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本帖最后由 hb070183sdo 于 2018-11-16 08:21 编辑
上校技能没了;************************************************************************************************************
;*** Templar Class Data ***
;************************************************************************************************************
[Templar X2SoldierClassTemplate]
bMultiplayerOnly=0
ClassPoints=4
IconImage="img:///UILibrary_XPACK_Common.Faction_Templar_flat"
NumInForcedDeck=0
NumInDeck=0
KillAssistsPerKill=4
SquaddieLoadout="SquaddieTemplar"
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="gauntlet")
AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sidearm")
AllowedArmors="templar"
bAllowAWCAbilities=0
bHasClassMovie=true
bCanHaveBonds=true
UnfavoredClasses="Templar"
AcceptedCharacterTemplates="TemplarSoldier"
RequiredCharacterClass="TemplarSoldier"
BaseAbilityPointsPerPromotion=10
AbilityPointsIncrementPerPromotion=2
; Random Ability Decks to choose from
RandomAbilityDecks=(DeckName="TemplarXComAbilities", \\
Abilities=((AbilityName="Sustain", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="Quickdraw"), \\
(AbilityName="Faceoff", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="LightningHands", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)))
; squaddie
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Rend", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="Volt", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="TemplarFocus", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="Momentum"))), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5)))
; corporal
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Parry", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="Reverberation")), \\
(AbilityType=(AbilityName="Amplify", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(RandomDeckName="TemplarXComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
; sergeant
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Overcharge")), \\
(AbilityType=(AbilityName="Pillar")), \\
(AbilityType=(AbilityName="Stunstrike")), \\
(RandomDeckName="TemplarXComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
; lieutenant
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Deflect", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="TemplarBladestorm", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)),\\
(AbilityType=(AbilityName="Channel")), \\
(RandomDeckName="TemplarXComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
; captain
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Reflect", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="TemplarInvert")), \\
(AbilityType=(AbilityName="Whiplash")), \\
(RandomDeckName="TemplarXComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
; major
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="ArcWavePassive", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="TemplarExchange")), \\
(AbilityType=(AbilityName="Battlelord", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(RandomDeckName="TemplarXComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
; colonel
SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="IonicStorm", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="VoidConduit", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="Ghost")), \\
(RandomDeckName="TemplarXComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
;************************************************************************************************************
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