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[求助] 又更新了210794 求好人心发下

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发表于 2017-3-22 06:39 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
[Game Update] - 210794
Release Date: 03/21/2017
This is a hotfix release.
Update Information:
<p>
    There are still a number of things we want to fix/tune in the preview,&nbsp;so we have a&nbsp;new target release date for the Thermal Upgrade on&nbsp;May 29th.&nbsp;
</p>

<p>
    For now we have a bunch of fixes and changes today. Thanks for all the great feedback and bug reports, please keep them coming!
</p>

<ul>
    <li>
        fertilization tuning, plants require more fertilizer, fert maker produces less
    </li>
    <li>
        bristle blossoms have a lower max temperature
    </li>
    <li>
        dupes should no longer get stuck trying to go through locked pneumatic doors
    </li>
    <li>
        dupes should no longer get stuck trying to attack creatures that are no longer in reach
    </li>
    <li>
        loading a save game from the main menu no longer causes music to behave strangely
    </li>
    <li>
        plants should no longer fail to produce their crop if they become stifled/died soon after being harvested
    </li>
    <li>
        geysers should spawn once again(they will still sometimes become ridiculously overpressurized)
    </li>
    <li>
        zero mass falling liquid should no longer cause a crash
    </li>
    <li>
        coal generator should take much longer to overheat
    </li>
    <li>
        thimble reeds should properly grow when submerged and be stifled when exposed
    </li>
    <li>
        pufts should no longer fail to produce slime
    </li>
    <li>
        mush bars should now give you diarrhea
    </li>
    <li>
        iron gut should now actually prevent disease, instead of causing it
    </li>
    <li>
        doors should properly deconstruct and no longer leave behind magical untranslated steel
    </li>
    <li>
        deconstructing a building which had a missing foundation when loading a save game should no longer crash the game
    </li>
    <li>
        pausing the game for a long time while in an overlay should no longer cause the game to run out of memory
    </li>
    <li>
        support for language specific fonts(more details can be found <a href="http://forums.kleientertainment.com/topic/74765-creatingusing-translation-files/" rel="">here</a>)
    </li>
    <li>
        support for chinese character set using a language specific font
    </li>
</ul>

<p>
    &nbsp;
</p>


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