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[心得] (外网转发) BCS初级教程英文版 自己翻译 或者 百度翻译。写的还不错

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发表于 2015-7-28 05:21 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
起早了!!!以下教程是英文版 偶然看到的 写的还不错 自己拿去看看 可以用百度翻译或者自己翻译

(1).
Hey guys, This is a basic tutorial of how edit BCS files. These files dictate the number of 3d parts that each suit each character , and can be edited to have more parts of 3d model. There are some cases where you can not add new models , such as Vegeto , he has three costumes but although we edit the file can not add BCS model for the other two suits.

I was talking to Xan and Mad Titan about this case , but so far found no solution at this moment.
By the way thanks so much to Xan and Mad Titan for you Help!.
Well , let’s start:

for editing files BCS you need a hex editor , in my case i use 010 editor. As you can see in the picture below this it is the contents of the file BCS Vegeta opened in 010 editor.
(图1)




(2).
In the BCS files you find lines with the abbreviated names of the characters. These lines determine the amount and number of 3D component parts of the suit.

You will see each suit observing the change in the line of the short name . For start find the numerical reference bits that correspond to the name Vegeta (VGT) ( blue square in the picture ) , in this case : 56-47-54 .

the first batch of VGT is the first suit , and so like the rest. In the next picture you can see the structure of operation of these lines . 00 00 00 00 corresponds to Model 0, 01 00 01 00 corresponds to model 1 and so on (red square in the picture) . Besides the bite below indicates the number of palette he used this model ( green square in the picture) , 00 is the colour palette base, and if we increase bit palette take SSJ or evil way .

we will take a practical example to count him clearer if we add parts to vegeta model suit 3, we find the block 3 line suit and add the desired model. This line always be located after the name of the character, 7 blocks of 4 bits after. Then we add the parts of 3d model VGT folder . You only need change the original value 00 00 00 00 whit 03 00 03 00. Now you can add the model files to VGT folder. If you add costumes in BCS without add 3d model files in folder the game will crash when you select this costume.
(图2)





(3).
In addition BCS can import a file from another character , in order to add scouts cloak and other accessories.

For this simply rename all files Name VGT by the corresponding short name . While using 010 editor just do a renaming macro to change all names at a time in the file.
Use CRT+SHIFT+R to rename all bites as you like. Whit this you can add scouters to all characters.
(图3)



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