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本帖最后由 dirtyboy007 于 2016-8-1 08:28 编辑
先放传送门http://www.nexusmods.com/fallout4/mods/12659/?
讲道理,咱觉得在固定个人基地里建个传送机然后进行传送那才高大上…………个人意见,不喜勿喷!!!没强制要求你接受老娘的看法!!!!!
一个学院玩家住宅(不是那个全是bug的学院地堡),里面还有一个和学院里传送房间一样可以进行传送的地方,最主要的是……它可以任意传送(前提是要事先在传送点设置好信标)
搬运:http://pan.baidu.com/s/1qXYjlLE
里面有三个文件,其他两个无视就好不用管,只要下载一个就行了
图片就不放了,跟学院里的装修一个样……
注意!!! 以上介绍为本人机翻+猜测,很可能与实际情况有所出入。如果有什么不对的地方…………咳咳…………
事先声明,自从搬到国外之后咱家没有水表也没有水管,也从来不上淘宝,外面一个人都不认识,所以不会有人给我寄快递,外卖什么的更加不会定 ……
我知道上面说的话挡不住你们,为防被人肉我还是老老实实地爆地址吧……
说出来你们可能不信,我自己都不认得我家在哪儿……我家在一片大森林里……
好在附近就这一片森林,而且周围有不少喜欢三天两头闹个大新闻的邻居,不然找起家来真的够呛……
咳咳……说正题,要找到我家,首先找一个……嗯……好像叫节操神社来着,嗯,对。里面的负责人是个见钱眼开的家伙,只要给够钱,她敢带着你到旁边的花田里摘花……
给足钱,让她告诉你最近的森林在哪个方向,或者直接让她带你过来。
然后,如果这个时候是下午三点之前,原地休息一会,喝口水,睡个觉,磨个镜……
咳咳……不好意思,口误,口误……
接下来一直等,当你看到森林里冒起了冲天大火时……别跑!往着火点方向走就行……
是的,你没猜错……着火的,就是我家……
……喂喂!!!你那个眼神是什么意思!!?你才是阿库娅!!你全家都是阿库娅!!!!!
特么室友一言不合就放火怪我咯!!!每天她和小夜一起玩最后都会变成这样!!!结束了还特么不收尾!!!知不知道老娘每天打扫战场很累的啊!!!老娘的咪咪都变小了啊!!!变小了啊!!!变小了啊!!!
不过还是有好处的。自从有了我那一言不合就放火的室友以后,那只没事就老喜欢偷窥别人私生活的乌鸦再也没来过我家。不过据她本人说好像是什么天上的狗来着……我呸!还天上的狗,你以为你是老杨的那条导盲犬啸啸???人啸啸比你乖多了,起码咱每次去老杨家里催房租的时候啸啸它都是在门外等老杨和小娥起床而不是像你一样在我和我室友干活干到一半的时候砸穿我家天花板掉了下来……
怎么感觉暴露了什么……
哦对了,如果你们来的路上有看到个很大的花田的话帮忙摘点花给我,最新想改善伙食了……
最后贴上n网作者的原文
The house is in Concord, in Fallon's Department store. It would be a safe house for Institute agents, to allow for both extended surface missions, along with a potential fallback position, should it not be possible for any reason to reach the institute. This is a simple player house that is an interior cell. It has a player owned bed, a firing range, and a workshop.Optional script files- These are included for anyone who is having problems where the .ba2 files do not work properly for them. You shouldn't need these, unless you have problems.
Versions
ESP Version 5.6-Version 5.6 Update allows for five alternate start states for the Institute Safe House.
1) Start in Concord, Unlocked (standard state)
2) Start in Concord, Locked (you will need to find the key along the Main Quest)
3)Institute Start- The Safe House front door is linked to the bedroom door, of the temp quarters the institute provides.
4)Downtown Start(Unlocked)- East of the CIT Ruins
5)Downtown Start(locked)- East of the CIT Ruins, House is locked, need key to get in.
The menu kicks off when you leave the elevator pad of Vault 111. If you have a character already started and want to use this, just take them to the Vault 111 pad and head back to Sanctuary.
5.65- Added full Quest scripting, so now no matter which option you choose, it will provide an updated quest status, along with headers/pointers. This makes it much easier to find the downtown location the first time.
ESP Version 5.5/5.51-Version 5.5 1fixes a few bugs and adds space to the warehouse, to allow for bigger items/machines. Also adds support for Workshop Synth production. Added a new menu in the requisition terminal that will add the items you need for the production of Synths, and the Fabricator. The items are added directly into the Workshop container, instead of the players inventory as there are quite a few.
ESP Version 5.4-Version 5.4 adds several settlements to the teleporter.
ESP Version 5.3-Version 5.3 updates the Synth Production area with the ability to set workshop items on the floor. It also updates the sonic shower, to cure Damage, Radiation, Addictions, and Disease.
ESP Version 5.2-Version 5.2 bug fix to remove two errant lights at the end of the curved hallway leading to the dome, and added the auto door select feature which allows you to turn all of the auto doors on or off, using the terminal in the teleport room.
ESP Version 5.1-Version 5.1 is a small bug fix, I have fixed the screw not coming from the requisition terminal. I also recompiled the teleport to insure it works correctly.
ESP Version 5.0-Version 5.0 Adds 3 new areas.
The first is the Warehouse. It is designed with high bay ceilings, to allow for manufacturing, under the new DLC Contraptions. An additional companion file under Optional files will add a few different looking presses to you workshop, however they work the same as the vanillia. It also will add an additional fusion switch under generators that will look appropriate, and power most of the presses, or lights you wish to place.
The second is the Synth Production room. Right now, it is just for show. I may release a companion file, or an updated file that will allow you to use this room as your robot build room (DLC 1 Mechanist's ) if there is interest.
The third room is the Dome. It is a very large area, with dirt, a small pond, and trees. You can put wells, or plants in the dirt, or most anything else I imagine.
The last neat addition is automatic doors. I never understood why the doors look like doors off of the Enterprise, but you have to manually open them. Now you can just walk up to them and they automatically open.
There were a few additional items added to the Requisition terminal to support manufacturing.
Contraptions Add On Version 1.1-Version 1.1 Adds Institute style manufacturing machines, a fusion switch to power, and both Power armor and standard displays in the institute style/materials.
Bottle Fill- Refreshing drink and purified water bottle fill units in the back.
Moveable Back Door- Placeable back door, move your back door where you want it.
Integrated Vendor- Vendor that sells many items, and has a large purse to buy.
Advanced Teleportation- including submenus for Cities, Settlements, and User defined locations(Markers) New script forces un-equipping of the ring, which keeps it from launching the teleportation menu when entering/exiting power armor.
Fusion switch- If you spend your life underground, or most of it anyway, you really can't have a combustible engine generator to light your space. This item is a switch, under the generator workshop tab that is in the institute style, that actually generates passive power to energize lights. Works as a switch too.
Sonic Shower-Step into the shower and wash those rads away. Heals you and your aching limbs after a hard day of adventuring.
Transfer and Requisition terminals- For all of those times you just need a spring, or a gear, or when you wish you could get the contents of another workshop in your workshop.
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