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[MOD] 黑暗时代-难度与平衡大修MOD[个人汉化]+已知bug自助修复

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发表于 2018-2-28 08:43 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 a75799 于 2018-3-6 06:41 编辑

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本贴为个人原创,3dm首发,欢迎转载、传阅、拿去通知作者更新官方中文或者别的什么。是否注明出处之类,i really dont care。
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这个汉化可谓是一波三折。

本来我一开始就打定主意要汉化这个mod,然后开新档再打一遍。结果到了下载界面忽然发现..哎哟不错哦,居然有现成的汉化!
下下来一看才知道所谓的中文版只是为了确保当玩家在选择中文时不会出现一片空白的情况,所有内容依然是...英文。
那种心情你懂么?
好吧,反正本来也要汉化的...
于是就有了这个mod。

OK说正经的...
本汉化针对6号升级档与Dark Times V0.3.2-BETA制作。
点击超链接下载MOD本体(zzzz_Dark_Horizon_V0.3.2-BETA.pak)入游戏目录data下,然后将本MOD放入Localization。


注意备份原文件!!!


chineses_xml.part1.rar (800 KB, 下载次数: 321) chineses_xml.part2.rar (800 KB, 下载次数: 246) chineses_xml.part3.rar (800 KB, 下载次数: 289) chineses_xml.part4.rar (800 KB, 下载次数: 388) chineses_xml.part5.rar (266.92 KB, 下载次数: 211)

这个MOD目前处于beta阶段,bug多少会有。我碰到bug会尝试自行解决并在这个帖子里分享出来(不会通知作者)。

已知bug:
1.格斗系摔跤的2级和3级点不了。碰到这个问题的同学请用任意解压软件打开mod本体libs-tables-rpg,找到perk_buff.xml,在
            <!-- Grappler I -->
                        <row buff_id="44d83d25-9709-4e54-9b7d-9b6bcfb630be" perk_id="010b08d5-5346-402c-a7cb-a084d624b62e" />
下面插入
            <!-- Grappler II -->
            <row buff_id="8dc445d5-cb2b-43eb-92fb-fe929806a86e" perk_id="3e76fac9-cdff-4fbe-b3d2-85dd0ca26fc5" />


2.对这个mod修改完美格挡与反击难度感到不满的同学,请用任意解压软件打开mod本体libs-tables-rpg,找到rpg_param.xml,搜索MaxPerfectBlockSlotModifier" rpg_param_value=,将后面的数字改为0.85,下面的MaxSpecialPerfectBlockSlotModifier" rpg_param_value改为0.6即可体验原版的战斗手感。

3.防御系钢铁之握2级点不了。打开mod本体libs-tables-rpg,perk_buff.xml,搜索Firm Grip II,将perk_id改为d17df55e-3ff2-45e6-9c4f-a9dc0f83a830。

4.夜鹰药剂无效。打开mod本体libs,删除UI文件夹。这个bug源于mod集成了移除低体力时的视觉效果,删除UI会让该功能失效。

5.口才系技能点溢出。目前我口才12就已经点完了所有能点的perk,这意味着接下来获得的技能点将无法使用。解决这个问题有两种方式,一是调整技能点数量,二是更改perk要求,这里给出的方案是基于后者(因为改技能点数量对于已经达到较高等级的角色无效)。
打开mod本体libs-tables-rpg,perk2perk_exclusivity,删除下列内容:
           <!-- Highborn II - Bard/Knight Errant -->
            <row first_perk_id="2366a77c-540c-42fc-8ef5-c96a120b1969" second_perk_id="9a3d02e0-ce39-4c61-ac89-7bd906f1dd03" />


            <!-- Lowborn II - Rogue/Ruffian -->
            <row first_perk_id="9dc8588e-ffc8-4f77-ad2d-0fd5eb939561" second_perk_id="7f8c781b-142d-4bca-a9ab-2ba11dc9dfd6" />


            <row first_perk_id="f19f542a-979a-4627-8d1c-9038f7dfc7be" second_perk_id="84c272a9-d81f-4e7b-bee9-0142bdb7a116" />
这个改动能让你无视perk之间的兼容性。





下面是为懒得点超链接的人复制粘贴的mod介绍(注意这个mod本身整合了一些其他mod,具体自己看):
Now Available in all Languages, check the Translations Bar or Misc Files if they arent there. (Untranslated files in Misc Files and will retain your desired language but my custom text will still be in Engish until it gets translated. Translating Instructions found in the Articles)

MOD IS IN BETA CURRENTLY (Due to daily changes and updating)
PLEASE READ THE STICKY POSTS!!


Most of all, enjoy.


--MOD DESCRIPTION--

Welcome to Dark Times, this mod aims to rebalance the game towards a more rough economy, slower level progression, more challenging combat and improved perk system designed for the combat in this mod. I will be continuing to refine the mod with your feedback, so please leave some so I know what to improve on. Also, a huge thanks to the Mod Authors in my credits just below here, as they contributed some great stuff to the mod. Please take the time to download and endorse their mods if you use this, as without them some of this wouldn't have happened. I did not however just flat out steal these perks, most of them were already planned out and ready to impliment by me before he had released the mod, I asked for permission since our mods sort of overlap (don't really think its necessary but I did anyways, and credited him for giving me a resource to look at to begin  the actualization of making my perks) but I don't see how it would be considered stealing when all of his perks are literally just the vanilla ones with an extra level. I have completely rebalanced the perks I have added to fit in the overhaul I have made.

Also, just a note on compatability; this mod touches many game files and will be incompatible with anything that touches the same files. Feel free to ask about compatability, and Ill try and keep a fairly up to date list of mods that will work with mine. If its asked for enough I'll also look into making compatability versions as well. Also the mod is only in English, as that is the only language I fluently speak. Please feel free to ask for permission to translate the strings and I can explain how you can get it into your own language and Ill include it in the mail download and credit you.

--CORE--

Increased Base Carry Weight
Decreased Base Stamina Regen
Increased Stamina Regen Delay
Increased Walk Stamina Recovery
Decreased Run Stamina Recovery
Increased Jump Stamina Cost
Armor Weight Penalizes Stamina Recovery
Armor Weight Penalizes Movement Speed
Leather gloves no longer plate armor
Lowered XP Gain
Altered Horse Riding XP Curve
Lowered Food Heal Rate
Rebalanced Drunk Buff

Reduced Lockpicking and Pickpocket Damage
Increased Jail Debuff Max Time
Increased Crime Punishments
Increased Random Encounters Chance
Decreased Random Encounters Cooldowns
Increased NPCs In Encounters
Added several new encounters to random encounters (Including those in Roads Are Dangerous, thanks to his great mod)
Most Skills Now Trainable (No Dagger, First Aid, Cooking or Bard until I make progress with them)
Added a cooldown to the greetings by NPCs
Greatly Reduced Dirt Buildup



--ECONOMY--

Increased and Varied Training Costs
Decreased Merchant Replenishment Time
Increased Merchants Groschen
Increased Buy Prices
Decreased Sell Prices
Increased Inn Room Prices
Increased Inn Room Own Prices
Increased Horse Prices
Increased Repair Costs
Decreased repair kits capacity
Decreased Food Spoilage Rate



--COMBAT--

Decreased AI Max Attack Delay
Decreased AI Group Max Attack Delay
Decreased AI Chance for Parrys
Decreased AI Chance for Ripostes
Increased AI Dodge Chance
Increased AI Block Chance
Increased Base Stamina Damage
Increased Attack Stamina Cost
Increased damage from behind bonus
Increased resistance on all armors and clothes
Increased Bow Draw Stamina Cost
Decreased ranged weapon aiming damage to self
More Realistic Arrow Flight
Decreased Skill and Stat Scaling
Decreased Max Damage
Lowered Players Window for Riposte and Parry



--NEW SKILLS--

Polearms Skill (No Combos)
Shield Skill with Combos
Dagger Skill (Needs Perks)
First Aid Skill (Needs Perks)
Cooking Skill (Needs Perks)
Bard Skill (Needs Perks)



--PERKS--

These are not final. Perks will be getting moved around to some new skills, and Main Level Perks will be getting some love as well. More perks and combos on the way. Because of the way Skill Points are awarded, these new perks have made the Skill Point Progression different and I don't know what it is yet. Also some of these may have weird level requirements. This will be fixed shortly and levels Skill Points are awarded will be noted.

::OTHER::
Rebalanced a perk that I'd rather not tell you about, to save you from learning about it too early. But know its far more reasonable than it was lol.

::AGILITY::
Featherweight I/II/III - Fall damage reduced by 10/25/50%
Fast Striker I/II/III - Reduces stamina cost by 10/20/30% and causes 5/10/15% less damage

::STRENGTH::
Tight Grip - Moved to Agility and renamed to Combat Conditioning.
Stronghold - Moved to Defense and reduced to 20%.
Head Cracker I/II/III - Increase knock out chance on head hits by 10/20/30%.
Heavy Swings I/II/III - Causes 10/20/30% more damage and increases stamina cost by 5/10/15%.

::VITALITY::
Sprinter I/II/III - Increases sprint speed by 10/20/30% and increases sprint stamina cost by 10/20/30%.
Marathon Man I/II/III - Decreases sprint stamina cost by 10/20/30% and decreases sprint speed by 10/20/30%.
Thickblooded I/II - You bleed out two/three times slower.
Revenant I/II/III - Your health will regenerate on its own (0.001/s)/(0.003/s)/(0.005/s).

::SPEECH::
Minstrel - +3 Charisma when talking to nobles and wealthy people. Incompatible: Gallant  / Requires: Highborn
Gallant - +3 Badassness when talking to nobles and wealthy people. Incompatible: Minstrel / Requires: Highborn
Scoundrel - +3 Charisma when talking to commoners. Incompatible: Thug / Requires: Lowborn
Thug - +3 Badassness when talking to commoners. Incompatible: Scoundrel / Requires: Lowborn

::ALCHEMY::
Venomous Blade I/II - Poison applied to a weapon will last 25/50% longer.

::BOWS::
Steady Aim I/II/III - Shooting your bow is 5/10/15% more accurate.
Veteran - Your maximum stamina is increased by 10%.
Ranger - You are 50% quieter whilst in forests.

:EFENSE::
Weapon Cruncher - Reduced to 10%, moved to Unarmed and renamed to Dirty Fighting I.
Firm Grip I/II - Blocking attacks with a shield costs your opponent 10/20% more stamina.

:RINKING::
Drinking Problem - Renamed to Drunken Marksman.
Drunken Brawler - While drunk you gain a 25% bonus to dodge.
Loose Tongue - While drunk you gain a 33% bonus to speech and charisma, while sober you get -33%.

:ICKPOCKET::
Secret Pockets I/II/III - When looting corpses, you have an increasing chance of finding money.

::UNARMED::
Street Fighter - Strikes will wound you 5% less.
Natural Speed - You sprint and run 5% faster.
Grappling I/II/III - Increases the odds of winning a clinch by 10/25/50%.
Dirty Fighting II - You deal 10% more damage to opponents equipment.
Physical Fitness - Stamina regenerates 10% faster.



--VISUAL--

Optional customized HUD Heavily based on Immersive HUD Overhaul + Stone Inventory Recolor + Sectorial Lockpicking (All credit to the mod authors)
No More Arrow Trails
No Low Stamina Visual Effects
No Drunk Sharpening



--INSTALL INSTRUCTIONS--
Navigate to your KCD Directory (Named: KingdomComeDeliverance)
Open the Localization folder, and rename the LANGUAGE_xml.pak to LANGUAGE_xml.pak.bak, where LANGUAGE is the language you downloaded localization for. Now you have a backup.
Unpack this archive right into your KCD directory.
Unpack the Localization you downloaded into your KCD directory.
The mod pack zzzz_Dark_Times.pak should be with all the other paks in your games Data folder.
The Localization pack should be in your Localization folder next to your backed up one.



--RECOMMENDED MODS--

More Shadows
Volumetric Fog Enabler
Trough Washing Deluxe (Until I fix Dirt on my own)



--CREDITS--


WarHorse - For making this great game and their developers have also helped with a lot of mod development in discord
No Arrow Trails - Included in this mod, thank you!
No Low Stamina Effects - Included in this mod, thank you!
No Drunk Sharpening - Included in this mod, thank you!
Sectorial Lockpicking - Used this in my Optional HUD Mod

Immersive HUD Overhaul - Nearly all the work in the Optional HUD mod is done by this mod author
Stone Inventory Recolor - Used his mod in my Optional HUD mod

FrostyInfusions - for his invaluable testing, thank you!
Roads Are Dangerous - Included in this mod, thank you
Realistic Arrow Flight - Included in this mod, thank you
No Greetings Mod - Used his mod to find the Greeting Cooldown
Perkaholic - Used some of his perks, thank you
More Perks - Used a couple of his perks as ideas for my own












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