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[求助] 合成武器WingManJar之PP值

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发表于 2017-2-23 16:25 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
最近重溫喪屍圍成2(主角為查克)這款遊戲 想要把蜂罐與甘露合成後放出來的蜂后 增加攻擊得到的PP值

是要修改哪一個項目呢? 除了修改PrestigePointsAwarded1 = "" 這行外? 但改大了卻沒有效果

取得的PP值還是原本預設值 還有別行要修改的嗎? 謝謝

cPlayerWeaponItem WingManJar
{
        ActionButton0 = "PLAYERBUTTON_QUICK_ATTACK"
        ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
        AnimationAttackChooserValue0 = "336"
        AnimationAttackName0 = "male_wingman_open"
        AnimationAttackName8 = "male_throw_1hand_object"
        AnimationChooserValueForHand = "22"
        AnimationChooserValueForIdle = "0"
        AnimationChooserValueForPickup = "0"
        AnimationChooserValueForPutdown = "0"
        AnimationChooserValueForThrow = "16"
        AnimationChooserValueForWalkRun = "0"
        AssetFilename = "bloody_queenbee_jar"
        AttackDamage0 = "45"
        AudioFilename = "fx_queenbeejar"
        AudioItemName = "QueenBeeJar"
        AudioLoadDistanceType = "3"
        AudioUnloadDeferralTime = "3"
        CollidableQuality = "0"
        CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
        CollisionType = "3"
        ComboBlendDuration0 = "0.05"
        ComboBlendXZToUse0 = "2"
        ComboBlendYToUse0 = "2"
        DestroyOnThrownImpact = "true"
        DisplayName = "50797"
        DR2 = "true"
        Durability = "10"
        EffectOnImpact0 = "0"
        FatalHitReaction0 = "HITREACTION_WEAPON_HEAVY"
        Friction = "10"
        HandlingStyle = "0"
        HitReaction0 = "HITREACTION_STAGGER_MEDIUM"
        IconFilename = "w_bloody_queen"
        Impulse0 = "1"
        InteractDistance = "1.2"
        InventoryInteractionType = "0"
        Is_Cliche = "true"
        Is_Thrown = "true"
        IsWeapon = "true"
        LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
        LocatorPositionOffset = "0.000,0.000,0.000"
        MaxProjectileDamage = "5"
        MergedFilename = "data/dynamicprops/WingmanJar"
        ProjectileFatalHitReaction = "51"
        ProjectileHitImpulse = "1"
        ProjectileHitReaction = "52"
        PropAudioType = "32"
        PropEffectLocator0 = "16"
        PropEffectLocatorIndex0 = "0"
        PropEffectsOnCondition0 = "6"
        PyroEffect0 = "59"
        ResetComboSeqCounter0 = "true"
        Restitution = "0.005"
        RestrictedByRegion = "false"
        Reticle_ActiveInRangeMode = "true"
        Reticle_Type = "1"
        SecondsBeforeDeadPropVanishes = "0"
        ThrowAngleDegrees = "5"
        ThrowForce = "8"
        ThrowSpin = "3,1,-2"
        VibrationPattern0 = "4"
        WeaponCanSliceLimbs = "false"
        WeaponType = "1"
        Weight = "6"
        cComboCardItem WingMan_card
        {
                AchievementCategory = "13"
                Attack1 = "2700"
                Card_Label = "2822"
                CardIndexNumber = "49"
                ComboStationRotation_1 = "0,0,0,1"
                ComboStationRotation_2 = "0,0,0,1"
                DR2 = "true"
                IconAsset = "comboc_wingman"
                PP_Multiplier = "2"
                Ticker_Description = "2522"
                Weapon_1 = "QueenBeeJar"
                Weapon_2 = "NectarJuice"
                Weapon_Description = "2650"
        }

        cPrestigePointInfoItem WingMan_PrestigePoint
        {
                PrestigePointsAwarded1 = "500"
                RewardCondition0 = "16"
                TimeDelayBeforePPAward0 = "1"
        }

}

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