Research and cooking buildings no longer provide restful sleep
Dupes will always eat the least fresh item out of a food container
Better player feedback for rotting food
Ore properly melts
Creatures can no longer walk through “auto” or “closed” doors
The refill percent on the coal generator can now be set
Tiles display the correct temperature
Panning speed scales based on zoom level
Fixed invisible Muckroot plants
Added a jump between ladders that are one tile away to fix a case where building a ladder could prevent Dupes from going back the way they came
Fixed many mass conservation bugs in plumbing systems
Improved mass conservation on doors closing
Improved mass conservation on tile construction
Improved mass conservation of falling liquids
Shower liquid output temperature is same as input
Pumps consume liquid/gas from the four cells they cover instead of the bottom left cell only
Storage shows food freshness
Algae Terrariums no longer stop working if their inventory is full
Duplicant traits no longer prevent them from performing their profession task
Composting interval is much longer so it spits out larger chunks
Mealwood Plants now give negative decor
Tiles which have taken liquid pressure damage are now repairable
Dupes no longer get stuck when the ladder they were standing on gets deconstructed
Lights will no longer appear “on” if something else in the area is shining light on top of them
Fixed zombie Morbs
Memory optimization
Fmod upgrade (should resolve some audio crashes)
Misc crash/bug fixes