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[玩家心得] 《古墓丽影:崛起》2016.2.5游戏更新详情(更新后打不开游戏的看这里)!!!!!!!!!!!!!!!

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发表于 2016-2-5 21:38 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 ggf98202 于 2016-2-5 21:47 编辑

[02-05-2016] PC Patch notes for patch 1.0.610.1
We have just released the first PC patch for Rise of the Tomb Raider, build 1.0.610.1. This patch focusses on critical issues users ran into immediately following release, as well as minor updates based on user feedback which we could get in quickly.
我们刚刚发布了古墓10崛起PC版的第一个补丁,集中解决了比较关键的一些问题,以及基于玩家们反馈的小更新

This patch will be applied by Steam or Windows automatically when you next start the game. If your game does not update, please restart the Steam client or manually look for updates in the Windows Store.
这个补丁会在你下一次启动游戏的时候自动安装。如果没有自动安装,请重启steam或者在windows商场中手动更新。

Startup issues (Steam Only):
启动问题(仅Steam):
Fixed C++ runtime error showing up on startup preventing some users from running the game.
修复了启动时显示C++运行库错误的问题
Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
排除故障时可以辨别出是否因为缺少VC++运行库
Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
解决了游戏与某些软件冲突导致启动跳错的问题

Updated options screen with among other things:
修改添加了一些设置项:
Independent mouse sensitivity control for aim and regular navigation.
新增了鼠标在未瞄准时的灵敏度设置
Mouse and Gamepad X axis inversion
新增了鼠标和手柄的X轴反转设置
Option to disable keyboard button prompts.
新增了禁用按键提示的设置
Option to disable mouse smoothing (very light mouse smoothing is present otherwise)
新增了鼠标加速效果设置(按照本人以往经验,请在更新后首先关闭这个选项)

Other fixes included in this patch:
其他修正:
A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
大量修正与改进UI,包含地图、营地和遗民抵抗任务模式
New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
新增选项“镜面反射质量”,可以用来提高性能
New graphics option to disable film-grain independently from 'Screen Effects'.
新增选项用以禁用“film-grain”(这又是啥),位于“屏幕效果”设置中
Improved HBAO+ quality, including better occlusion for distant objects.
HBAO +质量改进,可以更好的遮挡远处的物体。
Improved NVIDIA SLI performance. (Steam only)
改善N卡SLI性能(多显卡交火)(仅Steam)
Fixed SLI glitches during water/snow effects. (Steam only)
修复SLI对水/雪效果的小问题(仅Steam)
Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
窗口模式下新增了一个更低的分辨率
Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
优化了启动Razer Chroma选项后的性能(仅Steam)
Improvements to Razer Chroma effects. (Steam Only)
改善了Razer Chroma选项的效果(仅Steam)
Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
改进了一个罕见的16线程以上机器的问题(什么鬼)
Fixed mouse cursor not always being hidden when using gamepad.
修复了当启用手柄时鼠标没有被始终隐藏的问题
Fixed major stuttering in Endurance mode.
修正了坚韧不拔模式下的卡顿问题
Fixes for Endurance leaderboards.
修正了坚韧不拔模式的排行榜
Fixed Remnant Resistance missions occasionally not starting.
修正了遗民抵抗任务偶尔无法开始的问题(实测现在已经不会误触卡牌区导致无限转圈了)
Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
修正N卡6X0与7X0系列部分物件纹理错误的问题。仍有部分问题未修复,我们正在与N卡厂商商讨后续补丁
Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
现在当你启用非常高的特效与SSAA效果时,会出现警告信息
A variety of other smaller optimizations, bug-fixes, and tweaks.
其他各种小的优化,bug修复和调整。

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we have made a Beta available onSteam, Build 604.2, that can be used to switch back to the previous version.
当然我们希望这个补丁可以改善所有人的游戏体验,不过如果这个补丁导致你产生了其他问题并且希望回溯到旧的版本的话,你可以在steam里本游戏的属性菜单-测试选项卡中选择604.2版本以回溯到发售时的版本
(进不去游戏的可以先回溯,等以后新补丁)

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
我们将继续关注玩家们的反馈,并且在需要时会出更多的后续补丁。我们随时欢迎您的反馈!



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