游戏达人
  
- 贡献度
- 217
- 金元
- 11896
- 积分
- 2058
- 精华
- 0
- 注册时间
- 2011-9-1
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Quirks system 类似天赋背景,给予人物某个方面的加成同时给予相反方面的减成
Animal Husbandry: You grew up on a farm and learned to tend to the animals there. You showered them with care and compassion, keeping them well-groomed, and they brought you much joy in return. Life was good.
Benefits: Bonuses from Animal Whispered followers are 2x as good.
Drawbacks: ??????
Ascetic: You were raied by monks in a small monastic order. Regardless of your current religious beliefs, the lessons learned there through many hard years of prayer and flagellation live on. You are a stronger and better person in body and spirit, but you reject vain worldly possessions that lead down a path of sin.
Benefits: +5 Skill Points and +1 Attribute Point at game start.
Drawbacks: Cannot equip Trinket items.
Asshole: Some say your mama never loved you, but what you don't tell 'em is that you shot her yourself. You're just a plain ol' asshole, and everyone knows it. But that doesn't mean that there aren't some upsides to being a jerk.
Benefits: Hard Ass dialog options always succeed.
Drawbacks: Party cannot use Kiss Ass or Smart Ass dialog options.
Brittle Bones: You suffer from a rare birth defect that makes walking quickly difficult, but you have learned to make up for this by being especially quick and economical with your actions.
Benefits: +2 base Action Points.
Drawbacks: -50%(?) Combat Speed.
Delayed Gratification: Good things come to those who wait, your mama always said. You were never the sharpest tool in the shed, but when you take to something, you really take to it.
Benefits: +1 Skill Point each level-up after level 15.
Drawbacks: -1 Skill Point each level-up before level 15.
Disparnumerophobia: For thousands of years, people around the globe have held in superstition that certain numbers are lucky - and others, unlucky. Unfortunately for you, it turns out they were right.
Benefits: +2 to all Attributes on even-numbered character levels.
Drawbacks: -2 to all Attributes on odd-numbered character levels.
Fainting Goat: Those around you whisper in hushed tones that you were born with the spirit of the mighty mountain goat - or maybe you just wound up with its brain in yer noggin. One way or another, you sure do black out a lot.
Benefits: When an enemy scores a Critical Hit on you, you have a 50% chance of fainting, causing them to miss.
Drawbacks: While fainting, you lose your next turn.
Gentle Giant: You've never wanted to hurt nobody, not if you could avoid it. You are terrified of the deadliness you wield. Even though you try to hold back, somehow you always end up doing more harm than good.
Benefits: 2x Damage on Critical Hits.
Drawbacks: Miss your next turn any time you get a Critical Hit.
Heavy Handed: Subtlety ain't something anyone's ascribed to you before. Your arms are like tree trunks with concrete blocks on the ends, and just about as graceful.
Benefits: +15% base Damage on all Blunt, Bladed, and Brawling attacks.
Drawbacks: -20%(?) base Critical Chance.
Manic Depressive: Mania and Melancholy are two sides of the same coin, and you have known it all your life. You are subject to intense mood changes, and those around you say you're almost like a different person each time they see you.
Benefits AND Drawbacks: Attributes change randomly by +1/-1 every 10-15 minutes.
Mysophibic: ???
Benefits: Bonus when using healing items on others?
Drawbacks: Cannot use healing items on self?
Opportunist: ???
Benefits: Unknown
Drawbacks: Unknown
Psychopath: When you were three, you pulled the heads off your dolls. When you were five, you burned ants with your magnifying glass. When you were twelve, you set Tommy's hair on fire. Watching others suffer is your only source of amusement, and now your mercilessness has led you to sign up for the Rangers. Justice? For you it's all about fun.
Your violent tendencies mean that you need to hurt things, and frequently. When you're on that murderous high, you attack more fiercely. However, your brooding nature means you're less effective when you aren't psychotic.
Benefits: Gain +4% bonus Chance to Hit and +2% Critical Chance with every successful attack
Drawbacks: Bonus lost if you miss an attack, -10% base Chance to Hit and -5% base Critical Chance
Raised in the Circus: Your mom had a beard and your dad could hammer nails through his kneecaps. Life in the circus let you pick up all sorts of weird and wonderful tricks from your fellow performers and freaks. Your upbringing means you have improved reflexes, but due to your unmistakable carny demeanor, you gain no Leadership bonus from friendly party members.
Benefits: +5% Evasion
Drawbacks: No Leadership bonus received
Repressed Rage: You were never the most outgoing person. Some would call you meek, others, timid. You have a habit of letting others walk over you, and rarely seek confrontation. But sometimes, all that anger inside just builds up, and like a powder keg, you go off.
You are a slave to your rage. Any time you receive a Critical Hit in combat, during your next turn you unleash your fury. However, your meek attitude means you keep it bottled away the rest of the time.
Benefits: 2x Damage and +25% Critical Chance for 1 turn after being Critically Hit
Drawbacks: Can never get normal Critical Hits
Thick-Skinned: All the boys 'n girls in the playground used to pick on you. They called you stinky, fatty, ugly, and beat you up until you were bruised and sore. But the more you took it, the more you learned to shrug it off. Sticks and stones won't break your bones.
Years of physical abuse have left you thick-skinned, and you can shrug off attacks more easily, but you're heavier and more sluggish, and as a result, you move slower.
Benefits: +2 base Armor
Drawbacks: -30% base Combat Speed
Twitchy: You can never seem to sit still. Even at your calmest times, you're always twitching, jumping at things and anxiously drumming your fingers or stamping your feet.
Your twitchiness means you move faster in combat, but you also lose some finer motor control as a result, making it harder for you to land your attacks.
Benefits: +20% base Combat Speed
Drawbacks: -10% base Chance to Hit
Unlucky: ???
Benefits: Unknown
Drawbacks: Unknown |
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