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[新闻] A14制作动态-新的命名规则、升级路线、物品特性

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发表于 2016-3-1 13:37 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
以下内容来自7日杀官方博客,发表于2周前。



Here are a couple more shots that looked amazing. I’ve been working with Gazz from our community to completely rebalance the game and fix every XML bug known. We’ve renamed every block and item in the game to a standard naming convention, so as a builder or modder the creative menu is like a dream now. All related items are in order and can be easily found. All blocks have a naming convention like color material blockshape and further description.

这里有几个镜头看起来很棒。我和Gazz一直在从社区收集反馈信息,平衡游戏和修复已知的XML问题。我们已经更改了游戏中的每一个方块和物品的命名规则,所以作为一个创造者或者MOD制作者,创造菜单现在就像一个美梦。所有物品都是按照顺序排列,可以非常轻松的找到。所有的方块都是按照它的颜色、材质、形状来设定命名规则。

He completed my mission of extending all blocks from a master block. This means all balancing and bug fixing is done on about 10 master blocks and the nightmare of manually editing 1000′s of blocks is finally over.

他完成了我从一个主要方块延伸成所有方块的任务。这就意味着所有的平衡和BUG修复,只需要在约10个主要方块上完成,手动编辑1000个方块的噩梦时代终于结束了。

Now the juicy parts! The block upgrade path is now fully balanced and we’ve added adobe so you can build a decent fort in the desert now. Also each weapon has been rebalanced from scrach with all weapon archtypes having a unique purpose. For example the pistol might not be uber powerful but it is now quiet so it would be useful to dispatch a few zombies quietly without alerting the entire wasteland. We’ve resolved the issues where you could do 1400 points damage with a single shotgun blast because of stacked skill bugs.

现在是精华部分!方块的升级路线已经完全平衡,并且我们增加了“土坯”,这样你就可以在沙漠中建立一个像样点的据点了。另外,每种武器都已重新平衡,所有武器的外形都具有唯一的用途。例如手枪威力不是很强,但是现在它声音很小,所以这只会招来少数僵尸,而不至于惊动整个废墟。我们已经解决的问题,因为技能叠加BUG,你可以制作1400伤害的猎枪。

Ryan F is now working on chunk occlusion. We don’t have much occlusion now only LOD and models disappear at a distance. An occluder will hide hidden chunks like caves or when you are inside most of the outside will no longer render. This could yield some serious performance gains so I’m really excited about this. We’re fixing bugs like maniacs and A14 is the last new save you will ever have to start. We’re committed to save game support from A14 forward.

Ryan F现在正在研究区域遮挡。我们并没有太多的遮挡,现在只有LOD和模型在一定距离消失。遮挡器将隐藏一些区域,比如你在洞穴里,最外面的区域将被隐藏。这可能带来非常重大的性能提升,所以我对此感到非常兴奋。我们像疯子一样修正错误,A14是拯救你的最后希望。我们一直努力支持A14以前的存档。
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