下面给大家带来A14更新文档中的修复部分,由于内容非常多,我会分开2个帖子更新,这里是上半部分。先放上原文,待我慢慢翻译。
Fixed Fixed: Mountain man loot. Fixed: Wrongly rotated door in new utility building. Fixed: Allowed topsoil deco true on all abandoned houses. Fixed: Wrongly rotated hatch by ladder at power station. Fixed: Safe that feel through the dumpster by making it a desk safe. Fixed: Sometimes you won’t receive damage when walking over wood spikes. Fixed: Numpad Slow Motion/Pause Keys with Mocap Zombies. Fixed: Pressing E in search box of campfire/forge closes workstation. Fixed: Dupe with Exceeding Stack limit on full inventory. Fixed: Players spawning in hubs and near POIs in RWG. Fixed: POIs not spawning zombies in RWG. Fixed: Various concrete recipes to use concrete mix. Fixed: NullRef when inventory is full. Fixed: Shale spawning. Fixed: Lots of various community xml fix to blocks, missing repair entries, duplicate entries and more. Fixed: Dogs no longer have 360-degree vision. Fixed: Metal weak has more stability, this influences all rebar frames. Fixed: Forged steel has repair time now. Fixed: Pickaxe steel is now repaired with forged steel (Joel) Fixed: All scrap iron armor is now repaired with scrap iron instead of forged steel. Fixed: Rocket casings are now unlocked when reading the rocket launcher schematic. Fixed: Paper now weighs 1 instead of 5. Fixed: Server Spamming NRE. Fixed: Bug where zombies would just stand still instead of attacking. Fixed: Bulk items dropped in world bug. Fixed: Audio object leak. Fixed: Missing repair on cobblestone wedges. Fixed: Player walk and run to match velocity. Fixed: Corn now requires fertile dirt. Fixed: platePanelingBurnt can be repaired. Fixed naming on asphalt shingle. Fixed: LOD on tree stump. Fixed: Output items going to inventory instead of output slot. Fixed: Local client skills not being cleaned up before loading server skills. Fixed: Server browser zombie walk/run mode icon display inverted for always run and always walk. Fixed: Cobblestone wedges upgrade to reinforced concrete instead of wet concrete. Fixed: Hundreds of community fixes to the xml files. Fixed: School so it has topsoil decorations. Fixed: Players don’t have facing direction in Navezgane spawns. Fixed: Dropped Blocks Damaging Terrain & Other Blocks, PVP Exploit. Fixed: Weapons that loop audio when swapping – eg. Chainsaw, Auger, AK-47. Fixed: Trees growing inside large resource rocks. Fixed: Offset for waypoint icons. Fixed: Bedroll placement helper shader. Fixed: Cars go into inventory when you harvest them. Fixed: Oven missing collision box on back. Fixed: Moved wet concrete textures to opaque atlas to remove duplicate textures. Fixed: Items and blocks spaz out after explosions dedi only. Fixed: Removed unnecessary code for blocks to clean up the xml. FIxed: Repair costs are not equal per tool. Fixed: Crafting info time and recipe stack time not being the same. Fixed: Campfire/forge duping – dedicated server. Fixed: Craft timers wrong. Fixed: Tool belt transform duping for placeable items. Fixed: Items from aborted crafting queue spam server. Fixed: NRef on dedi. Fixed: Modifying XUI cfg to access cheat menu on remote games. Fixed: Quality Joe can be purchased, requirements not met. Fixed: Ammo crafting perk requirements had invalid levels. Fixed: Reflection optimizations. Fixed: Can’t split stack with right click drag in creative menu. Fixed: Assembly parts won’t shift-click (auto load) from tool belt. Fixed: Minibike radial menu sounds missing. Fixed: Throwing rock just falls to ground. Fixed: XUI stack panel alignment not aligning properly. Fixed: XUI stack panel alignment jittering on some windows. Fixed: Crafted item quality rising too fast. Fixed: Skills can be purchased with LMB + RMB, allowing you to spend extra points. Fixed: Shift-clicking items from backpack to minibike storage causes item loss. Fixed: NRE on scrapping a now empty inventory slot. Fixed: Recipes/Skill/Quest list have hover sounds, action buttons don’t. Fixed: 7th day stinger not playing on day 14,21,28, etc. Fixed: Workstations craft at reduced speed when they are closed. Fixed: Missing texture and optimized shrubs to use wasteland textures. Fixed: Cannot craft a recipe when it is not showing in the recipe list. Fixed: Trash piles have wrong colliders. Fixed: Screen text persists when you keep hitting the pick-up button. Fixed: OutOfMemory on water particles. Fixed: Banding in Sun Shafts. Fixed: Blocks on dedicated servers do not act properly to explosives. Fixed: Explosive Damage does remove door ownership when downgraded a tier. Fixed: Machete and hunting knife do not break when out of durability. Fixed: pufferCoat can now be repaired with cloth. Fixed: Duplicate block entry. Fixed: Abuse ladders to float in the air. Fixed: Players appearing black on their unlit side. Fixed: Rockets have a chance to not explode when hitting the ground. Fixed: Blocks: some missing repair tags or wrong resource amounts. Fixed: NREs when connecting to dedicated server. Fixed: Obvious (or should have been) call issue. Fixed: Throwables no longer distract zombies. Fixed: Car battery and padlock (they have a QL) stacknumber=1 Fixed: Missing UI Slot for plantFiberShoes Fixed: Flashlight is repairable. Fixed: wrong repair material for houseFrontDoor. Fixed: Zombies are walking right through closed doors. Fixed: wrong/missing upgrade properties on several blocks. Fixed: chainsaw and auger weapon range so they are in line with melee weapons. Fixed: looted whole auger/chainsaw lose durability now. Fixed: Set many rock formations to copy air blocks true fixing their reset density values. Fixed: Sunken buildings and buildings covered in terrain in RWG. Fixed: Performance loss from supply crates. Fixed: Loading “Mods” folder on OSX outside of the application bundle. Fixed: Ruleset not found error on startup. Fixed: Creative menu “all” button shows dev blocks for blocks by default. Fixed: stewWarming uses the coffee buff icon now. Fixed: Iron door downgrade was missing 1 step. Fixed: refridddddgerators renamed. Fixed: Renamed bullets to rounds. Fixed: Added missing stacknumber to 2 items with QL Fixed: Take button in the Creative screen has no functionality. Fixed: Readability of grey text over the gradient beige graphic. Fixed: Infinite ammo for all weapons. Fixed: Updated many various item holds. Fixed: Underside of bed02 should no longer be transparent. Fixed: Dupe weapons which utilize radial menu for ammo. Fixed: Problem with item quality and stack numbers not readable over yellow quality bars darkened the yellow Fixed: In-Game UI – Setting UI background and foreground opacity to minimum results in UI being not visible. Fixed: “TURN ON” button in Campfire menu is highlighted without fuel added. Fixed: Player is able to destroy bedrock. Fixed: Flashlight cannot be picked up. Fixed: Incorrect waypoint placing in map menu. Fixed: Tool category is not observed when harvesting corpses. Fixed: Incorrect weapon durability consumption. Fixed: “Building the environment…” sequence can be skipped while entering the game. Fixed: Experience gained cannot exceed value needed for next level up. Fixed: Player can break the level cap. Fixed: Ballistic fiber now scraps and fixed broken cloth/leather scrapping. Fixed: Perks with player level requirements were purchasable before reaching required level. Fixed: Adjusted craft/harvest resources of refrigerators. Fixed: Corrected textures on 4 “abandoned house” cabinets. Fixed: Road signs now “pivot on floor”. Fixed: Leather duster is no longer shown as craftable. Fixed: In-Game UI – Placeholder category name in Campfire. Fixed: Text Is Overlapping On Map Screen Coordinates. Fixed: Creative Menu – Item nameplate is still displayed after proceeding to the next page. Fixed: Last three Mobile Spotlight placement previews are clipping through textures. Fixed: Zombies can be confused with smell to make them ignore the player. Fixed: Zombies spawned in a wandering hordes ignore player unless provoked. Fixed: All craftable items have descriptions. Fixed: Spelling of chrysanthemum. Fixed: Added muzzle flash to hunting rifle. Fixed: Longest life is not counted in the Character screen. Fixed: The player is not informed about the temperature unit in HUD. Fixed: Trees clips through some building types. Fixed: Pipe Bomb/Dynamite fuse-lighting cannot be spammed. Fixed: Minibike chassis description corrected. Fixed: Legacy code removed from cinderBlocks01. Fixed: sc_General in now named Supply Crate and is localized. Fixed: “TURN ON” button in Campfire menu is highlighted without fuel added. Fixed: “{}” in playernames giving errors when looking at player’s sleeping bag. Fixed: After certain steps timers on buff list are copied. Fixed: Rapidly pressing the Mouse1 / Mouse2 button throws items incorrectly. Fixed: Player can spawn too far away from backpack after death without a bedroll. Fixed: Waypoints are incorrectly displayed on the compass while driving the minibike. Fixed: Resource rocks have only one stage of destruction. Fixed: Various item nameplates in the Creative menu are being overlapped by the Inventory screen. Fixed: Yucca Fruit description. Fixed: Seed so they now have icons and localized names, descriptions. Fixed: Character tab has limit of 7 buffs when more can be active at once. Fixed: Increased voices on .44 magnum from 5 to 6. Fixed: Incorrect Tree physics. Fixed: Some road signs have no collision with weapons. Fixed: Face, feet and eyes slot items take no damage. Fixed: Incorrect SFX effect on Land Claim Block while damaging it with any Gun. Fixed: Incorrect collision detection on Minibike. Fixed: In-game time flows on “Press any key…” screen. Fixed: Description of internal bleeding does not display health loss info. Fixed: Burning does not display information about damage in description. Fixed: Cannot Breathe has placeholder description. Fixed: Message displayed when submerging in water is a placeholder. Fixed: ALL buffs display damage information if they do damage. Fixed: Message displayed when submerging in water is a placeholder. Fixed: Sick drunk has no duration and means to heal displayed. Fixed: Reinforcement Scrap Iron Plate texture contains defects. Reduced shininess on specular texture. Fixed: Night is too bright in Snowy Forest biome. Darkened fog and sky textures. Fixed: Crosshair is not visible while aiming with a bow. Fixed: Land mines can be placed one on another. Fixed: Hub Cap Land Mine has incorrect description. Fixed: Environment – Sofa02 (1559) and chair04 (1560) are missing destruction/harvest events. Fixed: Updated material on minibike basket bad display. Fixed: Incorrect collision detection on stunned zombie. Fixed: AI – In sneaking mode zombie do not notice player after walking into it. Fixed: Walking into a zombie in sneaking mode makes it stand on player. Fixed: Some items go under tool belt when swapping from backpack to tool belt. Fixed: 44 Magnum can be assembled without learning its schematic. Fixed: MP5 and AK-47 firing delay increased to better match SFX. Fixed: Drowning debuff has no damage information displayed. Fixed: Environment – Street Light has no collision detection. Fixed: Recipe for bottledRiverWater had gone missing. Fixed: Gravel plays the correct hit sound. Fixed: Some reversed smell values on vegetable and meat foods. Fixed: Tree Stumps are rendering inside/ on the top of solid rocks. Fixed: Falling perfect condition cars always turn into a blue damaged car. Fixed: Mattress model problem Fixed: Claw hammer and Stone Axe stay visible on character after other items are equipped. Fixed: Edited toilets to hide triangles poking out from toilet seat. Fixed: Normal map on female tank top. Fixed: Burn Time of tools and weapons is always 1 second. Fixed: Male head model is connected incorrectly to the body. Fixed: Zombies don’t die after they lost their head. Fixed: Hitbox of the character is too large. Fixed: Corrupted UMA body model after death. Fixed: Minibike works underwater. Fixed: Placeholder text LBLATTRIBUTEAPPLYBUFF is displayed in Flaming Arrow’s statistics. Fixed: Bucket and Bucket of water do not have equip shortcut. Fixed: Items crafting timer in Crafting Menu shows incorrect remaining crafting time. (Lathan) Fixed: Chair – Item cannot be scrapped. Fixed: Distance travelled not counted while on minibike. Fixed: Crafting queue blinks after one item is crafted with full queue. Fixed: Play open loot container sound over network. Fixed: Add step sounds played when climbing ladders. Fixed: Transparent seam lines on various tables models. Adjusted vertices to close gap. Fixed: Navezgane trailer park rooftops collapse on contact. Fixed: Repair Kit’s description is missing information that it is made from Duct Tape. Fixed: Removed redundant category in Forge Menu. Fixed: Description of Drop on Death option in Modded Options screen is misaligned. Fixed: The user is able to throw away held item by putting it between grid in inventory. Fixed: Player’s head hitbox is deactivated/ zombie wont target them properly (Joe) Fixed: ARTCUBE – Object’s preview is misplaced. Fixed: Chainsaw is listed as blade weapon skill. Fixed: Duration of effects do not match the in-game time. Fixed: Overlapped names and quality numbers of Rocket Launcher parts in Assemble Menu. Fixed: Overlapped names of AK-47 and Sawed-off Shotgun by durability / quality bar in Assemble Menu. Fixed: Flashlight deals damage before animation of hit is finished. Adjusted ray cast time to match animation. Fixed: Deleted more old tree assets. Fixed: Save waypoint cuts off possible icons when used at the bottom. Fixed: Possibility to have more than 100% Gas in Minibike. Fixed: Crafting categories do not show tooltips when hovered over. Fixed: Removing any Bandana causes character’s beard to disappear. Fixed: Recipe cannot be chosen again after an item was previewed in the backpack. Fixed: 44 cylinder sticks out if you die during reload (keep toolbelt on death) Fixed: MP games playing different pitch between players on weapon fires. Fixed: The playable character is spawned before player can see the gameworld. Fixed: Freezing and hypothermia have unclear descriptions. Fixed: The player cannot turn the Camp Fire on if he puts wood in second or third slot. Fixed: Radial Menu sticks open and becomes unresponsive on doors. Fixed: Forge and campfire can be burning underwater. Fixed: Some crafted items were not assigned to the right skill group. Fixed: Auger 3D model flickers in Assemble Menu. Fixed: Cancelling crafting does not reverse ingredient amount in Crafting Menu. Fixing: Face removal on placing tables tables. Fixed: Player reloads the Shotgun after changing ammo type even if he does not have any. Fixed: Player’s hitbox has gap between chest and head. |