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我突然发现 我下的硬盘版 好像有好多 和论坛里不一样的地方啊
这是 来论坛里硬盘版的说明
*完整硬盘版(已破解,降质电影版)
*下载完毕后解压缩 Call of Duty - World at War.rar 到当前目录,执行Call of Duty - World at War.exe
我装好游戏 好象没有World at War.exe 这个文件
也没有楼下 朋友介绍的 C ocuments and SettingsAdministratorLocal SettingsApplication DataActivisionCoDWaWplayersprofiles $$$ 里的mpdata
所以 换CD-KEY 我这里不会换了啊
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F2U上下的 3.3G的 硬盘版 装上之后 进入 就跳出来 如下所示
这是3图 诊断文件的 内容
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----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 128 MB of video memory and 443 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Line Control 28: 音量
Line Control 28: 音量 cur: 65535 bounds ( 0- 65535)
Waiting for $init to finish. There may be assets missing from
code_post_gfx.
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: 8F8D2EADF51D430
PC IP: 172.16.88.102
end $init 4978 ms
--- Common Initialization Complete ---
Working directory: E ownloadsCall of Duty - World at War
Error: Unable to initialize punkbuster. Punkbuster is disabled
Waited 681 ms for $init to finish.
Huffman Took 4 Milliseconds
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Connecting to Demonware...
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING
.
.
DW_GETUSERNAMES(65 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames....................
Save Message First Frame Shown: 5580
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'6' is not a valid value for dvar 'dw_numaccounts'
Domain is any integer from -1 to 5
Populated dw_user dvars with 6 accounts
imortel
ThKone3
Slerpa
exploder2
gokalp
Mieu
Attempting to login with username , but username doesn't match list from
Demonware. Hax?
Profile 'imortel' already exists
Profile 'ThKone3' already exists
Profile 'Slerpa' already exists
Profile 'exploder2' already exists
Profile 'gokalp' already exists
Unhandled exception caught
Com_TouchMemory: 0 msec. Using sum: 0 |
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