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Hey Everyone, For this patch we’ve focused on bug fixing and some balance tweaks. It’s a small patch as most of the team is working on the bigger December 14 story update For hard mode we’ve made animals less common, leader mutants and pales tougher, and drastically reduced chance of knock down from heavy weapon swings. Fire damage has been lowered considerably and more so on the big mutated creatures which should make them more challenging to defeat in this mode. We’ve also fixed a bunch of bugs, made the explosive holder work the same as the other holders in the game, added some limits to some inventory items for balance, fixed some save/load issues, made animals run from players more consistently and lots more listed below. V0.50 Changelog:
- Fixed climb rope action bugging out if grabbing a rope while in another rope’s top trigger vicinity
- Fixed getting damage from small rock fake drop
- (Multiplayer) fixed small rock duplication
- (Multiplayer) Fixed not getting any prompt when trying to join a game from the Steam friend list when the game is already running (in title or MP scene)
- Fixed performance issue if players wore red paint around large distorted mutants
- Added inventory gamepad navigation to new find cache photos and flintlock parts
- (Building) Explosive holder now allows the new interaction scheme, switch with which item to add with the “Rotate” button
- Fixed whoosh sfx playing several times in a row repeatedly before even finishing when batching items to or from crafting mat by holding right click
- Fixed hold right click batching in inventory wrongly triggering in some cases, like after emptying waterskin
- Added a slight thirst threshold before it is possible to drink from waterskin or pot in inventory to prevent spamming the polluted water damage
- Fixed some structures not getting cut from nav mesh correctly on loading a saved game
- Batteries inventory tooltip now displays amount
- Cassette player fake drops no longer floats mid air
- It is no longer possible to use air cannister while not carrying a rebreathing
- (Multiplayer) Fixed stone caches loaded exploded from a save not properly working for clients
- (Balance) Aloe, Chicory, Coneflower, Marigold are now limited to 10 each in inventory
- (Balance) Meds, crafted meds, energy mixes are now limited to 5 each in inventory
- (Balance) Hard AI setting: fire damage ratio 50% of normal
- (Balance) Hard AI setting: creepy fire damage 35% of normal
- (Building) Fixed grab chair icon turning on then off before being in range of use
- (Multiplayer) Fixed “cold & wet” tutorial not getting cleaned up after dying and respawning
- (Multiplayer) Fixed mutant babies not dealing damage correctly to clients
- Players now smoothly move into position when climbing onto a rope
- Fixed some bag inventory icons set to wrong icon
- Fixed player camera sometimes becoming offset after being knocked into water by an explosion
- Fixed axes sometimes appearing to hit enemies after weapon has already swung through screen
- Fixed texture stretching on top of shipping crates
- Fixed some incorrect survival book recipes
- Creepy mutants now try to avoid following players down narrow passages inside caves
- (Multiplayer) Fixed (again)other players being visible during red death screen
- (Multiplayer) Fixed host not revivable after opening the pause menu
- Tortoises now have same drop as turtles
- Fixed a couple icon not refreshing issues with racks
- Fixed eating spoilt oysters not having the spoilt meat poison effect
- (Multiplayer) Fetching items backpack now restores content of water holder and other item bonus such as the incendiary upgrade
- Fixed a case of “Fire1″ action icon not showing in inventory tooltip for hybrid equipment/edible items (like waterskin or meats)
- Shipping manifest can now be seen in survival book notes (page 3)
- (Multiplayer) Fixed boat loading unmoored from dock when launching game with a client in lobby
- (Multiplayer) Fixed client not getting fat man entry in bestiary when hit
- (Multiplayer) Improved emergency/last moment shutting down of server & client connection, should help with cases of player staying connected in game after application closed without going through the menu or not being able to restart server immediately
- Fixed story item pickups respawning when game was saved/loaded
- (Balance) Hard survival setting: player fire damage x2 from normal
- (Balance) Hard animal setting: land animal spawn amount 66% of normal
- (Balance) Hard animal setting: fish spawn amount 66% of normal
- Fixed bug with ocean sometimes rendering extra reflection layers on custom quality setting
- (Balance) Each killed fish now has a 2 in game days respawn delay
- (Balance) Hard animal setting: fish respawn delay is 5 in game days
- (Balance) Increased health of pale skinnies and cannibal leaders in hard mode
- (Balance) Reduced chance of enemies being knocked down from heavy attacks in hard mode
- Animals now run away from player more consistently
- Fixed game settings for difficulty no longer changing after going back to title screen once
- 这是英文的
中文
嘿,大家,
在这片我们关注修复bug和一些平衡调整。这是一小块作为大多数的团队正致力于更大的12月14日更新的故事
困难模式我们已经取得了动物不太常见,领袖突变体和相形见绌强硬,大幅减少机会击倒的重型武器波动。火灾损害已经大大降低,更在大变异生物应该用这种方式使其更具挑战性的失败。
我们也固定一堆虫子,炸药持有人工作一样的其他持有人在游戏中,添加一些限制库存物品平衡,固定一些保存/加载问题,使动物从下面列出的球员更加一致和更多。
像往常一样,请继续把你的bug报告和反馈在讨论区社区的中心
V0.50更新日志:
固定爬绳子行动出动如果抓住一根绳子,绳子在另一个顶级引发附近
固定伤害小岩石假
(多人)固定小岩石重复
(多人)固定没有得到任何提示当试图从蒸汽加入游戏的朋友列表当游戏正在运行(在标题或国会议员场景)
固定性能问题如果球员穿的红漆大扭曲的突变体
增加库存手柄导航新发现缓存图片和燧发枪的部分
(建筑)爆炸持有人现在允许新的交互方案,开关的项目与“旋转”按钮来添加
固定嗖sfx连续打几次反复之前完成配料物品或制作垫时点击右键
固定在库存举行右键点击批处理错误触发在某些情况下,如清空后革制水袋
添加了一个轻微的渴求阈值之前可以喝从革制水袋或锅在库存,防止垃圾邮件被污染的水损害
固定一些结构没有得到削减从导航网格正确加载保存游戏
电池现在库存工具提示显示数量
卡式录音机假滴不再漂浮空中
它不再是可以使用空气滤毒罐虽然不是携带换气
(多人)固定石头缓存加载爆炸从保存不当为客户工作
(平衡)芦荟,菊苣,松果菊,万寿菊现在限于10每个库存
(平衡)药物的药物,现在能源混合限于5每个库存
(平衡)硬AI设定:火灾损失比正常的50%
(平衡)硬AI设定:恐怖的火焰伤害正常的35%
(建筑)固定抓住椅子图标打开然后关闭之前使用的范围
(多人)固定“冷和湿”教程中没有得到清理死后重生
(多人)固定变异宝宝不正确造成伤害的客户
现在玩家顺利进入位置,当爬上一根绳子
固定一些袋库存图标设置为错误的图标
被撞击固定球员相机有时成为抵消后水爆炸
固定轴后有时出现打击敌人的武器已经通过屏幕了
固定结构拉伸的运输箱
修正了一些不正确的生存本食谱
令人毛骨悚然的突变体现在尽量避免以下球员窄通道内洞穴
(多人)固定(再次)其他玩家可见红色死亡期间屏幕上
(多人)固定主机不是可复活的打开后暂停菜单
乌龟已经下降和海龟一样
与机架固定几个图标不刷新问题
固定饮食宠坏的牡蛎没有宠坏的肉毒素的效果
(多人)抓取物品的背包现在恢复的内容水持有人和其他项目奖金等煽动性的升级
固定的“火山带”操作图标不显示在库存提示混合设备/可食用的物品(如革制水袋或肉类)
发货清单现在可以看到在生存的书笔记(3页)
(多人)固定船装货码头脱钩时启动游戏大厅客户端
(多人)固定客户没有得到胖子进入动物寓言集时
(多人)改善紧急/最后一刻关闭服务器与客户端连接,应该帮助玩家保持联系的情况下游戏应用程序关闭后不通过菜单或不能立即重新启动服务器
固定的故事当游戏保存/加载项皮卡重生
(平衡)艰难的生存环境:从正常玩家的攻击力x2
(平衡)土地硬动物设置:动物产卵量正常的66%
(平衡)硬动物设置:鱼产卵量正常的66%
固定缺陷与海洋有时呈现额外反射层定制质量设置
(平衡)杀鱼现在在游戏2天重生延迟
(平衡)硬动物设置:鱼重生延迟场是5天
(平衡)增加健康的苍白的紧身裤和食人族领导人在困难模式
(平衡)减少敌人的机会被撞倒了从沉重的攻击在困难模式
动物现在逃避球员更加一致
固定的游戏设置困难不再改变后回到标题屏幕一次
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