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[讨论] 工作室搬家了升级了,119更新内容

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发表于 2017-1-22 09:13 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
叫什么工作室来着?说团队正在升级,办公室也升级了
终于升级了,龟速更新速度可以加快了,虽然玩家都跑了大把大把的,可是我还是喜欢这个游戏

BUILD NUMBER: 0.2.10119.0

  • Cross-play multiplayer between Xbox One and Windows 10 Store PC versions now works!
  • Fix up the way that objects with research items get dug up. You can now kill hazards without uncovering their buried research item.
  • Make spikers destroy after a bit when you dig them up.
  • Spikers can be jumped on without hurting you, like that jellyfish scene from Finding Nemo.
  • Improve the distance at which objects have physics, allowing (for example) zebra balls to roll further from player
  • Fix the disappearance of vehicles and items, particularly when frame rates are low.
  • A couple surprises you'll have to discover.

NOTES:
  • Work is still underway for massive performance increases. Expect to see some of that in the next patch or so.
  • The team is moving offices! We're staying in Seattle but will be moving to a larger office so that we can grow our team. This is partly responsible for the increase in time between 117 and 119 patches.
  • We'll be doing a stream either this week coming up or first thing the following week to hopefully show off some of the new content coming to Astroneer.
  • Check our Twitter for the latest.



可以跨平台多人联机了,然而对于PC玩家的我们而言似乎并没有一点卵用。
修复了危险的植物,现在只需要把植物挖出来而不用挖出来研究物,就能杀死它们。
杀死那个绿色的植物后,要过一会儿才会爆炸
Spikers can be jumped on without hurting you, like that jellyfish scene from Finding Nemo.
优化了运行物理引擎的范围,那个“不是给玩家玩的”斑马线球可以滚更远了
优化了帧数较低时交通工具和物体的表现
两个要去探索的惊喜。(虽然惊喜非常棒,我也是不知道惊喜是什么玩意,可是让我等了这么久,勉强满意啦)


下面不是游戏的更新内容,感兴趣的自己去机翻。

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