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[MOD功能] 你会饿得吃会渴得喝会瞌睡得睡觉会缺血如果你是吸血鬼喝酒会喝醉总之这就是个虚拟生理MOD

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发表于 2016-11-1 22:25 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
http://www.nexusmods.com/skyrimspecialedition/mods/2008/? N网原址下载链接:http://pan.baidu.com/s/1o8fdR4m 密码:4bd1

机翻介绍[tr=transparent]描述


[tr=transparent]这是一个现实主义导向的渴望/睡眠模式天际。它将现实世界的所有食品的营养信息,给每个项目自身的优势和劣势,并进行大量的除了通常的渴望/睡眠的新数据。有两种方式可供选择,基本的和更复杂的。




[tr=transparent]更复杂的模式跟踪:

[tr=transparent]*饱食,处罚如果大于100%时,增加饮食

[tr=transparent]*卡路里-处罚,如果低于0%,增加吃/喝的时候

[tr=transparent]*水化-处罚,如果低于0%,增加吃/喝的时候

[tr=rgb(55, 69, 80)]*睡眠的处罚,如果大于100%(8小时)

[tr=transparent]*血(如果你是一个吸血鬼)-处罚,如果低于0%,为高水平的奖金

[tr=transparent]*蛋白的处罚,如果小于75%,如果大于125%的奖金

[tr=rgb(55, 69, 80)]*营养处罚如果小于75%,如果大于125%的奖金

[tr=rgb(55, 69, 80)]*酒精处罚和奖金根据水平(无0%)

[tr=rgb(55, 69, 80)]*咖啡因-根据级别奖金(无0%)

[tr=transparent]* Moon Sugar(Skooma)-处罚和奖金根据水平(无0%)

[tr=transparent]*心理疲劳惩罚巫师如果大于10%,法力消耗降低为增加,当你的睡眠或休息

[tr=transparent]*身体疲劳-处罚耐力最大值如果大于10%,如体力消耗增加,降低你的睡眠或休息

[tr=transparent]*士气奖金如果大于6,如小于4,增加或减少,这取决于你吃的食物的吸引力




[tr=rgb(55, 69, 80)]基本模式跟踪:

[tr=rgb(55, 69, 80)]*统计

[tr=rgb(55, 69, 80)]*卡路里的热量

[tr=rgb(55, 69, 80)]*水

[tr=rgb(55, 69, 80)]*睡眠

[tr=transparent]*血(如果你是一个吸血鬼)

[tr=rgb(55, 69, 80)]*如

[tr=rgb(55, 69, 80)]*酒精

[tr=rgb(55, 69, 80)]* Moon Sugar



[tr=transparent]的奖励和惩罚的影响模式是相同的,可以看到详细的进入你的库存食品区,点击和条件的项目。一个完整的清单,也可在Nexus的描述页面:

http://skyrim.nexusmods.com/downloads/file.php?id=10639

[tr=rgb(55, 69, 80)]和贝塞斯达论坛上发布帖子:




[tr=rgb(55, 69, 80)]水可以喝瓶装或在许多室内水源,以及附近的自来水和最威尔斯。使用的水,从你的法术列表中选择和行动较少的功率,并激活电源附近的水体或。如果你想喝瓶从外河,寻找瀑布附近的连锁反应,站在那。水也可以购买从旅店老板,虎人的商队,和一些普通的商人。一般的酒搀水,可用于水化没有太醉。还有一种制作,填充水袋(感谢宝库的模型。)

[tr=rgb(55, 69, 80)]咖啡豆可以从虎人结伴购买,和茶叶可以从一些一般的商家购买。这些可与瓶装水在篝火让咖啡或茶。

[tr=transparent]如果启用了此选项的食物会破坏。这是默认情况下禁用但可以切换在游戏设置菜单。原料肉将在24小时内走不好,煮熟的食物含肉48小时,并在72小时内煮熟的食物中所含的蔬菜。大多数的蔬菜,以及干品如面包,将持续5天。许多肉类可以干燥保存下去。如果你已经完成了进一步的追求,在裂谷城获得她的食物冷藏冰幽灵的牙齿,为制作一个神奇的冰晶会在冶炼厂成为可用的配方(它需要5牙元冰幽灵水晶。)把水晶在任何非生活(最好是非重生)的容器,你将能够储存任何食物没有它会坏的。容器在冷,雪的位置已经冷藏。

[tr=transparent]魅力是一种测量食物是多么美味,吃更好的食物会提高你的角色的士气,如果你用更复杂的方式提供奖金。你创造的每个角色都有自己独特的好恶。

[tr=transparent]食品通常是热食(牛排,咖啡,汤,等等)如果他们在一个客栈或附近生火做饭吃收到上诉升压(地方你能热他们。)

[tr=rgb(55, 69, 80)]吃生肉有可能导致食物中毒(肠炎沙门氏菌)。它降低了你的健康,法师,和毅力,使你成为脱水2倍快。它会在一天消失,或者可以通过药水治愈或神龛像任何其他疾病。

[tr=transparent]酒精会让你醉的取决于你喝了多少。有伴的视觉效果,可以禁用通过配置菜单。目前,促进语音如果你不是喝醉了,伤害了你的制作技巧相当多,并提供了一个轻微的损伤性刺激(达10%如果你真的浪费了。)

[tr=rgb(55, 69, 80)]默认情况下,吸血鬼不需要吃,喝,或睡觉,只有饲料。血可以从睡眠者排出,少量可从原料肉倒掉。同时,作为不死生物,他们的新陈代谢也减慢到零,如果他们innactive。一次睡觉的受害者是饲喂后,需要三天之前他们已经恢复到足够你吃他们了。在复杂的模式,吸血鬼也会觉得士气和疲劳的影响。还有一个配置选项确定吸血鬼喝血,吃和睡像普通字符,或两者。

[tr=transparent]饮食动画将在你退出你的目录菜单如果你吃东西玩。这些可以被禁用,通过配置菜单。

[tr=transparent]你需要根据你的性格是如何积极变化。骑马是一个不错的主意。量的增加,他们的各种活动是可配置。

[tr=transparent]你可以在配置菜单之间切换单元系统。一切都是在默认情况下的报道,但如果你想的话你可以看到在热量方面,饥饿,在盎司或毫升等方面的渴望,

[tr=rgb(55, 69, 80)]从nutritiondata.com为食物的营养状态。赫然,他们现在提供水分,丰满度因子,和食品营养因素,数我不得不或多或少弥补旧版本。

[tr=transparent]当和被激活时,它会检查你的角色的种族和性别,使用它来确定身高、体重、体脂百分比,与骨骼肌的百分比。目前,这些数字保持不变,而且只会影响到你的需求率(较重的角色需要吃多了,喝醉了,不容易,等)但未来的版本还将包括身体脂肪百分比和骨骼肌的奖金,这将随着时间的推移,这取决于你的活动水平和饮食的变化。


[tr=transparent]有一个内置的时间调节器,这个MOD在20默认的时间可能无法使用。我建议5和10之间的事。它有一个固定的模式(时间停留在你设置它)和动态模式使用一个单独的可配置的时间表:

[tr=rgb(55, 69, 80)]*室内设计
[tr=rgb(55, 69, 80)]*外景(主要将“天际”)
[tr=transparent]*城市(外部世界空间的时候比其他主要WorldSpace)
[tr=rgb(55, 69, 80)]*战斗(覆盖的时间如果你进入战斗位置)
[tr=rgb(55, 69, 80)]*对话框(现在没有工作)

[tr=transparent]动态的时间刻度调节器让你用更高的时间旅行时模拟越野,长途旅行。




[tr=rgb(55, 69, 80)]****************************************************************
[tr=rgb(55, 69, 80)]基本的技巧

[tr=transparent]尽量保持你的饥饿和口渴的0以上,竹笋为餐后100%以上。

[tr=rgb(55, 69, 80)]吃之前快速旅行如果你到达太饿了。

[tr=rgb(55, 69, 80)]骑马。这将保存热量和水,并给你一个机会,从疲劳中恢复过来。

[tr=transparent]使用时间刻度调节器。它可以启用和配置在配置菜单或MCM。

[tr=rgb(55, 69, 80)]查看菜单和条件得到的惩罚或奖励提供了种想法。






[tr=rgb(55, 69, 80)]****************************************************************
[tr=rgb(55, 69, 80)]饮食菜单


[tr=rgb(55, 69, 80)]默认情况下,当你进入你的库存和点击一个食物,你不会立即吃它。相反,你会发现一个不同的菜单选项。菜单看起来像这样:

[tr=rgb(55, 69, 80)]_______________________________________________________________

[tr=rgb(55, 69, 80)]食品/餐/活力统计统计统计

[tr=rgb(55, 69, 80)]饱满:10% / 0% / 0%
[tr=rgb(55, 69, 80)]20%卡路里的热量0% - 5%:/ /
[tr=rgb(55, 69, 80)]水:3 0 % % / / 10 %


[tr=rgb(55, 69, 80)]吃不吃顿高级特殊取消
[tr=rgb(55, 69, 80)]_______________________________________________________________



[tr=rgb(55, 69, 80)]“吃”按钮消耗食物(或实际上增加了你当前的饭,这将消耗当你退出你的库存。)

[tr=rgb(55, 69, 80)]“不吃”按钮把食物在你的库存没有吃(食物、药水、材料恕不退还。)

[tr=rgb(55, 69, 80)]“取消套餐”按钮将所有你选择吃的太远,所以你可以在你的库存开始,把不同的餐的食物。

[tr=rgb(55, 69, 80)]“高级”按钮显示先进的食品营养信息,诸如营养,蛋白质,脂肪和糖的含量。如果你用“更复杂”的模式是非常重要的,但是你仍然可以检查它的基本模式,如果你有兴趣。

[tr=rgb(55, 69, 80)]“特殊”按钮显示任何特殊性质的食品,如食物中毒的机会,上诉,或咖啡因和酒精含量。这些数字为基础和更为复杂的方式是很重要的。


[tr=transparent]至于统计显示,饱满指的是充满你的胃。如果你太充分(大于100%)你会受到惩罚的。热量基本上指的是饥饿,是越高越好(至少直到我加入脂肪增加),和处罚,如果热量成为负的应用。水化是指水,类似于卡路里,你会如果成为负惩罚。

[tr=rgb(55, 69, 80)]数字,第一列食品统计,代表饱满,热量,或者你只是点击食品水分含量。第二列,餐统计,是和你所选择的吃为止(每次你点击“吃”食物的属性添加到餐统计列。)第三号,活力的统计,你的角色是目前的储备(其总和你的性格已经消化他们正在消化。)

[tr=rgb(55, 69, 80)]当你吃一顿饭,你试图让饥饿和水化上100%左右,不让饱满起来100%以上。做这个最简单的方法是添加食品用餐,直到第二柱加第三列的数总计达约100%。如果你真的主动和你吃太多你可能要拍200%。在快速长途旅行吃了一堆也是个好主意,所以你不饿,你到达的时候。


[tr=rgb(55, 69, 80)]还有一个“快吃”选项的游戏配置菜单。当启用时,点击一个食品会立即消费,没有菜单涉及。营养信息将被隐藏,但是你会收到一条消息,如果最后你选择吃的食物充满了你。结合可选的无数的用户界面(在显示设置菜单功能),你会有一种身临其境的真实体验,天际(因为Dovahkiin没有pipboy绑在自己的胳膊上。)







[tr=rgb(55, 69, 80)]****************************************************************
[tr=rgb(55, 69, 80)]配置菜单


[tr=rgb(55, 69, 80)]通过点击和配置菜单项进入配置菜单。MCM也支持。

[tr=rgb(55, 69, 80)]基本菜单:
[tr=rgb(55, 69, 80)]切换更复杂的高温超导/基本超导-控制数量统计和跟踪
[tr=rgb(55, 69, 80)]切换时间刻度调节器关闭/固定/动态使时间调节器
[tr=rgb(55, 69, 80)]切换动画/关闭使饮食动画
[tr=rgb(55, 69, 80)]高级按钮,进入高级设置子菜单

[tr=rgb(55, 69, 80)]高级菜单:
[tr=rgb(55, 69, 80)]固定的时间表:点击进入固定的时间调节器的配置
[tr=rgb(55, 69, 80)]动态timescale:点击timescale to enter动态调整配置
[tr=rgb(55, 69, 80)]价格:点击进入率调整子菜单
[tr=rgb(55, 69, 80)]活动:点击进入活动乘数调整子菜单
[tr=rgb(55, 69, 80)]游戏玩法:点击进入游戏设置子菜单
[tr=rgb(55, 69, 80)]显示:点击进入显示设置子菜单

[tr=rgb(55, 69, 80)]菜单:利率降低利率会降低他们的消费
[tr=rgb(55, 69, 80)]全球:调整全球乘数调整一次利率,主要用于弥补高尺度(大于十)设置全局比例乘法器0.25时间表20,例如,它会表现得好像你的时间是5。
[tr=rgb(55, 69, 80)]基础:在基本模式下可用数据速率乘法器(个体饱满、热量、水、血液、睡眠债)
[tr=rgb(55, 69, 80)]高级:更复杂的模式速率乘法器(精神疲劳,身体疲劳,蛋白质,营养)
[tr=rgb(55, 69, 80)]物质:酒精,咖啡因,和Skooma速率乘法器

[tr=rgb(55, 69, 80)]活动菜单:降低利率降低活动对消费的影响
[tr=rgb(55, 69, 80)]活动1:睡、坐、站、走、跑活动乘数
[tr=rgb(55, 69, 80)]活动2:潜行,冲刺,覆盖,和马背上的乘子
[tr=rgb(55, 69, 80)]重量:重量乘数-控制多少库存量有助于消费移动时(1会成为现实,但你会吃的很频繁)
[tr=rgb(55, 69, 80)]心理:心理疲劳恢复率在睡觉,坐着,站着,和坐成每小时回收
[tr=rgb(55, 69, 80)]身体的休息:身体疲劳恢复率睡觉时,坐着,站着,骑

[tr=rgb(55, 69, 80)]游戏菜单1:配置选项影响游戏
[tr=rgb(55, 69, 80)]切换开/关:快吃快吃不让吃的食物时,饮食菜单
[tr=rgb(55, 69, 80)]开启/关闭死亡率:使死亡率让酒精中毒、饥饿、脱水和杀死你的角色
[tr=rgb(55, 69, 80)]切换carryweight奖金/关闭:关闭carryweight奖金减少carryweight兼容性

[tr=rgb(55, 69, 80)]游戏菜单2:更多的配置选项,影响游戏
[tr=rgb(55, 69, 80)]切换模式-吸血鬼血液;血、吃、睡;吃和睡,只
[tr=rgb(55, 69, 80)]在制品:追随者和其他选择NPC可选的需求

[tr=rgb(55, 69, 80)]显示菜单选项:显示/界面配置,影响
[tr=rgb(55, 69, 80)]切换单元的百分比/公制/英语:通过显示单元的选择周期
[tr=transparent]切换现实主义/经典菜单模式:经典模式显示在数字上的生命力,没有数字的真实模式(影响活力菜单和需要检查拼写的消息)
[tr=transparent]开启/关闭的活力状态信息:使让饥饿、脱水、状态信息饥渴,嗜睡和疲劳被显示在游戏中
[tr=transparent]开启/关闭的视觉效果:使图像中的视觉效果使改性剂(目前醉只)原文介绍[tr=transparent]Imp's More Complex Needs


[tr=transparent]9/16/2016 - Update v1.00 is available, fixing food spoilage and broken foods, rebalancing the nutrient rate, adding new waters to detection (including Dragonborn's wells), and preventing the hotkey from registering in crafting menus.

[tr=transparent]2/9/13 - Update v0.31 is out, adding compatibility patches for Dawnguard, Hearthfire, and Dragonborn, as well as Drinking Fountains of Skyrim and Babette's Feast. More patches will be available soon.

[tr=transparent]2/5/13 - Finally, an update! Lots of changes, including optional MCM support, hotkeys (SKSE optional), support for werewolves and cannibals, and more. See the complete changelog below, and look for more updates in the near future[tr=transparent]****************************************************************
[tr]Description


[tr=transparent]This is a realism oriented hunger/thirst/sleep mod for Skyrim. It assigns real world nutrition information to all the foods, giving each item its own strengths and weaknesses, and effecting a large array of new stats in addition to the usual hunger/thirst/sleep. There are two modes available, Basic and More Complex.




[tr=rgb(55, 69, 80)]More Complex mode keeps track of:

[tr=transparent]* Satiation - Penalties if greater than 100%, increases when eating

[tr=rgb(55, 69, 80)]* Calories - Penalties if less than 0%, increases when eating/drinking

[tr=transparent]* Hydration - Penalties if less than 0%, increases when eating/drinking

[tr=rgb(55, 69, 80)]* Sleep - Penalties if greater than 100% (8 hours)

[tr=transparent]* Blood (if you're a vampire) - Penalties if less than 0%, bonuses for high levels

[tr=transparent]* Protein - Penalties if less than 75%, bonuses if greater than 125%

[tr=rgb(55, 69, 80)]* Nutrients - Penalties if less than 75%, bonuses if greater than 125%

[tr=rgb(55, 69, 80)]* Alcohol - Penalties and bonuses depending on level (none for 0%)

[tr=rgb(55, 69, 80)]* Caffeine - Bonuses depending on level (none for 0%)

[tr=transparent]* Moon Sugar (Skooma) - Penalties and bonuses depending on level (none for 0%)

[tr=transparent]* Mental Fatigue - Penalties to magicka if greater than 10%, increases as magicka is expended, decreases when you sleep or rest

[tr=transparent]* Physical Fatigue - Penalties to maximum stamina if greater than 10%, increases as stamina is expended, decreases when you sleep or rest

[tr=transparent]* Morale - Bonuses if greater than 6.0, penalties if less than 4.0, increases or decreases depending on the appeal of the food you eat




[tr=rgb(55, 69, 80)]Basic mode keeps track of:

[tr=rgb(55, 69, 80)]* Satiation

[tr=rgb(55, 69, 80)]* Calories

[tr=rgb(55, 69, 80)]* Hydration

[tr=rgb(55, 69, 80)]* Sleep

[tr=rgb(55, 69, 80)]* Blood (if you're a vampire)

[tr=rgb(55, 69, 80)]* Caffeine

[tr=rgb(55, 69, 80)]* Alcohol

[tr=rgb(55, 69, 80)]* Moon Sugar



[tr=transparent]The bonus and penalty effects are the same for both modes, and can be seen in detail by entering the food section of your inventory and clicking the +IMCN Conditions+ item. A complete listing is also available on the Nexus description page:

http://skyrim.nexusmods.com/downloads/file.php?id=10639

[tr=rgb(55, 69, 80)]and the Bethesda forums release thread:




[tr=rgb(55, 69, 80)]Water can be bottled or drunk at many interior water sources, as well as near running water and most wells. To use water, select the +IMCN Actions+ lesser power from your spells list, and activate the power near a body of water or well. If you're trying to drink or bottle from an exterior river, look for the ripple effect near waterfalls and stand near that. Water can also be purchased from innkeepers, khajiit caravans, and some general merchants. Generic wine is watered down and can be used for hydration without getting too drunk. There is also a craftable, refillable waterskin (thanks to TreasureChest for the model.)

[tr=rgb(55, 69, 80)]Coffee beans can be purchased from Khajiit caravans, and tea leaves can be purchased from some general merchants. These can be combined with bottled water at campfires to make coffee or tea.

[tr=transparent]Food will spoil if the option is enabled. It's disabled by default but can be toggled in the Gameplay configuration menu. Raw meat will go bad in 24 hours, cooked foods containing meat in 48 hours, and cooked foods containing vegetables in 72 hours. Most vegetables, as well as dry goods like bread and rolls, will last 5 days. Many meats can be dried to preserve them indefinitely. If you've completed Marise's quest in Riften to obtain ice wraith teeth for refrigerating her foods, a recipe for crafting a magic ice crystal will become available at smelters (it requires 5 ice wraith teeth per crystal.) Place the crystal in any non-living (and preferably non-respawning) container, and you'll be able to store any food there without it going bad. Containers in cold, snowy locations are already refrigerated.

[tr=transparent]Appeal is a measure of how tasty a food is, and eating better foods will improve your character's morale and provide a bonus if you're using the More Complex mode. Each character you create will have their own unique likes and dislikes.

[tr=transparent]Foods that would normally be served hot (steaks, coffee, soups, etc.) will receive an appeal boost if they're eaten in an inn or near a cooking fire (places where you would be able to heat them.)

[tr=rgb(55, 69, 80)]Eating raw meat has a chance to cause food poisoning (Enteritis Salmonellosis). It lowers your health, magicka, and stamina, and causes you to become dehydrated 2x as fast. It will wear off in a day, or can be cured via potion or shrine like any other disease.

[tr=rgb(55, 69, 80)]Alcohol will get you drunker depending on what you drink and how much. There are accompanying visual effects that can be disabled via the config menu. At the moment it boosts speech if you aren't too drunk, hurts your crafting skills quite a bit, and provides a slight damage resistance boost (up to around 10% if you're really wasted.)

[tr=rgb(55, 69, 80)]By default, vampires do not need to eat, drink, or sleep, only feed. Blood can be drained from sleeping victims, and a small amount can be drained from raw meat. Also, as undead, their metabolism also slows to zero if they are innactive. Once a sleeping victim has been fed upon, it will take three days before they've recovered enough for you to feed on them again. In complex mode, vampires will also feel the effects of morale and fatigue. There is also a configuration option to determine whether vampires drink blood only, eat and sleep like regular characters, or both.

[tr=transparent]Eating and drinking animations will play after you exit your inventory menu if you've eaten anything. These can be disabled via the config menu.

[tr=transparent]Your needs will vary depending on how active your character is. Riding a horse is a good idea. The amount that they increase for the various activities is configurable.

[tr=transparent]You can switch between unit systems in the config menu. Everything is reported in percents by default, but you can see hunger in terms of calories if you want, thirst in terms of ounces or milliliters, etc.

[tr=rgb(55, 69, 80)]The nutrition stats for the foods were obtained from NutritionData.com. Awesomely, they now provide water content, fullness factor, and nutrient factors for foods, numbers I had to more or less make up in older versions.

[tr=transparent]When IMCN is activated, it checks your character's race and sex and uses them to determine a height, weight, body fat percentage, and skeletal muscle percentage. At the moment these numbers remain fixed, and are only used to effect your needs rates (heavier characters need to eat more, and get drunk less easily, etc.) but future versions will also include bonuses for body fat percentage and skeletal muscle, which will change over time depending on your activity levels and foods eaten.


[tr=transparent]There's a built in timescale adjuster, this mod is probably unplayable at the default timescale of 20. I'd recommend something between 5 and 10. It has a fixed mode (timescale stays at what you set it to) and a dynamic mode that uses a separate configurable timescale for:

[tr=rgb(55, 69, 80)]* Interiors
[tr=rgb(55, 69, 80)]* Exteriors (main worldspace "Skyrim")
[tr=transparent]* Cities (exterior worldspaces other than the main worldspace)
[tr=rgb(55, 69, 80)]* Combat (overrides location based timescales if you enter combat)
[tr=rgb(55, 69, 80)]* Dialog (not working at the moment)

[tr=transparent]The dynamic timescale adjuster lets you use a higher timescale when traveling cross-country, simulating longer travel distances.




[tr=rgb(55, 69, 80)]****************************************************************
[tr=rgb(55, 69, 80)]Basic Tips

[tr=transparent]Try to keep your hunger and thirst above 0, shoot for above 100% for both after a meal.

[tr=rgb(55, 69, 80)]Eat before fast traveling if you find you're arriving too hungry.

[tr=rgb(55, 69, 80)]Ride a horse. This will conserve calories and water, and give you a chance to recover from fatigue.

[tr=transparent]USE THE TIMESCALE ADJUSTER. It can be enabled and configured in the config menu or MCM.

[tr=rgb(55, 69, 80)]Check out the +IMCN Conditions+ menu to get an idea of the kinds of penalties or bonuses provided.






[tr=rgb(55, 69, 80)]****************************************************************
[tr=rgb(55, 69, 80)]Eating Menu


[tr=rgb(55, 69, 80)]By default, when you enter your inventory and click a food, you will not immediately eat it. Instead you'll be shown a menu with various options. The menu looks something like this:

[tr=rgb(55, 69, 80)]_______________________________________________________________

[tr=rgb(55, 69, 80)]Food Statistics/Meal Statistics/Vitality Statistics

[tr=rgb(55, 69, 80)]Satiation: 10% / 0% / 0%
[tr=rgb(55, 69, 80)]Calories: 20% / 0% / -5%
[tr=rgb(55, 69, 80)]Hydration: 3% / 0% / +10%


[tr=rgb(55, 69, 80)]Eat Do Not Eat Cancel Meal Advanced Special
[tr=rgb(55, 69, 80)]_______________________________________________________________



[tr=rgb(55, 69, 80)]The "Eat" button consumes the food (or actually adds it to your current meal, which will be consumed when you exit your inventory.)

[tr=rgb(55, 69, 80)]The "Do Not Eat" button puts the food back in your inventory without eating it (foods only, potions and ingredients will not be returned.)

[tr=rgb(55, 69, 80)]The "Cancel Meal" button puts all of the foods you've chosen to eat so far back in your inventory so you can start over and put together a different meal.

[tr=rgb(55, 69, 80)]The "Advanced" button shows advanced nutrition information for the food, things like nutrient, protein, fat, and sugar content. It's only really important if you're using "More Complex" mode, but you can still check it in Basic mode if you're interested.

[tr=rgb(55, 69, 80)]The "Special" button shows any special properties of the food, like food poisoning chance, appeal, or caffeine and alcohol content. These numbers are important for both Basic and More Complex modes.


[tr=rgb(55, 69, 80)]As for the statistics displayed, satiation refers to how full your stomach is. If you're too full (greater than 100%) you'll be penalized. Calories basically refers to hunger, higher is better (at least until I add in fat gain), and penalties are applied if calories become negative. Hydration refers to water, and, similar to calories, you'll be penalized if it becomes negative.

[tr=rgb(55, 69, 80)]The first column of numbers, Food Statistics, represents the satiation, calorie, or water content of the food you've just clicked. The second column, Meal Statistics, is the sum of what you've chosen to eat so far (each time you click "Eat" the food's stats are added to that Meal Statistics column.) The third number, Vitality Statistics, is your character's current reserves (its the sum of what your character has digested and what they're currently digesting.)

[tr=rgb(55, 69, 80)]When you eat a meal, you're generally trying to get Hunger and Hydration up above 100% or so, without letting Satiation get up above 100%. The easiest way to do this is to add foods to your meal until the numbers in the second column plus the numbers in the third column add up to about 100%. If you're really active or you find you're having to eat too often you might want to shoot for 200%+. It's also a good idea to eat a bunch before fast traveling long distances, so you're not hungry when you arrive.


[tr=rgb(55, 69, 80)]There is also a "Quick Eat" option available in the Gameplay configuration menu. When enabled, clicking a food will immediately consume it, no menus involved. Nutrition information will be hidden from you, but you'll receive a message if the last food you chose to eat filled you up. Combine this with the optional numberless UI (enabled in the Display configuration menu) and you'll have an immersive, realistic Skyrim experience (because the Dovahkiin doesn't have a Pipboy strapped to their arm.)







[tr=rgb(55, 69, 80)]****************************************************************
[tr=rgb(55, 69, 80)]Configuration Menus


[tr=rgb(55, 69, 80)]Enter the configuration menu by clicking the +IMCN Configuration+ menu item. MCM is also supported.

[tr=rgb(55, 69, 80)]Base Menu:
[tr=rgb(55, 69, 80)]Toggle More Complex HTS/Basic HTS - Controls the number of stats IMCN keeps track of
[tr=rgb(55, 69, 80)]Toggle timescale adjuster off/fixed/dynamic - enables timescale adjuster
[tr=rgb(55, 69, 80)]Toggle animations off/on - enables eating and drinking animations
[tr=rgb(55, 69, 80)]Advanced button - enters advanced configuration submenu

[tr=rgb(55, 69, 80)]Advanced Menu:
[tr=rgb(55, 69, 80)]Fixed Timescale: Click to enter fixed timescale adjuster configuration
[tr=rgb(55, 69, 80)]Dynamic Timescale: Click to enter dynamic timescale adjuster configuration
[tr=rgb(55, 69, 80)]Rates: Click to enter rate adjustment submenu
[tr=rgb(55, 69, 80)]Activity: Click to enter activity multiplier adjustment submenu
[tr=rgb(55, 69, 80)]Gameplay: Click to enter gameplay configuration submenu
[tr=rgb(55, 69, 80)]Display: Click to enter display configuration submenu

[tr=rgb(55, 69, 80)]Rates Menu: Lowering rates slows their consumption
[tr=rgb(55, 69, 80)]Global: Adjust global multiplier to adjust all rates at once, mostly used to compensate for high timescales (greater than ten.) Set global rate multiplier to 0.25 for a timescale of 20, for example, and it will behave as if your timescale is 5.
[tr=rgb(55, 69, 80)]Basic: Individual rate multipliers for stats available in basic mode (satiation, calories, hydration, blood, sleep debt)
[tr=rgb(55, 69, 80)]Advanced: More Complex mode rate multipliers (mental fatigue, physical fatigue, protein, nutrients)
[tr=rgb(55, 69, 80)]Substances: Alcohol, caffeine, and skooma rate multipliers

[tr=rgb(55, 69, 80)]Activity Menu: Lowering rates reduces the impact of activity on consumption
[tr=rgb(55, 69, 80)]Activity 1: Sleep, sit, stand, walk, run activity multipliers
[tr=rgb(55, 69, 80)]Activity 2: Sneak, sprint, overburden, and horseback multipliers
[tr=rgb(55, 69, 80)]Weight: weight multiplier - controls how much inventory weight contributes to consumption when moving (1.0 would be realistic, but would cause you to eat very frequently)
[tr=rgb(55, 69, 80)]Mental Rest: Mental fatigue recovery rates when sleeping, sitting, standing, and riding in percent recovered per hour
[tr=rgb(55, 69, 80)]Physical Rest: Physical fatigue recovery rates when sleeping, sitting, standing, and riding

[tr=rgb(55, 69, 80)]Gameplay Menu 1: Configuration options that impact gameplay
[tr=rgb(55, 69, 80)]Toggle quick-eat on/off: Enable quick eat to skip the eating menu when eating foods
[tr=rgb(55, 69, 80)]Toggle mortality on/off: Enable mortality to allow alcohol poisoning, starvation, and dehydration to kill your character
[tr=rgb(55, 69, 80)]Toggle carryweight bonus On/Off: Disable carryweight bonuses for compatibility with reduced carryweight

[tr=rgb(55, 69, 80)]Gameplay Menu 2: More configuration options that impact gameplay
[tr=rgb(55, 69, 80)]Toggle through vampirism modes - blood only; blood, eating, and sleeping; eating and sleeping only
[tr=rgb(55, 69, 80)]WIP: Optional needs for followers and other select NPCs

[tr=rgb(55, 69, 80)]Display Menu: Configuration options that impact display/UI
[tr=rgb(55, 69, 80)]Toggle units percentages/metric/english: Cycle through display unit options
[tr=rgb(55, 69, 80)]Toggle Realism/Classic menu modes: Classic mode shows vitality in terms of numbers, realism mode without numbers (effects vitality menu and needs check spell messages)
[tr=rgb(55, 69, 80)]Toggle vitality status messages on/off: Enable to allow status messages for hunger, dehydration, blood thirst, sleepiness, and fatigue to be shown during gameplay
[tr=rgb(55, 69, 80)]Toggle visual effects on/off: Enable to allow imagespace modifier visual effects (at the moment inebriation only)





[tr=rgb(55, 69, 80)]****************************************************************
[tr=rgb(55, 69, 80)]Installation

[tr=rgb(55, 69, 80)]It should install automatically via NMM just fine.

[tr=rgb(55, 69, 80)]For manual installers, Imp's More Complex Needs.bsa and Imp's More Complex Needs.esp are required. The .esp should load later in your load order than anything that alters food.







[tr=rgb(55, 69, 80)]****************************************************************
[tr=rgb(55, 69, 80)]Updating

[tr=rgb(55, 69, 80)]!!!!! IMPORTANT !!!!!

[tr=rgb(55, 69, 80)]The v0.30 update released on 2/5/13 changes the file from an .esm/.esp pair to a single .esp, if you're a Nexus user (the Steam Workshop version is already a single .esp.) This means that updating from a pre-v0.30 Nexus version will require you to first uninstall IMCN from each of your saves by loading the save, pausing IMCN, and saving. This should be done before copying any new IMCN files into your data directory. Once you've uninstalled the old version of IMCN from any saves you plan on using, remove all old IMCN files from your data directory before installing the new one (it should just be the old .esm, .esp, and .bsa, unless you've unpacked the .bsa, in which case you'll need to delete all of the old files to prevent them from overriding the new ones.)

[tr=rgb(55, 69, 80)]Also note that the file name change will require any compatibility patches, or other files that have Imp's More Complex Needs.esm as a master, to be updated. The methods for making foods compatible has also changed slightly (it should be a little easier.)

[tr=rgb(55, 69, 80)]!!!!! IMPORTANT !!!!!




[tr=rgb(55, 69, 80)]In the future, updating from v0.30 or higher will not require any special steps, just overwrite the old files with the new ones. Sorry for the headache.






[tr=rgb(55, 69, 80)]****************************************************************
[tr=rgb(55, 69, 80)]Uninstalling


[tr=transparent]Before uninstalling, enter the foods section of your inventory and click the +IMCN Vitality+ item, go to "Actions" and pause by either clicking the Enable/Pause toggle button, or the Reset button. The button should read "Enabled/Paused: Paused" when you're done. This will dispel all active effects, making it safe to uninstall without messing up your character's stats. Save, then uncheck the files from your load o

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