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自行搜索对应ID的物品进行替换即可,只有1种箭。
超级弓:
<item id="270" name="woodenBow">
<property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/WoodenBowPrefab" />
<property name="Stacknumber" value="1" />
<property name="Degradation" value="250" param1="true" />
<property name="Material" value="wood" />
<property name="HoldType" value="27" />
<property name="FuelValue" value="34" />
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Catapult" /> <!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
<property name="Delay" value="0.1" />
<property name="Range" value="500" />
<property name="Magazine_size" value="1" />
<property name="Magazine_items" value="arrow, ironArrow, steelArrow, flamingArrow" />
<property name="Reload_time" value=".1" />
<property name="Bullet_icon" value="uzi" />
<property name="Sound_start" value="Weapons/Ranged/Bows/Bow/bow_fire" />
<property name="Sound_repeat" value="" />
<property name="Sound_end" value="" />
<property name="Sound_empty" value="Weapons/weapon_empty" />
<property name="Sound_reload" value="Weapons/Ranged/Bows/Bow/bow_reload" />
<property name="Sound_draw" value="Weapons/Ranged/Bows/Bow/bow_draw" />
<property name="Sound_cancel" value="Weapons/Ranged/Bows/Bow/bow_fire_cancel" />
<property name="Particles_muzzle_fire" value="nozzleflashuzi" />
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
<property name="Max_strain_time" value=".5" />
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Zoom" />
<property name="Zoom_max_out" value="50" />
<property name="Zoom_max_in" value="1" />
</property>
<property name="Group" value="Ammo/Weapons,Basics" />
<property class="Preview">
<property name="Zoom" value="28" />
<property name="Pos" value="0,0" />
<property name="Rot" value="0,0,0" />
</property>
<property class="Attributes">
<property name="DegradationRate" value="1,1" />
<property name="DegradationMax" value="30,600" />
</property>
</item>
超级箭:
<item id="273" name="arrow">
<property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
<property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
<property name="HandMeshfile" value="Items/Misc/arrow_hand" />
<property name="HoldType" value="32" />
<property name="Material" value="wood" />
<property name="Stacknumber" value="2500" />
<property name="FuelValue" value="8" />
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Projectile" />
<property name="DamageEntity" value="300" />
<property name="DamageBlock" value="50.2" />
<property name="Explosion.ParticleIndex" value="0" /> <!-- no expl. -->
<property name="Velocity" value="550" />
<property name="FlyTime" value="0.15" />
<property name="LifeTime" value="20" />
<property name="Buff" value="criticalBleedout" />
<property name="Buff_chance" value="0.5" />
<property name="DamageBonus.head" value="60" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.wood" value="1" />
<property name="DamageBonus.earth" value="1" />
<property name="DamageBonus.metal" value="1" />
<property name="DamageBonus.cloth" value="5" />
</property>
<property name="Group" value="Ammo/Weapons,Basics" />
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true" />
<property name="EntityDamage" value="50,150" />
<property name="BlockDamage" value="50,100" />
</property>
</item>
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