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[游戏讨论] PC版补丁更新,诸多改进,希望制作组再接再厉

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发表于 2016-2-6 00:10 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 zctang304 于 2016-2-6 00:28 编辑

PC版古墓崛起更新了,制作组针对各种反馈也算是比较积极,对游戏各个方面做了改进。主要的变化如下。
Startup issues (Steam Only):
  • Fixed C++ runtime error showing up on startup preventing some users from running the game.
  • Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
  • Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things:
  • Independent mouse sensitivity control for aim and regular navigation.
  • Mouse and Gamepad X axis inversion
  • Option to disable keyboard button prompts.
  • Option to disable mouse smoothing (very light mouse smoothing is present otherwise)

Other fixes included in this patch:
  • A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
  • New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
  • New graphics option to disable film-grain independently from 'Screen Effects'.
  • Improved HBAO+ quality, including better occlusion for distant objects.
  • Improved NVIDIA SLI performance. (Steam only)
  • Fixed SLI glitches during water/snow effects. (Steam only)
  • Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
  • Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
  • Improvements to Razer Chroma effects. (Steam Only)
  • Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
  • Fixed mouse cursor not always being hidden when using gamepad.
  • Fixed major stuttering in Endurance mode.
  • Fixes for Endurance leaderboards.
  • Fixed Remnant Resistance missions occasionally not starting.
  • Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
  • Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
  • A variety of other smaller optimizations, bug-fixes, and tweaks.



对于普通玩家而言,主要关心运行效能有没有改进,画面问题是不是有修正。制作组将“镜面反射品质”从“屏幕空间反射”这个选项中独立出来,可以单独调节质量高低。对帧数还是有一定影响的,而且从整体视觉效果上很难发觉,因为只针对水面反射,光滑表面的反射分辨率,属于比较有性价比的画质选项。上几张图对比一下。


非常高。注意绿圈中的反射效果,分辨率比较高,这也是原来旧版本的默认效果,不可调节。





高。绿圈中的反射图像变得模糊,但帧数提升了。





普通。绿圈中的反射图像变化不明显,帧数进一步提升。






还有就是原来“屏幕特效”包括了屏幕炫光效果和胶片颗粒效果。这次的更新把胶片颗粒独立出来单独可以开关,不过意义不大。HBAO+改进了质量,提升了对远距离物体的作用效果。



还有一些零星的问题修复,比如SLI。但似乎官方的SLI修复依旧不给力,还是没有民间的SLI补丁来的高效,而且本人使用后在地热山谷并未出现有些朋友反映的贴图错误等等问题。可能这是游戏对6xx和7xx系显卡本身的兼容问题,这点在更新中也有提到,还要进一步修正。


总的来说制作组也是再尽力修复一些问题,希望制作组能持续更新。比如效仿蝙蝠侠骑士,尽可能降低一些VH贴图的显存占用,让4G显存也能用的起。

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