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[补丁] 无冬之夜2最新1.21补丁

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发表于 2008-11-23 12:29 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
下载地址:
nwn2_pc_english_from1131409_to1211549.zip(这个是原版剧情用的)
nwn2_pcx1_english_from1131409_to1211549.zip(这个是《背叛者的面具》用的)
nwn2_pcx2_english_from1201541_to1211549.zip(这个是给《泽西尔风暴》用的)

更新的说明文件如下:

Neverwinter Nights 2 Game Update 1.21 Patch Notes
November 5, 2008

Thefollowing list contains the majority of fixes and features added in the1.21 Game update. All spoilers for Storm of Zehir have been removedfrom this list.

Bug Fixes

General
* Item costs in the game should match the costs in the toolset.
* Party members that have wands with 0 charges will now attack and use spells normally.
* When dropping an item, characters will now use the appropriate "drop" animation.
* Fixed an issue with opening two bags at once. You will now only be able to open one bag.
*The tool tip for the Player Chat menu item will now say Player Chat.
* Fixed an issue that caused freecam (console command) to not work properly.
* Made several corrections to the Doomgude class description.
* Snake's Swiftness, Mass will now affect the entire party.
* Hellfire Shield should now play an appropriate sound effect when activated.
* Hellfire Blast should now play an appropriate sound when activated.
* The description of Hellfire Shield has been changed to appropriately reflect it is an Area of Effect shield.
* Weapon Focus: Warmace will now be available to all qualified characters.
* The ability score descriptions in character creation have been changed to be more informative and reflect changes to the game.
* Fixed an issue that was causing certain AI behavior feedback to be displayed, even after being deactivated.
* When the game is paused, a much more noticeable message is displayed.
* Aura of protection will no longer provide "No Stacking" feedback.

Toolset
* Item costs in the toolset should match the costs in game.
* Changing checkboxes with multiple objects selected will no longer cause the toolset to crash.
* Changing dropdown lists with multiple objects selected will no longer cause the toolset to crash.
* Fixed an issue where resizing a creature may not have resized the collision spheres.
* Fixed an issue where the creature cache was not working properly.
* Dropdowns generated from 2DAs will no longer start with the wrong row selected.
* Redesigned the fields associated with setting Tints to no longer be collapsed controls.
* Fixed an issue that caused light and sound spheres to not render at their proper size.
* Fixed an issue that caused ceiling tint changes to not show up in the toolset.

New Features

General
* Playable races now have a proper stealth animation.
* Added in the AI functionality from TonyK's AI.
* In a peer-to-peer multiplayer session, the hosting player may now unpause the game unconditionally.

Toolset
*Added properties associated with the overland map, including camerapositioning and the flag to mark the area as an overland map.
* Added camera positioning functionality settings in the area properties to support overland maps created by the community.
* Added a flag in the area properties to set an area to be an overland map.
* Added Campaign flags for Unrestricting NPC level ups (Lets them chose any class at level up)
* Added Campaign flags for Conversation Distance limit override.
* Added Campaign flags to turn off party-control character swapping for dialogs on a global level.
* Added Campaign flags to enable Party Creation and setting what the size of the party should be.
* Added Campaign flags to toggle the new death system.

Scripting
*PlaySound() now takes an optional parameter: bPlayAs2D. This parameterwill default to FALSE. Setting this parameter to TRUE will force theengine to play the sound you specified as a 2D sound rather than 3DPositional audio, regardless of what the engine would normally dobefore.
* BeginConversation() now has a parameter that allows you to block the character's 'Greeting' VO from playing.
* Added a script function SetScrollBarValue()
* Added a script function SetPause()
* Added a script function GetPause()

Additional items that will be int he patch, but are not listed int he patch notes are:

* Added in the authentication system to support the Adventure Pack system.

*Fixed issues that would cause the Arcane Scholar of Candlekeep to crashon transition if they had certain items or metamagic spells in thequickbar.

* Use Magic Device will no longer supersede a character's caster class or level, when that caster level is higher than the UMD skill.

* Fixed an issue that caused high level items to be used when a character had a single point in Use Magic Device.


Bug修正

通用

* 游戏中物品的价格与工具箱中的价格相匹配。
* 携带弹药数为0的法杖的队友,现在可以如常进行攻击和释放法术了。
* 当掉落物品时,角色现在可以正确使用“掉落”动作。
* 修正了同时打开两个背包的问题。你现在只能打开一个背包。
* 玩家聊天菜单物品的工具提示现在称为“玩家聊天”。
* 修正了导致自由视角不能正常工作的问题。
* Doomgude职业说明作了些许修正。
* Snake's Swiftness,Mass现在可以影响队伍全体了。
* Hellfire Shield现在在激活时可以播放正确的声音特效了。
* Hellfire Blast现在在激活时可以播放正确的声音特效了。
* Hellfire Shield的说明改正为它是一个区域效应护盾。
* 专攻武器:战斗硬头锤现在可以被所有合乎规则的使用者使用了。
* 角色创建时属性值的说明变得更加详细,同时指出了其对游戏的改变。
* 修正了当前AI行为反馈设置为不显示时它仍显示的问题。
* 当游戏暂停时,会显示一条更明显的提示信息。
* 保护灵光不再提供“不可累计”的反馈信息。

工具箱

* 物品的价格与游戏中的价格相匹配。
* 多重对象选择框不再导致工具箱崩溃了。
* 多重对象下拉列表不再导致工具箱崩溃了。
* 修正了生物缩放的问题。
* 修正了生物缓存不能正常工作的问题。
* 2DA下拉框不会开始于不正确的行了。
* 重新设计了色彩设置区域。
* 修正了光线和声音球不能呈现它们正确大小的问题。
* 修正了色彩窗格不能在工具箱里显示的问题。


新特性

通用

* 会潜行的种族现在会有正确的潜行动作了。
* 增加了来自TonyK's AI的所有函数。
* 在对等网络多人游戏时,本机玩家不能无条件暂停游戏。

工具箱

* 增加大地图相关属性,包括镜头位置以及区域标志等。
* 增加由社区制作的支持大地图区域属性的镜头位置设置函数。
* 增加大地图上的区域属性标志。
* 为不受限制的NPC升级增加运动标志,可让其在升级时选择任意职业。
* 为对话距离限制增加运动标志。
* 为全等级对话中关闭队伍控制角色增加运动标志。
* 增加队伍创建的运动标志,并设定其队伍大小。
* 增加新的死亡系统开关的运动标志。

脚本

* PlaySound()现在多了一个任选参数:bPlayAs2D。该参数值默认为FALSE。若设为TRUE,就会强迫引擎播放2D的环境声音而不是3D音效。
* BeginConversation()现在多了一个参数,可以让你在游戏中打断角色说“你好”的声音。
* 增加脚本函数SetScrollBarValue()。
* 增加脚本函数SetPause()。
* 增加脚本函数GetPause()。


其他附加内容:

* 增加鉴定系统以支持冒险包系统。
* 修正了将某些物品或法术装载在快捷栏上而导致Arcane Scholar of Candlekeep在转场时崩溃的问题。
* 当施法者等级高于使用魔法装置技能等级时,使用魔法装置将不会再取代角色的施法者职业或等级。
* 修正了当角色使用魔法装置仅一点时却能适用高等级物品的问题。
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