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[原创] A13.2更新内容,个人翻译润色版

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发表于 2015-12-15 22:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
HowdySurvivalists,The team is still busting out some of worst of the bugs and userrequested changes which are listed below. Note this is should be compatiblewith your A13.1 saved games.
嗨!各位求生者,我们一直在攻克各种严重的问题和满足玩家的需求,具体内容如下.请注意,这次更新应该会兼容13.1的存档.
Alpha 13.2 Patch notes

  • Added: Notification when     item is broken and needs repair.
  • 增加:当物品快坏掉或需要修理时的通知
  • Changed: Supply crates     have less HP
  • 改变:空投箱硬度减少
  • Changed: Rebalanced all     tools. Essentially all iron tools do the same base damage, but have     penalties for what they aren’t good at. This resolves odd cases where a     pickaxe might have been better at cutting wood than a fireaxe. Stone tools     do half the damage iron tools do. Steel tools do 2x damage as iron
  • 改变:从新调整所有工具.基本上所有铁质工具的基础伤害相同,但是保留他们各自的攻击加成.这解决了许多问题,比如铁镐可能比消防斧砍树更快.石头工具拥有铁质工具一半的伤害.钢工具拥有双倍铁质工具伤害.(都是说的方块伤害)
  • Changed: Dead animals     stay in the world 2x as long
  • 改变:动物尸体保存时间x2
  • Changed: Sunglasses make     you look cool and also cool you down in hot weather.
  • 改变:太阳镜让你看起来很酷,也会让你在炎热的天气下降低温度(so cool)
  • Changed: Rocket launcher     cannot be assembled or repaired without reading the schematic first.
  • 改变:不学习火箭筒制作书无法组装和维修它
  • Changed: Horde zombies     save with map when they reach destination.
  • 改变:当僵尸群到达目的地后,他们会保存地图(记忆位置?还是待在原地?)
  • Changed: Tools made from     forged iron no longer break, but become unusable until repaired
  • 改变:锻铁制作的工具耐久没了不会碎掉,但是直到修好之前,他们都无法使用
  • Changed: Increased the     amount of repair forged iron provides to degraded tools.
·        改变:增加锻铁修理工具的修理量

  • Changed: Buttons on the     map now highlight whenever you hover over them.
  • 改变:鼠标悬停在地图里的按钮上时,按钮会突出显示
  • Changed: Player stats     refresh less per second.
  • 改变:减少每秒钟玩家数据的刷新频率(减少服务器负荷?)
  • Fixed: Harvest HUD     showing -1 to +2 when picking up an item dropped via mouse or drop action.
  • 修复:采集HUD显示-1+2,动过鼠标拿起或拖动物品(HUD,平行显示器)
  • Fixed: Minibike screen     text stays on screen after picking up chassis.
  • 修复: 迷你摩托车显示在屏幕上的文字拿起底盘后继续保留在屏幕上
  • Fixed: Skills sometimes     not able to be hovered or selected.
  • 修复:技能有时候不能被鼠标指向时高亮或选中
  • Fixed: Item degradation     breaks not being used without degradation section.
  • 修复:物品中断分解不会影响使用,除非拆开分解
  • Fixed: Items breaking     after use when set not to.
  • 修复:当设置为不的时候,物品使用后损坏(实在不知道什么意思,求解释)
  • Fixed: Added repair to     ladders.
  • 修复:梯子可以修理
  • Fixed: Waterflow     re-enabled.  Water performance on deep lakes improved.[Note: water     blocks under at least 6 water blocks/voxels will not reduce their emission     count so as to keep large lakes from recalculating the entire lake.      Blasting holes near the surface, or shoreline, of a lake will still     cause some performance loss but much less than before and will NOT flatten     out the entire lake, keeping performance light]
  • 修复:水从新开始流动.比较深的湖水性能得到了提高.[注意:水方块下面至少6层的水方块/像素不会减少数量,以保持大型湖泊从新计算整个湖面.清理湖面或岸边,仍然会造成一定的性能损失,但比以前的损失少,至少不会让湖面变成平面并保持光效.]
  • Fixed: Drinking water     with hands & NRE fix.
  • 修复:喝水用双手及NRE修复
  • Fixed: Minibike parts not     visible to others in MP.
  • 修复:多人游戏中摩托车地盘别人看不到
Note: we areworking on the mysterious bad framerate and high ram usage being reported onservers only and have some un-tested fixes in the works stay tuned.
注意:我们正在研究只发生在服务器模式中的未知的掉帧及高内存使用现象,并且有一些未测试的修复项目,敬请期待.

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