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[新闻] Version 1.0.5 Released 更新内容

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发表于 2015-10-29 11:52 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 玄亟天 于 2015-10-29 12:55 编辑

In this version we are overhauling the trading system, tweaking AI, improving the UI and adding support for third party translations.

NEW FEATURE
- Now the game can load third party translations from Documents/Planetbase/Strings

GAMEPLAY CHANGES
- Trading Ships now have a maximum cargo capacity, and can't trade if they are over it (60 for small ships, 120 for the large ones)
- You can now set buildings in construction as high priority to make the AI take care of them first
- Wind Turbines now decay a bit slower (55 min now, from 45 min before)

AI TWEAKS
- Reduced the amount of people taking resources to traders
- Engineers and Constructor Bots are now very likely to build connections after building structures
- Biologists will tend to maintain more damaged Vegetable Pads first

UI IMPROVEMENTS
- Certain panels (Landing Permissions, Security Controls...) are now accessible from the info panel after selecting certain structures
- Stats window now displays how many guards are armed

FIXES
- If you have a Starport and delete the Landing Pad, you can still build more Starports and access the Landing Permissions
- Fixed engineers getting confused when an unconnected interior structure got damaged
- Fixed pathing issues due to rocks blocking areas near airlocks
- Fixed colonists taking guns to the armory even if it was full
- Fixed issue with preventing colonists from arriving to the base when loading a game with a solar flare in progress in planet1on 1.0.4
- Stability fixes

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