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本帖最后由 x_hiro11 于 2015-11-4 08:30 编辑
供各位研究
buildings.txt
(1.5 MB, 下载次数: 164)
vehicles.txt
(428.62 KB, 下载次数: 107)
===============以下是 Rice farm 稻田的代码========================
<Asset>
<Template>FactoryBuilding</Template>
<Values>
<Standard>
<GUID>1000169</GUID>
<Name>production agriculture earth facility 01</Name>
<Creator>roesch</Creator>
<CreationTime>2013-11-28 16:03</CreationTime>
<LastChangeUser>tboden</LastChangeUser>
<LastChangeTime>2015-10-12 10:29</LastChangeTime>
<IconFilename>data/ui/extractedfirefiles/icons/icon_rice_dish.png</IconFilename>
<Comment>earth 1.3 intermediate: rice</Comment>
</Standard>
<Building>
<BuildingDescriptionText>103435</BuildingDescriptionText>
<BuildingCategoryName>100012</BuildingCategoryName>
</Building>
<Blocking>
<GroundDecalAsset>1000911</GroundDecalAsset>
</Blocking>
<Cost>
<GoodsCosts>
<Credits>
<Amount>500</Amount> 建造成本
</Credits>
<Biopolymers>
<Amount>1000</Amount> 需要 生物聚合物 1个
</Biopolymers>
</GoodsCosts>
</Cost>
<Object>
<Variations>
<Item>
<Filename>data/graphics/buildings/earth/production/facilites/production_agriculture_earth_facility_01/production_01griculture_earth_facility_01.cfg</Filename>
</Item>
</Variations>
<LoadFromDemoSavegame>1</LoadFromDemoSavegame>
</Object>
<Mesh>
<DeconstructionEffectDuration>1500</DeconstructionEffectDuration> 生产所需时间?
</Mesh>
<Maintenance>
<ActiveCosts>
<Item>
<Type>Credits</Type>
<Amount>1363</Amount>
</Item>
<Item>
<Type>Energy</Type>
<Amount>20480</Amount>
</Item>
<Item>
<Type>Workforce</Type>
<Amount>61440</Amount>
</Item>
</ActiveCosts>
<InactiveCosts>
<Item>
<Type>Credits</Type>
</Item>
<Item>
<Type>Energy</Type>
</Item>
<Item>
<Type>Workforce</Type>
</Item>
</InactiveCosts>
</Maintenance>
<Selection />
<Text>
<LocaText>
<English>
<Text>Rice Farm</Text>
<Status>Exported</Status>
<ExportCount>1</ExportCount>
</English>
</LocaText>
<LineID>9729</LineID>
</Text>
<Factory>
<Output>
<Item>
<Type>Rice</Type>
<Amount>341336</Amount>
</Item>
</Output>
<BuildingModules>
<Modules>
<Item>
<GUID>1000364</GUID>
</Item>
<Item>
<GUID>2001749</GUID>
</Item>
<Item>
<GUID>2001822</GUID>
</Item>
</Modules>
<PrimaryModulesLimit>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
</PrimaryModulesLimit>
<SecondaryModulesLimit>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001704</IntermediateLevel>
</Item>
</SecondaryModulesLimit>
</BuildingModules>
</Factory>
<Constructable>
<DestructionType>1000169</DestructionType>
</Constructable>
<Locked>
<Unpackable>1</Unpackable>是否解锁?
</Locked>
<SoundEmitter>
<SoundsToPlay>
<Item>
<SoundEmitterTypeChoice>BuildSuccessful</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806336</AssociatedSoundAsset>
</Item>
<Item>
<AssociatedSoundAsset>9800142</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>Destroy</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806279</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>Destroy</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806282</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>BuildMove</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806336</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>BuildSuccessful</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806275</AssociatedSoundAsset>
</Item>
</SoundsToPlay>
</SoundEmitter>
<FeedbackController />
<Infolayer />
<UpgradeList />
<FeedbackBuildingVehicle />
<RandomDummySpawner />
</Values>
</Asset> |
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