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[资源] 【mod】刷怪类mod-no place is safe 没有地方是安全的

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发表于 2017-4-12 23:04 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 icelanna1 于 2017-4-14 15:59 编辑

作者:thelonewarrior
原址:http://www.nexusmods.com/fallout4/mods/23358/?
Tired of a static, predictable game?

This mod changes that

Description

This mod adds a number of encounters (currently max of 131 in V1.1), based on level and location. New enemies will seek you out and try to kill you and can find you no matter where you are and will find ways into your settlement, after all they didn't make it this far without some skills.
Battles will become unpredictable and you will always be watching over your shoulder for the next Maniac who wants to steal what you have.
Simply play as normal and eventually someone will come looking for you, be warned, this mod wasn't made to be easy and enemies spawn at high levels even from a new game. Sometimes you will have to just run, but they wont give up their pursuit once they see your loot.

New enemy types:

Bandits
The most common type of enemy, they want your stuff and they haven't made it this far by making friends. They use anything from Melee to high level rifles and will chase you down.
They have good gear and powerful weapons, and know how to handle a firefight

Cannibals
Looking to cut your flesh away and eat it, they are recognised by their poor appearance of rags, may carry guns or melee. The weakest of the new enemies they are easy to shoot down but have been known to easily sneak up on people.

Maniacs

Men and women driven insane by radiation, they are crazy blood seeking murderers. They prefer melee weapons such as rippers and sledgehammers, but don't be fooled. Due to their insane nature they have a 30% increased running speed and attack speed and wont give up easily

Addicts

Looking for their next fix, they are fuelled with buffout, med X and any other number of drugs. They have over double the health pool of all the other classes and feel no pain, relentlessly attacking their enemy to get those precious chems

Trackers

Not as combat savy as the rest of the classes, but they have perception of 10. Meaning they are almost impossible to hide from. They are tasked by their Bandit group to find new targets and hunt them down, they have also been known to call in reinforcements if they cant take down their target

Bosses
Each class also has a few bosses that may spawn at higher levels, however these are extremely rare. Just be warned, they have survived a long time in the wastes and have acquired some high level tech

How to play this mod
This mod doesn't require a new game, but some of the enemy spawns work when the player levels up (level 3 to level 55)
However enemies will still spawn by visiting vanilla locations in the game:

For example: Attacking a raider dungeon may trigger a few bandits coming after you to get revenge, they will spawn far away and then may take anything from a few minutes to and hour to find you on the map

Be careful when resting as they may ambush you when you wake up

Installation
Simple file, place in Data Folder

Future updates

I plan on adding some enemies to Far Harbour at some point as they wont follow you there, but I want to even out any bugs here before moving onto DLC spawned enemies

Plus more spawns

简介:这是一个刷怪mod 不需要重新开存档 会有几种新地人刷新出来 这些敌人会追杀你 。敌人的等级是随玩家等级变化的。
最开始下载地址发错了,现在改成附件了

NIS - Hunted Version 1.1-23358-1-1.7z

277.88 KB, 下载次数: 55

NIS - Hunted Version 1.2-23358-1-2.7z

276.93 KB, 下载次数: 125

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