作者自己做了以下几个mod的兼容补丁 USKP, The Gray Cowl of Nocturnal, and Wyrmstooth.
Version 1.2
Added new bird nest meshes created by Teabag86 and inspired by the mod "Chicken Butthurt Minimizer" by ShinGouki. The number of eggs in each nest is randomized each time the nest respawns. Also included is a modified version of the script from "Daily Eggs" by Ceruulean to update Chicken nests every 24 hours.
Completely overhauled of all Ingredient sounds, including the addition of several new custom sounds. Ingredients now use more appropriate sounds and don't just default to the same generic pickup/drop sounds. Thanks to Teabag86 for doing all of this work.
Added new load screens created by Teabag86 that feature CACO-related alchemy tips. MCM option added to enable or disable the new load screens.
Attack data for bombs is now handled by an SKSE plugin created by Excinerus. This solves the issue of vampires not being able to use the bombs. It also means that CACO no longer needs to edit the Player record. Any patches that carry over the player attack data will need to be updated. The CACO-Disparity patch has been removed, as it is no longer needed.
Added 70 new Sulfur Deposits that can be mined with a pickaxe to acquire sulfur. Thanks to Excinerus for the new mesh.
Sulfur and Beeswax were added to Vendor lists. Onyx and Amber were added to some of the gemstone lists.
Improved the efficiency of the script that runs when you open the cooking menu, and eliminated the clicking sound that occured when you opened the cooking menu.
Chicken Feather textures no longer conflict with SMIM (Static Mesh Improvement Mod).
CACO now includes SMIM changes to Tern and Tern Feathers. If you were using SMIM-DragonbornTernFix.esp, you no longer need to use this plugin when using CACO.
Alcohol Inebriation stages should now transition correctly, and the Alcohol Tolerance level should now increase properly.
No more random Inebriation messages. These notifications were caused by NPCs drinking beverages out of their inventories. The alcohol effect script will no longer run on NPCs while they are in combat, and the inebriation messages will only show the player's inebriation level.
Added a redundancy check as a backup to make sure that the drunk Idle stops playing when you drop below the Drunk threshold.
Settings for stackable Restore effects should now be properly preserved after saving and reloading.
When doing the Farming Job quest, the player will now be paid for multiple crops instead of receiving 1 gold per item. You can adjust the number of crops required for payment using new MCM options.
Increased the speed that the Alchemy skill levels by 25%.
Cooking food recipes that produce multiple items will now properly give Cooking XP. Cooking XP formula has been adjusted to compensate for this.
Small change to potion script to allow CACO to handle the creation of multiple potions at once. This was done for better compatibility with mods like Ordinator. Thank you to ServantOfSin for suggesting this change.
Potion maintenance script that runs on game load should no longer return a none object for SetWeight(), which was resulting in some non-critical papyrus log errors.
Spriggan Sap can now be harvested using a dagger equipped in either hand. Now any weapon with WeapTypeDagger/MaterialDaedric keywords will work, including daggers added by other mods. The "CACO_WeapHarvestSpriggan" keyword can also be used to make other mod-added weapons compatible.
You can no longer harvest hearts, eyes, flesh, etc. from sleeping or unconscious NPCs.
Livers can now be harvested from dead Orcs (instead of Elven Hearts).
Flesh can now be harvested from NPCs using any dagger or a scalpel. The player no longer needs to have the Anatomist perk to harvest Flesh. However, Flesh will only be harvested from NPCs if the player has completed Namira's quest OR if the Cannibal option is enabled in the MCM.
Added MCM option that will mark a dead NPC as "HasBeenEaten" after the player has harvested their Blood or Flesh. If using a mod that allows your vampire or werewolf character to feed on dead actors, this should prevent you from being able to feed on NPCs that have already been harvested for their flesh or blood. A side effect of this option, if enabled, is that it is no longer possible to harvest BOTH Flesh and Blood, you must choose one or the other.
"RACE" keywords where added to the harvest conditions. Compatibility with CACO's harvest feature can be extended to races added by other mods by simply adding the appropriate RACE keyword.
The Damage Undead poisons now work correctly. Unfortunately, this required me to edit a handful of ability spells that gave vampires, ghosts, and other undead the Resist Poison effect. This may result in conflicts between CACO and some enemy/creature overhaul mods.
A number of items weren't being correctly recognized by iNeed; these should now all be fixed (Broth, Wolf Liver, Beef Jerky, etc).
Slight adjustment to the texture of the Ironwood Tree to blend a bit better with other vegetation. Thanks to Exoclyps for this change.
Several new MCM options to assist with compatibility and troubleshooting issues.
In addition to all of this, there are a lot of other small bug fixes and minor changes that have been made. I'm not going to list them all here, but I'll upload the full changelog under the 'Readme' tab for anyone who is curious to see all the changes.