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本帖最后由 talentefifa 于 2016-10-12 19:12 编辑
季票和黄金版为啥不包括这次的新dlc2016.10.11官方:Dear Anno Fans, we value your feedback and promised more information last Friday: Starting today, the Season Pass includes the new FRONTIERS DLC.哈,UBI反悔了,然后黄金版玩家 免费获得最新DLC。看来他们被骂醒了。(尼玛,我的steam退款呢)
V1.8是anno2205的最后一个dlc
V1.8版本更新说明文档翻译和解析 NewFree Features (for everyone)
新的免费特性(对所有玩家)
StartingSectors
开始区域
From now on you can choose the Wildwater Bay as a starting sector for newcorporations.
现在起你可以选择新建游戏时使用wildwater bay地图了
20New Corporation Titles
20个新的集团头衔
Instead of 21 there are now 41 unique corporation titles you can reach up untilCorporation Level 300. Their order and unlocking points have been changedaccordingly.
现在一共有41个取代之前的21个集团头衔了。你集团等级上限如今为300级。相对应的解锁点数也变动。
NewFeatures of the FRONTIERS DLC
新的特性(对付费的FRONTIERSDLC)
StartingSectors
起始区域
DLC owners can now choose any temperate sectors as a start sector. In additionto the previous version, you can start in Wildwater Bay or in one of the twonew DLC temperate sectors as well.
DLC拥有者可以选择任意温带(包括wildwater bay和2个新的温带dlc地图)作为起始地。
NewSector: Madrigal Islands
新地图:MadrigalIslands马德里加尔岛
The Madrigal Islands allow you to settle many different islets in the temperateregion and to complete an abandoned spaceport prototype.
马德里加尔岛位于温带,定居在许多小岛上。完成该图可以提供一个缺失的宇航中心原型模块
NewSector: Greentide Archipelago
新地图:绿潮群岛
The Greentide Archipelago needs you to plan ahead for numerous small islands inorder to restore a mysterious sealed off facility. It is located in thetemperate region.
绿潮群岛位于温带。该地图需要你完成一系列任务,来解锁一个神秘科技(就是那个加人口劳动力的居民科技)
NewSector: Savik Province
新地图:萨维可省
The Savik Province is a large continental plate located in the middle of thearctic. Slumbering geysers can be harnessed for their heat or for energygeneration.
萨维可省市一个位于北极的大陆。那里休眠的间歇喷泉可以被用来采集能量。
MilitaryInvasions
军事入侵
The Orbital Watch strikes back! Call your fleet to your sectors and protectyour cities from enemy invasions.
轨道之眼如今回来了!召唤你的舰队在入侵时保护你的城市。(事件发生会导致一些诸如 收入降低,贸易路线中断,打完入侵,舰队会获得经验值,不想打海战的也可以设置频繁入侵获得经验值升级舰队。)
Synthetics
人工合成材料(新科技手段)
Regain a lost technology and upgrade your Investors' estates with Synthetics torevolutionize your workforce.
重新获得的一个失传的科技,用它可以升级你的居民区来改变劳动力产出。(纯粹提高人口数量,不会增加金钱,这也是以后总人口达到600万的必要手段。)
NewOrnamentals
新的装饰物
3 new ornamentals are available: Corporate Holograph, Holographic Sculpture,Solar System Model.
新加入了3个装饰物
NewCorporation Logos
新集团logo
When creating a new corporation players can now choose from 4 additionallogos.
加入4个新的,需要成就点数解锁。(不想的话可以该文件直接使用新logo)
NewAchievements
新成就
16 additional achievements are waiting for you.
加入16个新dlc相关的成就
InterfaceChanges (for everyone)
用户ui变动(对所有玩家)
CorporationCreation
集团创立
Reworked the Sector Selection in the Corporation Creation
新制作了起始集团建立界面(就是变成新的6个区域选择,标识有地区特性,该地区作为起始的话的难度系数一个3个难度,比如有人要挑战3星起始地图可以选择那个)
SettingsMenu
设置菜单
Added additional difficulty options to advanced settings
加入了难度选项,在高级设置中。(更多的对应dlc变动,加入了调整军事入侵频率,入侵敌船等级,资金获取难度系数,人口满意度系数等等的设定。便于挑战各种难度)

InterfaceChanges: FRONTIERS DLC
用户ui变动(对新DLC有用)
StrategyMap
战略大地图
Addedthe new sectors to Strategy Map
相应的加入那3个地图
EnemyInvasions are now displayed in the Assignment List and on the Strategy Map
大地图上标明了军事入侵图标(在对应发生的区域),同时也会明显显示入侵造成贸易路线中断的提示,用红色虚线表示你的贸易路线中断。
SectorUI
各个地区ui界面
CallFleet Button added to sector UI
加入了召唤舰队按钮(点击会有确认,防止误点)
SpecialActions (Invasions) and Fleet Overview are now available in regular sectors
战队的各种指令按钮也相应加入
ResidenceUI
居民UI
Updated residence and promotion menus to include Synthetics
更新了居民统计界面,对应包括了使用合成材料的科技
BalancingChanges (for everyone)
平衡性变动(对所有玩家)
Important:
This update introduces many pervasive and extensive balancing changes! While acorporation update is possible for all save files, it is possible that youreconomy will not recover. You can decide if you want to update an existingcorporation, but keep in mind that the challenge can be quite tough. Use thedifficulty settings to set up the challenge level you like. All changes applyto all corporations once updated.
重要:大意说旧档会在你的集团升级后自动套用新的平衡系数
Revenue& Satisfaction
税收和满意度 变动
Revenue is now linked to your employees’ satisfaction. You can adjust theintensity when updating your corporation, including leaving it off.
很重要!很重要!很重要! 现在税收收入,就是钱,直接跟居民的满意度挂钩了。(具体系数就不贴了 在rda文件里) 你能够感受到满意度的强度,在你升级时。
Workforce/GoodsConsumption & Satisfaction
劳动力/货物消费量和满意度
Provided Workforce and Goods Consumption are connected with your employees’satisfaction. The impact level can be adjusted in the new difficultysettings.
很重要!很重要!很重要!提供的劳动力和货物消费量如今 也跟满意度挂钩。 你可以在设置中调整该难度压缩等级(有不压缩,有正常,有很困难 3压缩级别,简单点说,造大量房子,之前版本不压缩劳动力,现在新版会自动压缩。人口数压缩不算困难,因为新科技可以扭转,但是货物需求量这个改动很大,所以初期和末期难在了 耗物资上很大。)
StockMarket
股票
The Share Effect of the stock market can be customized as well to increase thechallenge.
现在你也可以改变股票共有股份的分红收入(这也是为了挑战高难度做的)
Modules
模组
They now require construction materials instead of rare materials (upgraded/newcorporations).
很重要!很重要!很重要!扩展或升级建筑设施如今不消耗石墨烯等那些稀有材料了,而是消耗对应的建筑材料。(这点刚接触没仔细看,游戏里一看果然太费,以前总缺稀有材料而去打海战,现在一直缺建筑材料(就是那些树脂,建筑机器人,钛合金那些的基础材料))
Newdifficulty options
新难度选项
New options were added for the frequency and difficulty of invasion.
加入军事入侵的频率和入侵难度选项
Rebalancedseveral military vehicles
平衡了一些军舰参数
Turtle/ Glacier / Flare / Monsoon: Increased Damage per Hit at all upgradelevels
Turtle/ Glacier: Increased missile reload time at all upgrade levels
Flare/ Monsoon: Increased missile reload time at lower upgrade levels
Flare/ Monsoon: Decreased missile reload time at higher upgrade levels
Enemy:Charger and Bombarder: Increased Damage per Hit
Enemy:Bombarder: Increased missile reload time
Enemy:Eradicator and elite units drop less fuel and fewer special actions
就不一个一个翻译了,大意低级船攻击和射速更慢,高级船更高更快。
Achievements
成就
Achievement points were adapted to accommodate more achievements in total.
改了一些成就点数 以便完成更多成就总数
Improvements& Fixes (for everyone)
修正(对所有玩家)
Spaceports
宇航中心(就是你的传送基地)
Fixeda bug that caused upgraded Spaceports behave like Level 1 Spaceports
修正一个bug,导致升级后表现为还是1级
Upgradingthe Spaceport via Promotion Mode does not show hitboxes anymore
这点没看明白,估计我没遇到过
Ornamentals
修饰物
Ornamentsnow draw smaller crowds
修饰物在3d上渲染更少量的行人(间接提高显卡)
Buildingseveral ornamentals at once no longer creates empty spaces in between
一次建造一些修饰物不再创建空白区域了(就是拖拽建造大量装饰品时更智能了)
UserInterface (UI)
UI改动
ObjectMenus of modules now display all Sector Trait effects
模组物品菜单现在显示了所有的区域特性效果
Fixedthe empty info tip that appears when hovering above the scrollbar in theBuildings Quick View
修复在建筑物快速浏览时的一个空白鼠标提示框
Fixedthe offset in the background of the trade route overview warning
修正位置 贸易路线警告提示
Feedback
Selectinga Drainage Pump now triggers the correct character notifications
在选择抽水泵是可以正确触发角色提示
SamBeaumont does not hint at building relocation if the relocation mode wasdisabled
萨姆博蒙特现在你想要改变建筑布局时不在暗示如果变动建筑物位置模式禁用时(高难度 不许变建筑布局)
EscortMissions
护送任务(1.7版本新任务)
Attaching and detaching ships in escort missions now show the correctcursor
连接和断开连接 目标船,如今有不同的鼠标图示了
StrategyMap
大地图
Fixed the sector icons offset on the Strategy Map
修正一些图标的位置
Localization
Fixed several localization issues
修正一些翻译语句的小错误
Your Anno Team
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