高级玩家

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- 注册时间
- 2016-2-22
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【Empowered Magic 】
http://www.nexusmods.com/skyrim/mods/11139/?作者还是很用心的,比起单纯取消魔耗,提升威力更加多样化,普通的魔法有更多附加效果,各种魔法都可以用得到了。
以下机翻
This mod changes some mechanics related to general spell casting, as well as perks and spells in all schools of magic, making them scale with level and also more balanced. The goal is to give the player more options and variation to choose from, encouraging the use of all available spells instead of just sticking to the obvious best choices. Most spells scale directly from player level and skills, so they'll automatically benefit from uncapper mods that boost skill levels above 100. It's in fact recommended to have skills above level 100 when your character reaches level 50, to keep things well balanced at high levels. - Destruction: Tries to make low level spells more usable end-game and higher level spells really powerful, yet expensive. - Restoration: Tries to give much more variation to confront undead, instead of just turning them. - Illusion: Tries to make mind influences more interesting and work on undead sooner, but also allows targets to resist their effects. - Conjuration: Tries to balance minions in relation to each other, meaning that twin Dremora Lords are not the obvious choice anymore. - Alteration: Tries to make buffs last longer by default, allowing a less boring rebuffing process.
中文(简体)
这个MOD改变一些机制与一般施法,以及津贴和法术的所有魔法,使其与水平扩展,也更加平衡。我们的目标是给玩家更多的选择和变化可供选择,鼓励使用所有可用的法术,而不是仅仅坚持显而易见的最佳选择。大部分法术直接从玩家等级和技能的规模,所以他们会从提振100以上的技能水平uncapper MODS自动受益它实际上是建议有以上100级技能,当你的角色达到50级,让事情在高均衡水平。 - 毁灭:试图使低水平的法术更可用游戏结束和更高级别的法术确实强大,但价格昂贵。 - 恢复:试图给更多的变化来应对,而不是仅仅把他们的亡灵。 - 错觉:试图让心灵影响更加有趣和不死工作更快,也能让目标抵御它们的影响。 - 召唤:尝试相对平衡的爪牙给对方,这意味着双Dremora阁下是不是显而易见的选择了。 - 维修:尝试在默认情况下,使爱好者持续较长时间,允许不那么无聊回绝过程。

作者还是很用心的,比起单纯取消魔耗,提升威力更加多样化,普通的魔法有更多附加效果,各种魔法都可以用得到了。
PS:求大神汉化,自己机翻了一下午才弄了1/4,实在无力了。

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