Strength = Dictates damage dealt with weapons/fists. Also used to figure out if a "bully" attempt was successful. 力量:影响武器\拳头造成的伤害。并且对Bully(威胁)选项有影响
Dexterity = Used to work out if an attack in combat hits. Also used to figure out if a "flee" attempt is successful. 敏捷:决定近战攻击时是否命中。并且对flee(逃脱)选项有影响
Intelligence = Used in "recruitment" attempts. The higher the number the better the chance you have of recruiting them. 智力:作用在recruitment(招募)选项。越高越容易招募成功
Charisma = Used in "trade" attempts. The higher the number the better the chance of getting "good" trades with NPCs. 魅力:影响trade(交易)。越高就越容易完成平等的交易
Perception = This is used when searching locations and dictates your chance of item discovery. 洞察:决定你搜索一个地方时能找到多少东西。
Character Traits: 角色特性
Small Eater = Food rations relieve more hunger. 吃得少:食物能够减少更多的饥饿
Courageous = First two attacks in an "attack to kill" are guaranteed to hit. 勇猛:在攻击-杀死选项中的三次攻击中,头两次一定命中
Deep Sleeper = Tiredness stat decreases faster when sleeping. 深度睡眠:睡觉的时候疲劳值减少得更快。
Proactive = Moves faster in the shelter and whilst exploring. 主动行事:在庇护所内移动的更快,在探索的时候也一样移动的更快。
Hands-on = Craft and fix faster. 亲自动手: 制造和修理的时候更快完成工作。
Optimistic = Gains stress slower. 乐观主义:压力增长速度更慢。
Resourceful = Higher chance of recovering more items when deconstructing objects. 足智多谋:当拆毁物品时更高几率获得更多的东西。
Hygienic = Dirtiness increases at a slower rate. 讲究卫生:肮脏值增长得更慢。