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F6 调出后台,幸存者一打他,就出红字。
以下是Data\Config\entityclasses.xml 里幸存者的代码:
<!-- BANDITS AND NPC -->
<entity_class name="npcSurvivorTemplate">
<property name="EntityType" value="Player"/>
<property name="Faction" value="whiteriver"/>
<property name="Mesh" value="Player/Male/player_maleRagdoll"/>
<property name="AvatarController" value="AvatarUMAController"/>
<property name="ModelType" value="NpcUMA"/>
<property name="HasRagdoll" value="true"/>
<property name="Prefab" value="NPC"/>
<property name="Class" value="EntitySurvivor"/>
<property name="Parent" value="Players"/>
<property name="PhysicsBody" value="Player"/>
<property name="AIPackages" value="Human Basic, Human Melee"/>
<!--property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityAnimalStag" /-->
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="machete"/>
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="machete"/>
<property name="MaxHealth" value="150"/>
<property name="MaxViewAngle" value="180"/>
<property name="ExperienceGain" value="200"/>
<property name="Weight" value="70"/>
<property name="WanderSpeed" value="0.75"/>
<property name="ApproachSpeed" value="1.15"/>
<property name="NightWanderSpeed" value="0.75"/>
<property name="NightApproachSpeed" value="1.15"/>
<property name="PanicSpeed" value="1.15"/>
<property name="CanClimbLadders" value="true"/>
<property name="IsEnemyEntity" value="true"/>
<property name="SurfaceCategory" value="organic"/>
<property name="WalkType" value="7"/>
<property name="ParticleOnDeath" value="blood_death"/>
<property name="SoundRandomTime" value="200.0"/>
<property name="SoundRandom" value="Player_Male/player1stamina"/>
<property name="SoundHurt" value="Player_Male/player1painlg"/>
<property name="SoundHurtSmall" value="Player_Male/player1painsm"/>
<property name="SoundDeath" value="Player_Male/player1death"/>
<property name="SoundStamina" value="Player_Male/player1stamina"/>
<property name="SoundDrownPain" value="Player_Male/player1drownpain"/>
<property name="SoundWaterSurface" value="Player_Male/player1drownsurface"/>
<property name="SoundDrownDeath" value="Player_Male/player1drowndeath"/>
<property name="SoundJump" value="Player_Male/player1Jump"/>
<property name="SoundLandSoft" value="Player_Male/player1LandSoft"/>
<property name="SoundLandHard" value="Player_Male/player1LandHard"/>
<property name="SoundPlayerLandThump" value="PlayerLandThump"/>
<property name="TimeStayAfterDeath" value="45"/>
<property name="LootListOnDeath" value="15"/>
<property name="HasDeathAnim" value="true"/>
</entity_class>
<entity_class name="npcSurvivorRanged" extends="npcSurvivorTemplate">
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="gunMp5,9mmBullet"/>
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="gunMp5,9mmBullet"/>
<property name="AttackTimeoutDay" value="0.5"/>
<property name="AttackTimeoutNight" value="0.5"/>
<property name="AIPackages" value="Human Basic, Human Ranged"/>
</entity_class>
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F6 调用幸存者 一打他就出红字
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