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[求助] 偶滴娘啊,好不容易搞个小龙结果就这样,到底怎么回事。

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发表于 2016-8-23 16:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Fatal error!



VERSION: 245.989
ShooterGame.exe!FPxQueryFilterCallback::preFilter() (0x0000000140b5f340) + 17 bytes [g:\svn_ark\engine\source\runtime\engine\private\collision\physxcollision.cpp:575]
PhysX3_x64.dll!MultiQueryCallback<physx:xOverlapHit>::invoke() (0x000007feee0cdfc3) + 312 bytes [g:\svns\ue4physx\source\physx\src\npscenequeries.cpp:406]
PhysX3_x64.dll!AABBTreeOverlap<physx::Gu::SphereAABBTest>:perator()() (0x000007feee13da75) + 19 bytes [g:\svns\ue4physx\source\scenequery\sqaabbpruner.cpp:271]
PhysX3_x64.dll!physx::Sq::AABBPruner:verlap() (0x000007feee280253) + 5 bytes [g:\svns\ue4physx\source\scenequery\sqaabbpruner.cpp:405]
PhysX3_x64.dll!physx::NpSceneQueries:verlap() (0x000007feee1c236e) + 394 bytes [g:\svns\ue4physx\source\physx\src\npscenequeries.cpp:88]
ShooterGame.exe!GeomOverlapMulti_PhysX<0>() (0x0000000140b67ccd) + 105 bytes [g:\svn_ark\engine\source\runtime\engine\private\collision\physxcollision.cpp:1656]
ShooterGame.exe!UVictoryCore::OverlappingActors() (0x000000013f78c6b5) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\classes\victorycore.h:1415]
ShooterGame.exe!AShooterHUD:rawUIHUD() (0x000000013fa771a1) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shooterhud.cpp:346]
ShooterGame.exe!UCustomCanvasWidget:rawWidget() (0x000000013f78e99d) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:118]
ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0x000000013f9ccde5) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:103]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x0000000140587e48) + 0 bytes [g:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140113696) + 185 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SObjectWidget::OnPaint() (0x000000014058880d) + 0 bytes [g:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:50]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x0000000140587e48) + 0 bytes [g:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SOverlay::OnPaint() (0x0000000140114472) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel:aintArrangedChildren() (0x0000000140114e95) + 339 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00000001401148e3) + 81 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x0000000140114472) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel:aintArrangedChildren() (0x0000000140114e95) + 339 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00000001401148e3) + 81 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140113696) + 185 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SViewport::OnPaint() (0x0000000140201ab2) + 62 bytes [g:\svn_ark\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]
ShooterGame.exe!SPanel:aintArrangedChildren() (0x0000000140114e95) + 339 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x00000001401148e3) + 81 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x0000000140114472) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x0000000140113696) + 185 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SWidget:aint() (0x0000000140116455) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:550]
ShooterGame.exe!SWindow:aintWindow() (0x000000014011d01e) + 0 bytes [g:\svn_ark\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735]
ShooterGame.exe!FSlateApplication:rawWindowAndChildren() (0x000000014015ba83) + 334 bytes [g:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:666]
ShooterGame.exe!FSlateApplication:rivateDrawWindows() (0x000000014015ca36) + 17 bytes [g:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:817]
ShooterGame.exe!FSlateApplication::Tick() (0x000000014015cfcd) + 20 bytes [g:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:985]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f77bcef) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2408]
ShooterGame.exe!GuardedMain() (0x000000013f7762dc) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f77d19a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f77d2c8) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00000001419165c1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000772b59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007754b371) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007754b371) + 0 bytes [UnknownFile:0]
一下就跳出了。浪费我半天时间。好几次都这样。这到底怎么回事啊

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