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本帖最后由 chuanj2a31 于 2016-5-10 20:14 编辑
在下14.3版本,无聊等待临时起意想起分享下,一直在用的方块燃烧Buff。
效果是任何生命体站在上面起火燃烧,跟站在火烧地煤块上面一样,不过几率百分百,伤害嘛现实时间三秒必死。
Buff如下,这个其实是11版的,时间太久忘了,原代码是贴吧某大神原创,被我略微改动加强威力降低了稳定性,我不懂编程。12和13版也可用,我是在12.4好像用的最完美,13.8版用的最爽因为没有尸块,来多少死多少!
<buff id="G_FlameI" debuffif="+water > 1" duration="90" ffcheck="true" stack="reset" name="Fire" description="You are on fire." mutex="G_FlameII" actions="attach(ParticleEffects/p_onFire, @impact);damage(200,1,0,0)" icon="buff_icon_fire"/>
<buff id="G_FlameII" debuffif="+water > 1" duration="120" ffcheck="true" stack="reset" name="Fire" description="You are on fire." actions="attach(ParticleEffects/p_onFire, @impact);damage(400,1,0,0)" icon="buff_icon_fire"/>
14版似乎失效了,那么改动如下。
<buff id="G_FlameI" debuffif="+water > 1" duration="90" ffcheck="true" name_key="burning" description_key="burningDesc" tooltip_key="burningTooltip" cures="bottledWater" actions="debuff(G_FlameII);attach(ParticleEffects/p_onFire, @impact);damage(0,100,0,100);damage(0,200,0,0)" icon="ui_game_symbol_fire">
<modify id="1" stat="health" amount="-100" rate="1"/>
</buff>
<buff id="G_FlameII" mutex="burning" debuffif="+water > 1" ffcheck="true" duration="120" name_key="burningSmall" description_key="burningSmallDesc" tooltip_key="burningSmallTooltip" cures="bottledWater" actions="attach(ParticleEffects/p_onFire, @impact);damage(0,100,0,100);damage(0,400,0,0)" icon="ui_game_symbol_fire">
<modify id="1" stat="health" amount="-200" rate="1"/>
</buff>
14版用了几天似乎不太稳定未深究,现在在玩14.3的版本。极极低的感觉似乎,似乎某些丧尸无效,是某单体丧尸而不是某种类丧尸。
然后是方块添加,13版及以下可以新添加方块,14版我自己添加新方快红字弹错进不了游戏,那么找个原本方块添加就好。
13版及以下我自己新添加方块,这个是我12.4版本的,供参考,可通用。
<block id="1448" name="jia_FlameIBlock">
<property name="Material" value="concrete_reinforced" />
<property name="Texture" value="214,215,215,215,215,215" />
<drop event="Destroy" count="0" prob="1" />
<property name="CustomIcon" value="woodFloor01" />
<property name="CustomIconTint" value="FF3214" />
<property name="CanPickup" value="true" />
<property name="BuffsWhenWalkedOn" value="G_FlameI"/>
</block>
合成文件似乎加了MOD物品,供参考,请自行修改。
<recipe name="jia_FlameIBlock" count="1" scrapable="False" craft_time="20" learn_exp_gain="70" craft_exp_gain="35" >
<ingredient name="casinoCoin" count="1" grid="-1, -1"/>
<ingredient name="casinoCoin" count="1" grid="0, -1"/>
<ingredient name="casinoCoin" count="1" grid="1, -1"/>
<ingredient name="casinoCoin" count="1" grid="-1, 0"/>
<ingredient name="rebarFrame" count="1" grid="0, 0"/>
<ingredient name="casinoCoin" count="1" grid="1, 0"/>
<ingredient name="casinoCoin" count="1" grid="-1, 1"/>
<ingredient name="casinoCoin" count="1" grid="0, 1"/>
<ingredient name="casinoCoin" count="1" grid="1, 1"/>
<ingredient name="coal" count="1" grid="-1, -2"/>
<ingredient name="coal" count="1" grid="0, -2"/>
<ingredient name="coal" count="1" grid="1, -2"/>
<ingredient name="coal" count="1" grid="-2, -1"/>
<ingredient name="coal" count="1" grid="2, -1"/>
<ingredient name="coal" count="1" grid="-2, 0"/>
<ingredient name="coal" count="1" grid="2, 0"/>
<ingredient name="coal" count="1" grid="-2, 1"/>
<ingredient name="coal" count="1" grid="2, 1"/>
<ingredient name="coal" count="1" grid="-1, 2"/>
<ingredient name="coal" count="1" grid="0, 2"/>
<ingredient name="coal" count="1" grid="1, 2"/>
</recipe>
14版原有方块添加拾取和Buff即可如下
<property name="CanPickup" value="true" />
<property name="BuffsWhenWalkedOn" value="G_FlameI"/>
减速Buff
<buff id="G_FrozenI" duration="100" name="Freezen" stack="reset" type="speedmodifier" mutex="splint,sprainedLeg,G_FrozenII" description="Your are freezen!" icon="buff_icon_breakleg">
<modify id="0" stat="speedmodifier" setValue="1"/>
</buff>
<buff id="G_FrozenII" duration="300" name="Freezen" stack="reset" type="speedmodifier" description="Your are freezen!" icon="buff_icon_breakleg">
<modify id="0" stat="speedmodifier" setValue="1"/>
</buff>
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