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[资讯新闻] SKSE64 12月28日最新进展

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发表于 2016-12-29 10:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 penpen081 于 2016-12-29 10:51 编辑

原文:
Greetings everyone. Let's  start with a link to a new video I have uploaded which demonstrates SKSE64 in action.
SKSE64 Update - 28 Dec 2016
Here are the big takeaways before diving into details:
  • Excellent progress continues to be made
  • Tentatively expect a beta in mid-March 2017 (unless I can make it earlier)
  • Input event support is working (and demonstrated)
  • Menu support needed for SkyUI is not done but is the next major deep but narrow dive
So now down to the details. Work is progressing well. We've been focusing on deep but narrow dives into the code to prove out all of the major systems. That will be followed by a wider path that will bring along all of the supporting papyrus classes. The hard part of the work is the major systems - it is comparatively easier to bring along a new object class and corresponding papyrus functions (Armor, Potions, Shouts etc.)
I'll put together a more comprehensive list of what is up and working a bit later tonight. In general I've decoded and hooked up the papyrus functions for Weapons, Spells, ObjectReferences, Forms and the Event systems (specifically Button and Control input events, and Crosshair Ref events.)
The next big task is to implement the Menu and UI Hooks and Events to see where SkyUI stands. When I get that up and running I'll post another video.
Thanks for your patience and support.

以下机翻:
问候大家。让我们从一个链接到一个新的视频我已经上传了skse64行动。
skse64更新- 28月2016日
这里是大外卖跳水之前的细节:
优秀的进步将继续取得进展
•暂定预期2017三月中旬的测试(除非我能更早)
•输入事件支持工作(并演示)
•菜单支持需要skyui不做但是是未来主要的深而窄的潜水
所以现在下降到细节。工作进展顺利。我们一直专注于深入而狭隘的潜进代码,以证明所有的主要系统。这将是一个更广泛的道路,带着所有支持纸莎草类。这项工作最难的部分是主要的系统-它是带来一种新的对象类和相应的纸莎草纸的功能相对比较容易(盔甲、药剂、呼喊等)
我会整理一份更全面的清单,列出今晚的工作和工作。总的来说我的解码和挂武器,法术,objectreferences纸莎草纸的功能、形式和事件系统(特别是按钮和控制输入事件和准星裁判事件。)
下一个任务是实现菜单和UI钩和事件,看到SkyUI站在那里。当我得到并运行我会发布另一个视频。
感谢您的耐心和支持。




妈蛋,还要三个月
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