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- 注册时间
- 2017-3-24
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If you have a bug report, read the contact me/bugs section at the bottom of this description.
I'll disable the comments in the future if this does not happen.
This mod adds new characters to Empire, Kislev, Bretonnia, Dwarfs, Wood Elves and Beastmen.
Characters will still be spawned without the unlocker, so you will only need the unlocker if you wish to start as them.
Characters added:
Empire/Kislev
- Alberich Haupt-Anderssen, Stirland
- Aldebrand Ludenhof, Hochland
- Edvard van der Kraal, Marienburg
- Elspeth von Draken, Wissenland
- Helmut Feuerbach, Talabecland
- Marius Leitdorf, Averland
- Theoderic Gausser, Nordland
- Valmir von Raukov, Ostland
- Wolfram Hertwig, Ostermark
- Luthor Huss, Legendary Hero available to Reikland
- Theodore Bruckner, Legendary Hero available to Wissenland
- Vorn Thugenheim, Legendary Hero available to Middenland
Bretonnia
- Bohemond Beastslayer, Bastonne
- Cassyon de Parravon, Parravon
- Chilfroy de Artois, Artois
- Adalhard de Lyonesse, Lyonesse
- Sir Almaric de Gaudaron, all bretonnian factions
- Unlocked after completing a quest that will pop up after your faction leader reaches rank 12.
- Starts with Carcassone if a human controls it.
- If none of the human factions are playing with a Bretonnian faction, he will start with Carcassone.
Dwarfs
- Kazador Dragonslayer, Karak Azul
- Thorek Ironbrow, Karak Azul
Wood Elves
Beastmen
- Taurox the Brass Bull, Manblight
- You can only get him if you confederate with Manblight.
- He should spawn around turn 30 near Ostland if AI controlled.
How to play as them?:
You'll need an unlocker, use my unlockeror Crynsos'
Compatibility with overhaul mods:
The mod will require a submod for major overhaul mods, you can usually find one if you just search it from the workshop.
This mod is compatible with the CTT - Boyz will be Boyz overhaul.
https://steamcommunity.com/workshop/filedetails/?id=1214959308
Submods:
Submods are obviously okay, same thing with translation mods.
Both of those types of mods should still require the original mod instead of including the entire mod, it is a "sub" mod after all.
There is no reason to include the entire mod, if you're making a submod.
F.A.Q
Mod no worky, plz fix
1. Use Kaedrin's mod manager aka KMM
2. Disable other script mods, one of them may have broken scripts.
Multiplayer doesn't work
- Multiplayer is very difficult thing to get working when you're spawning 10-20 extra armies at campaign start + everything else that happens during the campaign start. Which is why all non-playable lords should spawn during their first turn and not at campaign start. If this does not work then I doubt there's nothing that I could do to make it work.
I can't see X lord on the campaign map
It's caused by a script break:
1. Disable other script mods, one of them may have broken scripts.
2. You might be suffering from "too much stuff happening at the same time" bug, try disabling a few big mods.
I can't play as one of these lords
You need a unlocker for that, use mine or Crynsos'
Credits:
- Willemsen made Sir Amalric de Gaudaron's mace, huge thanks to him for that
- Dindi fixed Daith's head
Contact me / Bug Reports:
I don't really have the time for steam anymore which is why I would prefer if bug reports and other things requiring my attention would be sent to my #mixu_stuff channel in C&C modding discord, link to the discord here[discord.gg]
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