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[新闻] 【更新公告】〖1.0.1.5 PATCH is now Live〗——感谢玩家ID:柊大帝翻译——转自Steam

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发表于 2017-5-3 11:44 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 嘉【暗】 于 2017-5-3 18:03 编辑


应版主嘉【暗】的悬赏,文长另外再发一篇。



原文:

It's been en exciting opening weekend, a great big thanks to everyone who joined us on the support forum to report bugs and share their files. We've worked day and night and hope that the new update will provide players relief in most of the areas they've found issues in the release build.

It's called 1.0.1.5 rather than 1.0.2 because it doesn't solve all the crashes we've been investigating, but the game is more stable now. Those who have been nice enough to pre-test it for us have said that they could load their previously broken savegames from the hotfix in 1.0.1.5.


Fixes in 1.0.1.5
Fixed an issue with our character streaming system that was causing random crashes all throughout the game on some computers
Removed some dlls related to a third-party decal system that wasn't actually used in the game anyway, which was being picked up as a false positive in some anti-virus software
Fixed a gamebreaking bug if you complete the Tomb Raider quest as the last of the Preparations quest and complete it specifically by fighting
Oddkell outside the grave
Fixed an issue where you couldn't talk to the leader of the persecutors in
Chester after completing the quest, so you couldn't ditch them, so you would get stuck in the scene
Fixed a small glitch where combat with the Praetorians would
automatically start if you loaded a savegame after allying with the
Persecutors
Fixed Rurik's conversation in the longhouse never playing when it's supposed to if you ever clicked on him when his conversation isn't active
Fixed a dialogue options "I won't enter your church" in
MorcantConfrontation that was appearing erroneously and would cause the dialogue to get stuck because it led nowhere
Ranged characters should now properly target tileobjects (no path markers, range visualisation etc.)
Set some audio not to loop (company intro + intro intro)
Fixed the infinite XP exploit in Unwanted Guests
Fixed a bug where some AI would not advance if there was a hazard on the projected path, or if the player used Ready
Fixed Maucolyn's intro conversation under certain circumstances being retriggerable even when he wasn't there anymore
Added missing goal markers for the Clear Caves and Clear Milecastle goals, and fixed the Cave River fight not triggering correctly in that storyline
Fixed the EliminateRemusCult goal getting stuck if you kill them before you deal with Valerius
Fixed certain party members not leaving the party when they should, if they aren't present in the scene at the time
Fixed a bug where stat adjustments from abilities would not get applied unless the character moved
Fixed Athelred disappearing from Yngilwood if you leave the scene again after entering it when you're about to hand in the Mercian Connection quest
Made Finnguala leave the party and join the picts if you have her with you in Dun Phris and attack Magnus' group
Made Finnguala leave the party if you begin the ConquerBritain quest
Made Skallagrimr's conversation after the mountain cave or Hadrian's Wall close all Pict, Gael, or Northumbria side quests, made it enable all the menhir scenes in case you missed them, and made Caustantin's post-Dun Phris conversation enable Chester, Yngilwood, and the Swamp
Set up a script to disable the longship after the Althing, and removed the errant fire hexes from the Hrodgarda no-palisades attack map
Fixed the characters in Lindisfarne still sort of hanging around after the quest is already completed
Added the Clear All (key bindings) translation in French and Polish
Fixed an issue where characters would sink through the hexes in the Chester sewer fight
Fixed an issue where if you left Orkney before fighting Steinn, you wouldn't be able to progress the Viking storyline
Fixed a wrong localisation reference on the beach camp cooking spit in Scarborough
Fixed an error that was happening when a barricade got destroyed and the AI tried to switch weapons afterwards
Fixed a bug where the abducted brother in Chester would not correctly trigger his dialogue
Fixed an issue where the abducted brother in Chester would not leave the scene when freed
Fixed an area in the Homestead Forest where you could get stuck
Fixed Rebuke not knocking down the target as intended if the user has Powerful Kick skill
Fixed stats in combat not getting updated correctly
Added "DoPlayVideos" flag in config to help users who are getting crashes from the intro and outro videos (see below for instructions)
Made some more characters sit down at the Althing and the Mountain
Cave and made Ragnhildr sit down in her longhouse
Now Hrossbjorn and Vifridr will leave the village if you lose against Gunnarr after winning the first two fights
Fixed corrupted save files not appearing in the save/load menus
Fixed the language setting being English (Norse Names) by default instead of English
Fixed two occurrences of the typo "whince" in the English text
Fixed a chest that was open by default in the convent scene when it was supposed to be closed and lootable
Made the final conversation trigger in the first dream a bit more robust to address an issue where it sometimes wouldn't enable the conversation, making you stuck in the scene
Added explanations for the timeline in the tooltips, but it's only in the English and English (Norse Names) versions for now as we need to send it out for localisation
Added some party-wide morale increases for major storyline progress

Video crash bypass instructions
If your game has been crashing immediately after character creation or immediately upon opening, try adding the following anywhere in your config file:

[VideoPlaybackSettings]
DoPlayVideos=False

The side effect is that you will not get any videos. This is mainly a problem for the end of the game, since the denoument will not play. We're working on a "proper" fix for a later update.

What's next?
We still have some stability issues to work through. The most common crash now appears to happen when leaving the Homestead Longhouse in the beginning of the game, but sadly this is almost certainly due to the game being played on video cards that do not meet our minimum system requirements, and we cannot do anything about this. There are other crashes that we will be looking into, however, and of course we won't be satisfied until everyone (whose machine meets the minimum requirements) can play the game without any crashes.

Once the last major gamebreaking quest bugs are out of the way, we can look at the second-tier ones that may still be important - we're aware of issues with several abilities in the game, such as Toss, Talon and Execute. In fact the Execute ability has already been fixed, but it didn't make it into 1.0.1.5.

Once we're through the second-tier bugs as well, we'll be able to start doing some UI tweaks and improvements for issues that have become apparent after release. For example, we plan to improve the way status effects are displayed outside of combat, we plan to add some tutorial pop-ups and warnings about the timeline, and we have some improvements and fixes lined up for the camping system. However, all of that has to wait until we're happy with the state of the game again.

How did this happen?
A valid question. You probably don't want excuses, but you did keep reading after the headline "How did this happen?" so excuses are what you're going to get. Essentially, we had three periods of closed beta testing before release, and we thought they could catch all the bugs. They did catch most of the bugs, but 1000 volunteer beta testers are no match for tens of thousands of new players suddenly getting their hands on the game. Even if there's only one gamebreaking bug secreted away in some dark corner of a questline, it may affect a thousand people.

We're determined to work through the new bug reports we've been receiving, and we want to sincerely thank all of you who are sticking with us despite these early issues.

ATTENTION USERS: Do not post bugs or issues into this thread, they will not be addressed by the developers unless they are in a properly labeled thread in the Support forum.

-Please do a cursory seach for related issues before posting via the search tool. The developers will not be able to answer every instance of the same report.
-Please post all bugs and issues in the SUPPORT forum.
Use the following how-to guide to ensure that your post is taken seriously and that you provide the support team with the information necessary to resolve your report.


翻译:

这是个令人兴奋的首周,非常感谢那些在论坛上回报bug及分享他们资料的人们。我们日夜不息的在制作更新,希望能解决玩家所找出的问题。

它之所以叫1.0.1.5而不叫1.0.2是因为它还不能解决所有会造成崩溃的因素,但游戏现在会更稳定。那些好心帮我们测试的人们说能在新出的1.0.1.5中读取之前损毁的存档。

1.0.1.5的修正内容
修正了会让某些人随机崩溃的角色系统。
移除了一些会让杀毒软件报错的第三方贴图系统,其也未在游戏中使用。
修正了让游戏损坏的bug,特别发生于你将盗墓者(Tomb Raider)任务作为准备(Preparations)任务的最后一项完成并且在坟墓外跟Oddkell打架。
修正了在切斯特完成任务后无法跟迫害者(Persecutors)首领交谈,导致你无法摆脱他们,然后你就会卡在该场景。
修正了在与迫害者结盟后同执政官(Praetorians)作战时,如果你读取存档战斗会自动开始。
修正了如果在Rurik的对话选项未激活时去点击他,会导致他在长房里的对话无法播放。
修正了“对决Morcant”(MorcantConfrontation)中不该出现的"我不会让你进教堂"选项,它会造成对话卡住因为它后面没有接续。
远程单位现在能锁定tileobjects(无路径、视觉上等...)
让某些音讯不循环播放(伙伴介绍+开头介绍)
修正了在“不速之客”(Unwanted Guests)中能无限制的获得经验。
修正了某些AI在行进路线上有危险或玩家准备完成后会不前进。
修正了介绍Maucolyn的对话在某些情况下会重新触发,即使他不在那。
添加了清理洞穴与清理堡垒中缺少的任务标记,并修复了剧情中在洞穴河的战斗无法正确触发。
修正了在“消灭Remus文明”(EliminateRemusCult)中如果你未先解决Valerius便将他们杀光,任务会卡住。
修正了如果伙伴未出现在离队场景会造成他们该离队而不离队。
修正了如果不移动角色,能力值就无法调整的bug。
修正了如果你在要结束“连接麦西亚”(Mercian Connection)任务时离开场景,会让Athelred从英格尔伍德消失。
如果你让Finnguala参与“邓弗里斯”和“攻击Magnus队伍”,她会离队。
如果你让Finnguala参与“征服不列颠”,她会离队。
在山洞和哈德良城墙之后关闭Skallagrimr的对话。在所有的立石都能接皮克特、盖尔与诺森伯的旁支任务,以防你们错过。让Caustantin前往邓弗里斯的对话开放切斯特、英格尔伍德和沼泽。
添加代码在冰岛议会后关闭战船,移除在Hrodgarda无栅栏攻击的地图中火焰格子的错误。
修正了完成任务后角色仍在林迪斯法恩闲晃。
添加了清除按键的法文和波兰文翻译。
修正了在切斯特下水道战斗中角色会陷入格子里。
修正了如果你在对决Steinn前离开Orkney就无法进入维京故事线。
修正了在斯卡布罗海滩营地炊事点的翻译错误。
修正了路障摧毁后AI会试着去切换武器。
修正了在切斯特劫持兄弟会无法正确触发对话。
修正了在切斯特释放被劫持的兄弟后他们不离开。
修正了在霍姆斯特德森林卡住的问题。
修正了如果玩家有强力踢(Powerful Kick)会造成踢倒(Rebuke)无法将目标击倒。
修正了在战斗中状态不正确更新。
在设定档中添加了"DoPlayVideos"来帮助那些在开头及结尾视频崩溃的玩家(详细看下面*)。
在冰岛议会和山洞有更多角色出席。让Ragnhildr在她的长房中坐着。
现在如果你赢了与Gunnarr的前两场决斗但输了第三场会造成Hrossbjorn和Vifridr离开村子。
修正了损毁存档不出现在存档菜单。
修正了预设语言是英语(诺尔斯)而非英语。
修正了英语文本的两处错误"whince"。
修正了宝箱在女修道院场景中是锁住的并可以掠夺,而非无条件取得。
使第一个梦中最终谈话的触发更复杂些,来解决有时对话不触发而让你卡在场景。
在提示里添加剧情解说,目前只有英语和英语(诺尔斯),还需要进一步的翻译。
添加了队伍士气会随着主线剧情发展而提升。

*跳过视频所造成的崩溃
如果你在角色创建完或过完开头后立刻崩溃,在设定档(config)任意地方添加下行:
[VideoPlaybackSettings]
DoPlayVideos=False

缺点是你就不会再看到任何视频了。这在游戏结尾会造成很大的问题,因为结局不能播放。我们将会在后续更新中做出修正。

以后会有什么?
我们仍有些游戏稳定的问题要处理。目前最常见的崩溃问题在于游戏开始离开霍姆斯特德长房时,但很遗憾地这是由于显卡不符合游戏运行的最低要求,我们无能为力。我们仍在寻找其他造成游戏崩溃的因素,当然在让所有玩家(符合最低运行条件)都能顺畅游玩以前我们都不会满意的。

一旦主要的bug都解决了之后,我们便会着手解决那些次要的,可能依然重要问题。我们注意到了游戏中数个技能,比如投掷(Toss)、魔爪(Talon)和处决(Execute)。其实处决技能已修复,但来不及加入1.0.1.5。

一旦我们解决了次要的bug之后,便能进行介面调整与修正一些明显的问题。比如,我们计划改进在战斗外状态改变的效果,加入一些教程和故事线警告,我们能有些进步并且修复营地系统的对齐功能。然而,这必须等到我们满意游戏的状况后。

为什么会有这些情况发生?(bug满天飞)
这确实是问题。你大改也不想听藉口,但你仍然继续看下去了,所以你还是会得到藉口。本来,游戏在放出前有三阶段封测,我们也认为能解决所有的bug。那1000人确实是找出了大部分的bug,但仍比不上成千上万的玩家们。即便在暗中有个bug也将影响到上千人。

我们将着手处里刚接获的一批bug,我们非常感谢你们同我们度过这些初阶段所发生的问题。

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