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本帖最后由 psyduck197 于 2018-3-15 11:46 编辑
{} ->GeyserConfigurator 里面
private GeyserConfigurator.GeyserInstanceConfiguration CreateRandomInstance(HashedString typeId, float min, float max)
{
return new GeyserConfigurator.GeyserInstanceConfiguration
{
typeId = typeId,
rateRoll = UnityEngine.Random.Range(min, max),
iterationLengthRoll = UnityEngine.Random.Range(0f, 1f),
iterationPercentRoll = UnityEngine.Random.Range(min, max),
yearLengthRoll = UnityEngine.Random.Range(0f, 1f),
yearPercentRoll = UnityEngine.Random.Range(min, max)
};
}
max min 这两个数据从哪里导入
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