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本帖最后由 dokidoki 于 2016-7-29 21:32 编辑
Starbound v1.0.3 ChangelogBug Fixes- remove unbalanced wormerang listing from penguin weapon shop 去除了企鹅武器店里不平衡的武器
- resolve issue of banner rendering in front of a bookcase 修复了书架前的渲染错误
- resolve issue where the Grand Pagoda Library boss would sometimes reset 修复了大图书馆的boss偶尔会重置的错误
- resolve issue where some weapons would let you wall jump in distortion sphere 修复了部分武器的游戏bug,这个我没遇到过,不知道啥情况好像是跳跃的时候显示错误
- make ore nibbler critter capturable without exploding 这个我喜欢,现在小小动物可以抓了,不会爆炸
- remove inappropriate tag from farm animal eggs 移除了动物蛋上不合适的标签
- no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console) 现在带脚本的界面不能复数播放了,这个问题我遇到过,点击播音机什么的可能叠在一起放出来,很吵
- resolve issue where cultists would die on destroying a ballista in the Baron’s Keep 修复了打坏Baron’s Keep的ballista的时候,小小动物也会死的错误
- remove elemental aura visual effect when changing weapons 取消了换武器时的元素光环特效
- resolve issue where techs would interfere with each others tool suppression 修复了物质枪互相干扰的问题
- improve performance when player has a lot of quests 提高了任务列表很长的时候的游戏运行效率
- resolve some issues with grappling hook 修复了一些钩爪有关的问题
- bosses are now immune to healing from staff secondary abilities boss现在不会被法杖的第二能力治疗了
- some pixels in armors were bad and are now not bad 部分盔甲的像素点错了,现在改过来了
- fix issue where crew ship benefits would reset on ship upgrade 好消息是飞船升级时船员增益不会被重置了
- this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format 坏消息是这次更新会重置你的油箱容量和燃料效率,因为换了一种更稳定的存储格式
- teach NPCs how to use some trickier doors like wooden gates npc们现在会使用更复杂的门了
- npcs may now get stuck in the ground less often npc们现在不大会被地形卡住了
- make tech gui not crash when encountering unknown tech 出现未知科技时,技术员不会崩溃了,啥?
- fix 3d printer issue when removing objects 修复了2d打印移除物体时的错误,不知道是啥意思
- change power scaling of crew members to more closely match the power scaling of the player 让船员的火力跟上玩家的节奏
- make it so saplings don’t break when they are unable to grow into a tree 树种被打碎的话,就无法长成树了
- players should no longer get stuck in the ground if they beam to a friend in distortion sphere 玩家传送到显示错误的玩家时不会在地面卡住了
- remove deprecated keybindings 去除了反对声音很大的快捷键绑定
- remove reference to a missing asset for the Avian temple boss 去除了鸟人boss的有关资料,我也不知道是啥
- gui adjustment to allow bigger numbers in the Terrramart shipment box 买卖农产品的 Terrramart shipment box,现在支持更大的数字了
- remove deprecated elevator recipes 去除了不受欢迎的电梯配方
- fix tabbing issues in the codex window 修复了codex窗口的标签错误
Other- statically link Visual C++ 2015 for the win32 version of starbound 静态链接win7 32位的vc++2015
- keep rotten food in the food tab 点击腐烂的食物不会乱跳背包分类了
- UI usability improvements to server connect screen 改进了联网时的UI
- dismiss confirmation windows when the source of them is not in reach玩家 在距离外确认窗口会自动消失
- adjustments to ore samples 调整了矿样
- make it impossible to starve to death during cinematics 播放剧情时不能饿死,是说饥饿不减吗?
- pressing the key for a selected action bar slot now deselects the slot
- non-elemental Fluffalo drop more plant fibre 非元素的Fluffalo 掉落更多的植物纤维
- adjust npc and monster placement for generated quests 调整了随机任务的npc和怪物的配置
- grappling hook adjustments; increased range, functional dual wielding 钩爪的射程增加,可以双持?
- NPCs will now beam away to join your ship crew as soon as you recruit them 船员加入以后会自动传送回飞船
- natural materials will now magically match the hue shift of the biome when placed 自然物放置的时候,会魔法般的匹配当前的生态配色
- using the paint tool with the default color setting will clear any hue shift on unpainted blocks 喷枪的默认色可以清除任何未喷漆方块的色相改变
- make vertical scroll bars start at the top by default 窗口的滑块默认出现在上方
- improve one-handed damage of NPCs 提高了npc的单手武器伤害
- add some clothes and dialog for novakids in generated quests 增加了星之子的衣服和随机任务对话
- change some confusingly inaccurate labels for paintings in the grand pagoda library 改变了百科全书中关于绘画的一些不严谨难以理解的条目。
- tweak Shockhopper projectile lifetime and damage polys 调整 Shockhopper的发射时间和对方块的伤害
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