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[资讯] NVIDIA The Way GTA4专用加速驱动即将发布,附内测

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发表于 2008-12-3 14:01 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
NVIDIA The Way GTA4专用加速驱动即将发布,附内测

*测试报告来自国外专业3d图形论坛




全文翻译:

前沿:(已翻译)
*如果要正常的,完美的体验GTA4,请选择英特尔处理器与NVIDIA绘图芯片技术。“The Way It's Meant To Be Played”是世界最大的游戏开发计划协议,已经成为游戏业界游戏开发的标准服务协议。全球98%的知名游戏厂商已经加入了The Way It's Meant To Be Played。会更好的给全球nvidia玩家带来顶尖的服务与质量保证。NVIDIA The Way GTA4专用加速驱动即将发布,附内测。

GTA4图形设置,工程师报表:(未翻译)
Quote:
THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC

Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available.

Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default. If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised.


Video Mode
Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.

Texture Quality
Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.

Render Quality
Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.

View Distance
View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions.

Detail Distance
Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.

Vehicle Density
Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance

Shadow Density
Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.

NVIDIA The Way GTA4专用加速驱动内部工程师测试报表:(未翻译)

Quote:

Statistics
Average FPS: 57.62
Duration: 47.17 sec
CPU Usage: 78%
System memory usage: 60%
Video memory usage: 97%

Graphics Settings
Video Mode: 1920 x 1080 (60 Hz)
Texture Quality: High
Render Quality: Highest
View Distance: 33
Detail Distance: 80

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce 8800GTX
Video Driver version: 180.69 (b)
Audio Adapter: Speakers (Creative SB X-Fi)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
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