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本帖最后由 8z8z 于 2016-10-20 15:35 编辑
直接改 X:\Endless Space 2\Public\Settings\WorldSettingDefinitions.xml
原文
<!-- <ItemDefinition Name="Large">
<KeyValuePair Key="NodesQuantity">4</KeyValuePair>
<KeyValuePair Key="IsolatedNodesQuantity">4</KeyValuePair>
<KeyValuePair Key="SizeScale">1.15</KeyValuePair>
.
.
.
取消 <!--
改成
<ItemDefinition Name="Large">
<KeyValuePair Key="NodesQuantity">4</KeyValuePair>
<KeyValuePair Key="IsolatedNodesQuantity">4</KeyValuePair>
<KeyValuePair Key="SizeScale">1.15</KeyValuePair>
之後對照上方的 Normal 把以下少了的18行加上去
<KeyValuePair Key="NodeBallSize">3.5</KeyValuePair>
<KeyValuePair Key="InterNodeBallMinimalDistance">1</KeyValuePair>
<KeyValuePair Key="IntraNodeBallShakeDiameter">4</KeyValuePair>
<KeyValuePair Key="UniquePlanetQuantity">3</KeyValuePair>
<KeyValuePair Key="HomeSystemDistance">80</KeyValuePair>
<KeyValuePair Key="MaxLaneLength">100</KeyValuePair>
<KeyValuePair Key="HomeSystemLinks">3</KeyValuePair>
<!--<KeyValuePair Key="UpperTargetAverageLinksPerNode">3.1</KeyValuePair>-->
<KeyValuePair Key="ShortcutWormholeFraction">0.05</KeyValuePair>
<KeyValuePair Key="SpecialNodesQuantity">6</KeyValuePair>
<KeyValuePair Key="BackdoorWormholesQuantity">0</KeyValuePair>
<KeyValuePair Key="BackdoorWormholesMinLength">0.5</KeyValuePair>
<KeyValuePair Key="EmptyQuantity">5</KeyValuePair>
<KeyValuePair Key="LifeformQuantity">10</KeyValuePair>
<KeyValuePair Key="RuinsQuantity">20</KeyValuePair>
<KeyValuePair Key="SignalQuantity">10</KeyValuePair>
<KeyValuePair Key="UndergroundQuantity">10</KeyValuePair>
<KeyValuePair Key="AtmosphericQuantity">10</KeyValuePair>
最後就改一下數值 看你個人喜好吧
以下是我個人對比細小 小 中 設定出大 巨大
WorldSettingDefinitions.xml
(22.6 KB, 下载次数: 275)
試了一下save load 應該沒問題 就是星系多了 獨立種族最好改成多比較好玩
ps:記得先複製好原來的xml 
新增 全星球可殖民 可改造星球
(V族愛好者請無視以下的一切 V族不能改造星球 看來V族後期難)
全星球可殖民(era3)
ConstructibleElement_Industry[PlanetColonization].xml
(19.47 KB, 下载次数: 135)
可改造星球(era3)
ConstructibleElement_Science[Era3Technology].xml
(32.78 KB, 下载次数: 115)
修改方法
全星球可殖民
直接改 X:\Endless Space 2\Public\Simulation\ConstructibleElement_Science[Colonization].xml
例:原本的
<!-- Era 4 -->
< lanetColonizationConstructibleElement Name=" lanetTypeDesertColonization" Category="CategoryPlanetColonization" SubCategory=" lanetColonization">
<ConstructionQueueSimulationDescriptorReference Name=" lanetStatusBeingColonized"/>
<Cost ResourceName="SystemProduction">960</Cost>
< athPrerequisite Flags=" rerequisite">!PlanetStatusColonized</PathPrerequisite>
<MetaPrerequisite Operator="Or">
<TechnologyPrerequisite Flags="Technology">TechnologyUnknown</TechnologyPrerequisite> <--改這個
< athPrerequisite Flags=" rerequisite">../ClassEmpire/ClassSenate/LawEffectP04L00</PathPrerequisite>
</MetaPrerequisite>
< opulationEvent Name=" opulationPoliticalEventColonizationDesert"/>
</PlanetColonizationConstructibleElement>
對應不同era下的科技 請對照ConstructibleElement_Science[Era3Technology].xml (1~3)內的科技名稱
把TechnologyUnknown改成TechnologyColonization7 (1-8)
<TechnologyPrerequisite Flags="Technology">TechnologyColonization7</TechnologyPrerequisite>
沙漠星球殖民科技就出現在era3 要重新研究1次
可改造星球
直接改 X:\Endless Space 2\Public\Simulation\ConstructibleElement_Science[Era3Technology].xml 看你愛era1-3 自己選
隨便選1個科技 我選了TechnologyDefinitionScienceAndExploration3Era3
例:原本的
<TechnologyDefinition Name="TechnologyDefinitionScienceAndExploration3Era3" Category="CategoryTechnologyScienceAndExploration" ScoreProvider="TechnologyUnlocked">
<CustomCost ResourceName="EmpireResearch">Property(StockLocation, @ClassEmpire/ClassResearch, TechnologyCost) * Property(StockLocation, @ClassEmpire/ClassResearch,Era3CostMultiplier) * Property(StockLocation, @ClassEmpire/ClassResearch,ColonizationEra2ReductionCostBonusProvided)</CustomCost>
<InterpreterPrerequisite Flags="Prerequisite,TechnologyEra">Property(Context, @ClassEmpire/ClassResearch, VirtualTechnologyEraNumber) ge 3</InterpreterPrerequisite>
<SimulationDescriptorReference Name="TechnologyWormhole"/>
<SimulationDescriptorReference Name="TechnologyCountIncreaseEra3"/>
<SimulationDescriptorReference Name="TechnologyCounter"/>
</TechnologyDefinition>
改成
<InterpreterPrerequisite Flags="Prerequisite,TechnologyEra">Property(Context, @ClassEmpire/ClassResearch, VirtualTechnologyEraNumber) ge 3</InterpreterPrerequisite>
<SimulationDescriptorReference Name="TechnologyWormhole"/>
<SimulationDescriptorReference Name="TechnologyCountIncreaseEra3"/>
<SimulationDescriptorReference Name="TechnologyTerraformationGameplay"/> <--加上了這一句
<SimulationDescriptorReference Name="TechnologyCounter"/>
所有以殖民的星球都可以改造星球到era1 星球 氣體星例外
簡易修改種族特性
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