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- 2007-11-29
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之前改过小怪的经验和任务的经验,结果可以用血瓶刷钱了。昨天看到一些修改心得后,我就改了一下掉率,就是如下:
ZRareExpectation15 = 2,
ZRareExpectation14 = 6,
ZRareExpectation13 = 14,
ZRareExpectation12 = 16,
ZRareExpectation11 = 24,
ZRareExpectation10 = 34,
ZRareExpectation09 = 46,
ZRareExpectation08 = 58,
ZRareExpectation07 = 72,
ZRareExpectation06 = 88,
ZRareExpectation05 = 106,
ZRareExpectation04 = 124,
ZRareExpectation03 = 144,
ZRareExpectation02 = 166,
ZRareExpectation01 = 456,
ZRareExpectation00 = 1000
对应稀有级别物品的出现概率,把最上面3项的数字改成1000,把00—13的数字全改成0,这样掉的就全是暗金装和绿色套装,想见白版装备都难
ZRareBasepoints15 = 1350,
ZRareBasepoints14 = 1320,
ZRareBasepoints13 = 1290,
ZRareBasepoints12 = 1260,
ZRareBasepoints11 = 1230,
ZRareBasepoints10 = 1200,
ZRareBasepoints09 = 1175,
ZRareBasepoints08 = 1150,
ZRareBasepoints07 = 1125,
ZRareBasepoints06 = 1100,
ZRareBasepoints05 = 1080,
ZRareBasepoints04 = 1060,
ZRareBasepoints03 = 1040,
ZRareBasepoints02 = 1020,
ZRareBasepoints01 = 1000,
ZRareBasepoints00 = 750,
对应稀有级别物品的主属性(武器=攻击力,防具=护甲值),数值x10,都会x10倍效果,改到x100,掉落物品的主属性都会x100倍,以此类推
我在后面全部加了一个0,结果新起个61连门都出不了,随便来个1级人形怪(就是一级的歹徒之类的)摸一下就挂……
求教参数达人,是不是改了这部分参数之后,怪物拿的默认武器也变成了十倍攻击?还是有其他一部分参数控制怪物的凶残程度?想练个高精弓箭手,也是出不了塔……
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