3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 2702|回复: 0
打印 上一主题 下一主题

NDS模拟器 CrazyMax's DeSmuME V0.8.0 beta 2 2008.09.10

[复制链接]

603

主题

2551

帖子

1万

积分

版主

Rank: 18Rank: 18Rank: 18Rank: 18Rank: 18

贡献度
2111
金元
34628
积分
12017
精华
11
注册时间
2007-11-11
QQ
跳转到指定楼层
主题
发表于 2008-9-12 16:07 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
-  Added "high-level" check for DMAs and Timer for minor (really minor) speed up [shash]
- Changed instruction execution to 16 at a time blocks (tested and stable) [shash]
- Really minor memory access speed up (mainly added for clarity) [shash]
- Added transparency and fixed material alpha support and alpha testing on the 3D core [shash]
- Changed how depth initial values are calculated (fixes SM64DS skybox) [shash]
- Added SSE2 version for some matrix routines [CrazyMax]
- Some fixes in core (New SMB don't freeze now) [CrazyMax]
- Some optimizations in code [CrazyMax]
- Make matrix 4x4 multiply routines use W-coordinate. [zeromus]
- Add many matrix and vector functions to matrix.c [zeromus]
- Convert to c++!
[localimg=188,300]1[/localimg][localimg=188,300]2[/localimg][localimg=188,300]3[/localimg][localimg=188,300]4[/localimg][localimg=188,300]5[/localimg][localimg=188,300]6[/localimg][localimg=188,300]7[/localimg][localimg=188,300]8[/localimg][localimg=188,300]9[/localimg]
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-4-19 14:04 , Processed in 0.030273 second(s), 15 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表