|
Merry ChristmasSurvivalists, We have a great new patch under the tree. Note this patch hassome major reworked random generation code play old A13 saved games at your ownrisk. 圣诞快乐生存者们,我们在圣诞树下为你们准备了一个新的伟大的补丁。注意:这个补丁包含一些重大的随机生成的代码,如果使用以前的存档发生的任何问题都需要您自己承担。 Alpha 13.6 Patch notes
- Added: New video Tone Mapping options replacing the old Dynamic Contrast. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Vibrant is the default. Note: These are experimental and could be turned into 1 default with usage of these for biome or player type effects.
- 增加:新的视频色调映射选项取代旧的动态增强。目前有5个选项,艳丽,寒冷,黑暗,光明和去饱和度艳丽,默认使用艳丽,注意:这些都是试验性的功能,可以更改默认选项为1,对于玩家或其他生物类型的影响(估计会导致机器负担增加)
- Added repair to various concrete blocks
- 增加:各种混凝土块可以维修(不错!)
- Added: Some ambient one shots to burnt forest.
- 增加:有些环境(只需)一个镜头(就可以)切换到烧毁的森林(环境)
- Added: VERY rough first draft of caves. Still more to do with the noise values yet.
- 增加:非常粗糙的洞穴初稿,关于噪音方面还有很多工作要做(新的矿洞结构?)
- Changed: RWG random world generation has a whole new algorithm.
- 改变:RWG在随机世界生成了一个全新的算法(RWG,矢量三角基函数/可靠性试验工作组)
- Changed: Lowered sea level to 32 meters.
- 改变:降低海平面32米
- Changed: Replaced per biome terrain adjustment with single terrain generator
- 改变:调整每个僵尸刷新的地形,替换为单一地形生成
- Changed: Biomes now spawned using perlin noise.
- 改变:僵尸刷新现在使用柏林噪声(某高科技刷新规则)
- Changed: Biome distribution is more even per biome.
- 改变:每个生物群落的生物分布更均匀
- Changed: Hub layouts have changed slightly.
- 改变:城镇布局略有变化(求增加商店)
- Changed: Hub Cell size increased to give hubs a little more room to generate.
- 改变:增加城镇单元尺寸,多一点生成空间(现在的小村落太多了)
- Changed: Hub cell offset set to 0 for a more predictable grid like hub layout.
- 改变:城镇单元偏移设置为0,更可预测的网格状城镇布局(都是四方的了)
- Changed: Did a slight optimization to pine forest decorations.
- 改变:对松树林的装饰做了轻微的优化(圣诞树?)
- Changed: Increased stability of stable cloth material
- 改变:增加稳固的布料(方块)稳定性
- Changed: Steel walls now have 4000 hit points instead of 2000.
- 改变:钢墙现在拥有4000生命而不是2000
- Changed: Night time zombies are restructured like day time zombies. Dogs on day 5, with no spawning near day 7 so players have time for the night hordes.
- 改变:夜间僵尸调整,如同白天僵尸。狗在第5天,而不是第7天左右刷新,因此玩家有时间来应对夜间尸潮。
- Changed: Nerfed spike trap damage now that gore blocks are disabled.
- 改变:削弱了木刺陷阱的伤害,现在血块被禁用了(所以要降低伤害?)
- Changed: cornbread hold type and added custom hold item.
- 改变:玉米面包手持类型,增加自定义手持物品
- Changed: Player surface walk slope max to 65 degrees (up from 60) to fix getting stuck on spike trunk tips.
- 改变:玩家地面行走坡度最高为65度(从60度上调)以解决陷入尖刺树干的问题
- Fixed: New rbg colors to map markers.
- 修复:新的RBG地图标记颜色(我就没找到这个功能)
- Fixed: Damaged Wood spikes cannot always be repaired
- 修复:损坏的木刺不能一直被修理(木刺可以修了?)
- Fixed: Dogs attacking rapidly.
- 修复:狗攻击速度过快(好!)
- Fixed: Limited voices on the minibike sounds.
- 修复:摩托车声音听起来有限(是增加声音了还是减少了?)
- Fixed: Downgraded cobblestone ramps stay rotated the correct way.
- 修复:被损坏的鹅卵石斜坡旋转的正确方式
- Fixed: Car harvest per tier is now the same.
- 修复:每层车的形态现在收获都是一样的(提高了马达和电池的掉率)
- Fixed: Null ref when filling lots of jars with water
- 修复:同时灌很多水时的爆红字现象
- Fixed: Several material bugs where hardness was not 1
- 修复:几个材料错误,硬度不是1
- Fixed: Spike trunk tips should take damage now
- 修复:尖刺树干现在应该会造成伤害
- Fixed: Light bug on spotlight.
- 修复:聚光灯的光线错误
- Fixed: Texture tiling error on stone block destroy particle effect.
- 修复:石块被破坏时的粒子效果导致纹理拼接错误
- Fixed: NRE on shooting an arrow and disconnecting.
- 修复:射出一支箭和断开连接时的爆红字问题(这个好!)
- Fixed: Issue where cities would stop rolling prefabs to place in the world.
- 修复:地图上的城市房屋将停止起伏(房屋重叠问题)
- Fixed: Issue where edges of hubs had a sharp bowl like cut.
- 修复:城镇边缘有一个锋利的碗状切口(悬崖峭壁)
- Fixed: Issue where roads would be very steep due to hub bowl cuts.
- 修复:由于城镇的碗状切口导致道路非常陡峭(天梯)
- Fixed: Y offset in utility building water works.
- 修复:公用建筑水厂(水塔?)Y轴偏移(的问题)
|