游戏狂人
 
- 贡献度
- 114
- 金元
- 10703
- 积分
- 1526
- 精华
- 0
- 注册时间
- 2014-12-6
|
本帖最后由 nsf2004 于 2015-12-24 01:28 编辑
看了这个贴子:http://bbs.3dmgame.com/thread-4958104-1-6.html,于是自己也装了个Maya2016和相应的Nif插件,但是感觉都是按要求装的,可是怎么出不来那个NifTools菜单呢~~~~~不知道哪个步骤出了问题,有用Maya的大神请指点一下啊~~~~~
下面这个是N网的图,其菜单最后挨着Help菜单的NifTools菜单就是安装正确所显示出来的:

而我的装了却没有【我特意装了一个Student版,与上面N网作者用的一样的】:

这个是Nif插件包里的内容和安装说明:

我按说明把里面的maya目录放到我的文档里面:

把里面的Maya2016目录放到C:\Program Files\Autodesk里面合并:

N网作者的一些说明:I took the maya nif plugin and the niflib and updated them. It should work better than the max plugin since I fixed a couple of bugs in the niflib which my version uses .
Please install this properly and install visual c++ 2012 to avoid potential issues
You should know how to use blind data to use this plugin. Import and study existing meshes to figure it out.
To install, copy the Maya2016 folder into your Autodesk folder or the contents of it directly into your maya installation folder.
Copy the maya folder into your Documents folder, or if you feel like you are good, copy the mel scripts into your maya scripts folder
DO NOT FORGET TO ADD PROPER SETTINGS WHEN EXPORTING THIS. BONES PER PARTITION MUST BE 4, USER VERSION2 MUST BE 83 AND USER VERSION1/ENGINE VERSION MUST BE 12. The nif format version must be 20.2.0.7.
If you have troubles and clipping issues once you export this change the tolerance for removing insignificant weights.
To use this, please take a look at the niftools menu once you install this. There you will see several options for setting the materials, animations and special rigging for skyrim or fallout (not officially supported).
You can import an existing mesh and see how it is set up.
For materials, only phong shader is properly supported. You need to set up some additional textures as custom attributes on the shader. This is done automatically by the niftools menu options for materials.
For rigging for Skyrim, you need to use the blind data editor. To use it enter in the MEL command box, left corner down, blindDataEditor.
With this editor you can split the mesh into various groups that are needed for Skyrim. Without those groups any custom meshes will crash.
You can select some faces once you enter the command "blindDataEditor" and if you press apply, it will color the mesh. You must use integer values with the value 1 to color each face. For each group there should be a custom node, a nifDismemberPartition from the niftools menu rigging.
|
|