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[新闻] NBA2K16开发日志之MyTEAM篇

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发表于 2015-9-12 01:27 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 史提芬楊 于 2015-9-14 22:08 编辑

NBA2K16开发日志之MyTEAM篇
[color=rgb(57, 57, 57)][font=Arial, Helvetica, sans-serif][size=12px][align=left]MyTEAM

“Be Different.” That has been our theme, focus, and inspiration for MyTEAM in 2K16. After listening to the community feedback from 2K15 we noticed an important element missing which was a sense of individuality. Since the creation of MyTEAM in 2013, we have struggled with our long list of features having to pick and choose what would make the biggest impact. Branding and creating an identity has always been on that list and it was finally time to start working on it.[align=left]“与众不同”是我们开发2K16 MyTEAM模式的主旨、着眼点和灵感来源所在。在听取了来自于广大玩家对2K15的反馈以后,我们发现以前犯的一个很重要的错误,就是个性化不足。MT模式自2013年被创建以来,我们列出一个长长的特色功能列表,从列表中选择那些能让这个模式更具有影响力的特色。创建一支自主品牌的球队是那个列表中的特色功能之一,这次我们终于可以实现了。

will be featured in multiple modes in 2K16 but holds a special place for us in MyTEAM. In the creator you can customize your logo, arena, court floor, and uniforms. You can choose from some predefined images, go online and upload your custom logos or use other community favorites. We are all secret bloggers, sportscasters, and online sensations so show us what you can create.[align=left]该功能将会在多人模式中出现,在MT模式中为我们保留了这块特殊的空间。在这个创建模式中,你可以自制你们的队标、球场、地板和队服。你可以先把预制的图片,也可以上网下载或者上传你自制的标志、或者使用其他社区钟爱的标志。做为神秘博主、体育评论员和网络大卡,请秀出你们的创造力吧。



[align=left]The Gauntlet
圣铠对决模式[align=left]
In MyTEAM we are always dreaming of “different” ways to play the game. That is how The Gauntlet got started. The Gauntlet is a short 3v3 rooftop street game to 21 played in a 10 game series. It is online head-to-head, but you won’t be taking your best against their best. (You didn’t think it would be that easy did you?) You will choose 10 of your favorite players but the catch is that each player can only be used in a single game. The AI will then select two players at random from all available cards that have been released. These “Trial” cards will be your squad for the game.[align=left]在MT模式中,我们总是梦想着以“与众不同”的方式打球,这也是该模式设计的初衷。该模式采用街头3V3,10场系列赛,每场21分制。联网斗牛,但并不是你最好的球员对战对方最好的球员(你指定不会认为就那么简单,是吧)。由你选十名最喜欢的球员,但每名球员只能打一局比赛。电脑然后从已经推出的可以使用的卡片中随机抽选两个球员,与玩家挑选的那个球员组成比赛的队伍。[align=left]
In The Gauntlet you will be playing for cards on a board. After eac工口GAME in the series you can earn picks off the board. The higher in the series you go the more picks you can earn. Boards come in different varieties and contain all types of cards including players. We also will be adding new boards throughout the year with chances at All-Stars and many of our special edition players.[align=left]圣铠对决模式中,玩家通过比赛可以获得球员卡。系列赛每打完一场,玩家都有机会得到球员卡。系列赛走到越后面的玩家,会获得更多的球员卡。卡片的种类多样,有包括球员在内的多种类型。未来的一年我们都将会不断加入新的卡片,比如全明星赛期间,还有好多特殊版本的球员。







[align=left]Domination[align=left]称霸赛

Domination has always been a great way to kick-start your team. It has quickly become a fan favorite way to play so when we heard the community asking us to extend gameplay we completely agreed. This year you can continue winning games and stars for 33 more games against some of the toughest historic teams. How will your team stack up against the '08 Celtics, the '13 Heat and many more?[align=left]打称霸赛一直是开始建立一支球队的最好的方法。它很快成为一个玩家们最喜欢的比赛模式,所以当收到玩家们要求我们扩充游戏内容的要求时,我们欣然应允。本年度你们可以继续通过比赛来不断获胜和赢得星星,比赛总数超过33场,其中不乏超厉害的历史球队。好好想想该如何对付08年的凯尔特人和13年的热火队以及更多的棘手球队吧。




[align=left]Trials
任务考验[align=left]
We are also excited to introduce MyTEAM trials; a quick new way to earn a little extra. When starting a Challenge, Road to the Playoffs or Domination game you will have a random chance of getting a Trial. Trials are stat related and can be accomplished in a single game. The only rule is you can only use one player on your team. Trials range from easy (like scoring four jump shots) to hard (such as getting twelve rebounds and second chance points). The difficultly of a Trial ramps with your team’s overall rating but the harder the trial the more MyTEAM points you earn.[align=left]我们对引入任务考验感到很是刺激。这是一个快速地获取一点MT币的方式。当进行挑战赛、季后赛之路或者称霸赛时,你将随机得到任务考验的机会。所谓的任务考验是对玩家在一场比赛中的某些方面的统计评估。唯一的规则就是你只能使用队伍中的一名球员。考验任务难易不同,简单的比如通过四次跳投得分,困难的比如获得12个篮板和二次进攻得分。任务的困难程度因玩家队伍的总评不同而异,不过任务越难,在完成以后,获得的MT点数也就越多。


[align=left]
Cards
卡片[align=left]
This year it was important for the cards to stand out and feel “different” from each other. For us it was no longer enough to have a special edition card. We wanted each card to feel unique and clearly recognizable when it comes out of a pack. We also took in a lot of the community feedback and came up with a way to classify cards in two ways.[align=left]今年卡片的的重点是让人眼前一亮,以及不同各类卡片间的辨识度。对于我们来说,单单有特殊版本的球员卡已经不算什么,翻开卡片包,我们想让每一类卡片都给玩家以与众不同的感觉,醒目易辨识。我们也吸取了很多玩家的反馈意见,将卡片分成两大类。

The first change is the border colors of the cards are now tied to the overall rating of a player. Bronze, Silver, Gold, Amethyst and Diamond are the only border colors and ramp accordingly. When flipping cards you will instantly know what general overall range the player belongs to by color. We also added the overall rating to the top corner to make it easier to sort through your players when building a lineup.[align=left]首要的改变是卡片边缘的颜色,现在是根据每个球员总评而定。依据球员等级从低到高,卡片边界的颜色依次为铜、银、金、紫水晶和钻石。当翻卡时,你将可以通过卡片颜色立即判断出该球员大致的能力总评范围。我们还将球员的总评标在了卡牌的上边角,以利于玩家分类组建队伍。[align=left]

The second classification is theme. Each theme is represented by a custom art background and an emblem in the corner. One of the themes we added this year is the Dynamic Ratings theme. Players in this class match their current player counterpart in the collection at launch but will have fluctuating attributes as the season starts based on their real performances. Dynamic Ratings players will be released closer to the season but those who pre-order will get a couple of these players as part of their MyTEAM bonus content.[align=left]第二类是按主题分类。每个定制的艺术背景色和边角标注的符号代表一个主题。今年我们加入的一个主题叫动态能力值主题。此类主题的球员开始时与他们普通的卡片上的能力值相同,但赛季开始后,这些人的能力值会随着他们在球场上的真实表现的好坏而发生上下波动。动态能力值球员的发布将与真实比赛结合得更加紧密,那些预定了游戏的玩家将会得到一些这样的球员,作为他们的MT福利。

Another theme we have announced will be Moment cards. A moment card is a card that is added shortly after a player has a great moment. This card will highlight their specific game performance of that night.[align=left]我们已经揭晓的另一个主题是运势卡。当一名球员打出一场好的比赛,我们很快就会加入一张这样的运势卡。此卡将标志着他们在那一晚的特有比赛表现。

There are so many additional themes that will arrive throughout the season including the return of Throwback Thursday.[align=left]整个赛季,还会有其他一些主题的加入,比如说周四的经典重现主题。

More on Cards
更多的卡片信息[align=left]
Shoes have arrived in MyTEAM! Replacing the old attribute cards, shoes will be making their appearance in a slightly different way. Each shoe can carry up to 3 different attribute boosts and when applied will appear on that player in game. Shoes also have an advantage because they last for multiple games before having to reapply. Like all great shoes they do wear out eventually.
将会有鞋卡!!球鞋卡将会以稍不同的方式登场亮相,以替换老的属性卡。每只鞋可以带来3种不同的属性提升,球员装备的鞋子会出现在比赛中。一双鞋可以穿几场比赛,但会有磨损。[align=left]
In addition to shoes we have added basketball cards including team balls, animal prints, and even a beach ball. You will also see historic courts, free agents, Euroleague jerseys and logos. The customization options are all up to you.[align=left]除了鞋子外,我们还加入了篮球卡,包括球队篮球、动物图片的篮球,甚至还有沙滩篮球。你们还将看到经典球场、欧洲队服和标志。自由定制,随你心意。


[align=left]
What’s Left[align=left]查漏补缺

Throughout development we always try to accept ideas from the community and ways to make your gaming experience better. Here are some of our favorites.[align=left]整个开发过程中,我们一直试着吸收广大玩家的意见,以期让你们有更好的游戏体验。以下是我们一些引以为豪的呈现:
  • The player card has been redesigned and allows for comparisons when creating lineups and searching for cards in the auction house.
  • 对球员卡片进行了重新设计,当玩组建队伍时,或者在收藏大厅里寻找球员卡时,可以对不同的卡片进行对比。
  • Search directly from your collection in the auction house to fill in those missing players.
  • 可以在收藏中直接到拍卖大厅搜索卡片,以补足球员。
  • Increased amount of Collector Levels with more MyTEAM points and players.
  • 收藏家的级别提高,更多的MT点数和更多的球员。
  • Card rewards for playing the game are even better and represent the best cards in game. You have to earn them to show them off.
  • 通过比赛获得的卡片奖励更加丰厚,有机会获得比赛中最好的球员卡。但你得首先打败他们。
  • Freestyle is now available so you can practice with your team before heading into a real game.
  • 自由模式被引入,你可以进行赛前训练。
  • We added more lineup slots and generate an overall rating for your entire team.
    可以组建更多的阵容,每个阵容都有总评值。
  • Can’t get enough of packs? Check out our new boxes with 10 packs per box.
  • 球员包不够用?来试一下我们新的卡包礼盒,每盒十包。
  • All new Challenges and weekly Challenges coming your way.
  • 全新的挑战赛和周末挑战赛等着你。
  • Autofill options for building lineups and contract applying for your entire team.
  • 队伍组建和应用合同会实现自动填充。


[align=left]
What We Do[align=left]The entire team is excited to share all of the things we battled and argued about this year to make the best game possible. MyTEAM has been growing year over year and it’s because we have the best fans in the business.[align=left]为了让游戏尽可能的好玩,这一年我们为之奋斗、为之争论。就要把这一切呈现在你们面前,我们整个团队都非常兴奋。MT模式一年一年发展壮大起来,就是因为有你们这些专业的最好的玩家。

Please continue to send us your feedback because in the end we want to make a great game experience for you.[align=left]请持续不断不厌其烦地将你们的意见想法反馈给我们,因为我们的终极目标就是给你们带来最伟大的游戏体验。

Be different MyTEAMers.[align=left]做与众不同的MT人。



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