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[推荐] Plans for Beach Paradise 6.0

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发表于 2018-3-6 19:04 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
With the knowledge that DOAXVV is not a suitable platform for modding, BP 6.0 development will be resumed.
In order to preserve BP’s longevity and useability, some significant changes will be made to the organization of animations. Poses be sequenced together in one hotkey, fading in and out for transitions, rather than segregated across a myriad of hotkeys. This will preserve more hotkeys for more animation and add more substance to each video. “Gravures” will not be changed, as they’re long enough as is and would be too inconvenient to be sequenced as you’d have to wait a long time to see the animation you want, but poses are short enough that they can be grouped by together.
In short, this basically means that the F11 motions will be changed drastically, while the F9 and F10 motions likely will not be changed at all. While I would have liked to have had a more convenient method for navigating animations like in DOAXVV/DOAX3 where thumbnails for each gravure, and cards for each pose could be applied, there just isn’t enough infrastructure for that in DOA5 without requiring programming legwork that people haven’t expressed any interest in doing. This hurdle was something I wished to get past with moving to DOAXVV but since it’s, well, really bad to be quite honest, I cannot move forward with it.
I also plan to add Misaki into the Alpha slot. I’ve wanted to add a new character to DOA5 for a really, really long time but never could settle on anything, but Misaki now is the perfect choice. Her body style is somewhat interesting in that it has fairly modest Kokoro like proportions, albeit a little more stout, but with a nice big butt similar to Mai. I’ll have fun crafted a special pair of breasts for her.
New swimsuits don’t appear to be an option for the time being. There’s a finite amount of slots we can work with in order to implement Swimsuits with the features we desire and unfortunately our tool of choice, lnkreshuffle, is a bit too limited in that sense. We hope more functionality can be added in the future.
Adding back sweat/wetness is an oft requested feature and I’m afraid to say I don’t know of a way I can add it back in without removing tanning or bloating the file archive. The default wetness effect in DOA5 looks awful, and the one I implemented previously had people wondering if it was even there, so while I understand people want it back, I had to make a hard choice on one or the other and this is what I went with. Though things might change if we manage to figure out a smart way of implementing both.
Thanks for your continued interest and support everyone. I’m sorry things didn’t work out with DOAXVV, but to be honest I would not have had the time to work on BP regardless previously as I was mentally exhausted from starting a new job. Now that I’ve had more time to adjust I feel comfortable with working on BP again. I just hope that my good friends and team members will also regain interest in working on the project after such a long hiatus. I know I always find myself coming back!

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