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愛唱歌的我 抒情歌王
 
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- 注册时间
- 2013-7-7
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最近重溫喪屍圍成2(主角為查克)這款遊戲 想要把蜂罐與甘露合成後放出來的蜂后 增加攻擊得到的PP值
是要修改哪一個項目呢? 除了修改PrestigePointsAwarded1 = "" 這行外? 但改大了卻沒有效果
取得的PP值還是原本預設值 還有別行要修改的嗎? 謝謝
cPlayerWeaponItem WingManJar
{
ActionButton0 = "PLAYERBUTTON_QUICK_ATTACK"
ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
AnimationAttackChooserValue0 = "336"
AnimationAttackName0 = "male_wingman_open"
AnimationAttackName8 = "male_throw_1hand_object"
AnimationChooserValueForHand = "22"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "16"
AnimationChooserValueForWalkRun = "0"
AssetFilename = "bloody_queenbee_jar"
AttackDamage0 = "45"
AudioFilename = "fx_queenbeejar"
AudioItemName = "QueenBeeJar"
AudioLoadDistanceType = "3"
AudioUnloadDeferralTime = "3"
CollidableQuality = "0"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
ComboBlendDuration0 = "0.05"
ComboBlendXZToUse0 = "2"
ComboBlendYToUse0 = "2"
DestroyOnThrownImpact = "true"
DisplayName = "50797"
DR2 = "true"
Durability = "10"
EffectOnImpact0 = "0"
FatalHitReaction0 = "HITREACTION_WEAPON_HEAVY"
Friction = "10"
HandlingStyle = "0"
HitReaction0 = "HITREACTION_STAGGER_MEDIUM"
IconFilename = "w_bloody_queen"
Impulse0 = "1"
InteractDistance = "1.2"
InventoryInteractionType = "0"
Is_Cliche = "true"
Is_Thrown = "true"
IsWeapon = "true"
LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
LocatorPositionOffset = "0.000,0.000,0.000"
MaxProjectileDamage = "5"
MergedFilename = "data/dynamicprops/WingmanJar"
ProjectileFatalHitReaction = "51"
ProjectileHitImpulse = "1"
ProjectileHitReaction = "52"
PropAudioType = "32"
PropEffectLocator0 = "16"
PropEffectLocatorIndex0 = "0"
PropEffectsOnCondition0 = "6"
PyroEffect0 = "59"
ResetComboSeqCounter0 = "true"
Restitution = "0.005"
RestrictedByRegion = "false"
Reticle_ActiveInRangeMode = "true"
Reticle_Type = "1"
SecondsBeforeDeadPropVanishes = "0"
ThrowAngleDegrees = "5"
ThrowForce = "8"
ThrowSpin = "3,1,-2"
VibrationPattern0 = "4"
WeaponCanSliceLimbs = "false"
WeaponType = "1"
Weight = "6"
cComboCardItem WingMan_card
{
AchievementCategory = "13"
Attack1 = "2700"
Card_Label = "2822"
CardIndexNumber = "49"
ComboStationRotation_1 = "0,0,0,1"
ComboStationRotation_2 = "0,0,0,1"
DR2 = "true"
IconAsset = "comboc_wingman"
PP_Multiplier = "2"
Ticker_Description = "2522"
Weapon_1 = "QueenBeeJar"
Weapon_2 = "NectarJuice"
Weapon_Description = "2650"
}
cPrestigePointInfoItem WingMan_PrestigePoint
{
PrestigePointsAwarded1 = "500"
RewardCondition0 = "16"
TimeDelayBeforePPAward0 = "1"
}
}
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