高级玩家

- 贡献度
- 13
- 金元
- 3764
- 积分
- 428
- 精华
- 0
- 注册时间
- 2007-11-29
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话说歪果仁好像是不加班的,为何补丁这么勤快?
Upcoming Version: 180.0 (ETA: Wednesday night EST, Current Status: In Testing)
- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
- Approximate 15-20% server and client CPU perf gain!!!!
- PhysX Bug fix: no more super-slow servers
- 2GB+ RAM reduction for servers, ~1GB RAM reduction for clients. Will come tonight with 180. It's coming to be about 2.5 GB saved off most servers -- and ~1GB saved on clients, basically we've converted all our foliage structures to use data primitive types rather than "Objects" 
- Client side GPU perf improvements: foliage batching rewrite
- New Server gameplay options exposed to the Host Game UI
- Fixed issue where foliage would sometimes respawn on your base or on your dinos
- Can no longer damage players through walls with pikes/grenades etc
- Can no longer strafe while prone
- Can no longer pull characters through ground with flyers
- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
- Can no longer place structures if line of sight is broken by enemy structure
- Stone wall properly colorizable
- Crop plot saving issue fixed
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