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本帖最后由 zealot180 于 2018-9-29 00:50 编辑
看本贴前请参考http://bbs.3dmgame.com/thread-5782890-1-1.html
先找到这个类InboxStaffPromotionContentsData
修改Setup方法如下
public void Setup(NotificationStaffPromotion message)
{
this._message = message;
this._messageText.text = message.GetMessageText().Replace("\\n", "\n");
Staff staff = message.Staff;
StaffRank staffRank = staff.Definition._rank[staff.Rank + 1];
string translation = staff.RankDefinition.GetTitleLocalised(staff.Gender).Translation;
string translation2 = staffRank.GetTitleLocalised(staff.Gender).Translation;
string benefitsText = StaffRank.GetBenefitsText(staff.RankDefinition, staffRank);
this._promotionText.text = LocalisedString.Replace(ScriptLocalization.Notification.StaffPromotion_Benefits_CS, new SubPair[]
{
new SubPair("{[RANK]}", translation),
new SubPair("{[NEXTRANK]}", translation2),
new SubPair("{[BENEFITS]}", benefitsText)
});
this._currentSalary = staff.GetSalary();
this._desiredSalary = GameAlgorithms.CalculateDesiredSalary(staff.Definition, staff.Rank + 1, 0f, staff.Qualifications, staff.Traits, staff.SalaryPremiumMultiplier);
this._desiredSalary = Mathf.Max(this._desiredSalary, this._currentSalary);
this._desiredSalary = (int)(staffRank.SalaryMin * 0.9f) + 100;
int num = (int)((float)this._desiredSalary * (1f + GameAlgorithms.Config.MaxDesiredSalary));
this._paySlider.minValue = (float)this._currentSalary;
this._paySlider.maxValue = (float)num;
this._paySlider.value = (float)this._desiredSalary;
this._paySlider.onValueChanged.AddListener(new UnityAction<float>(this.PaySliderChanged));
this.PaySliderChanged((float)this._desiredSalary);
}
这个是升级员工时弹出的那个框框
标红的句子是新回的.直接把滑块定到一个员工刚好可以接受的价。省去手动调那个滑块。
ps:如果一个员工你之前加的工资比较高,将不适用.比如一个2级助手最低工资是6000最高是7000.给他5400他也不会抱怨。但是你在2级时给了他7000.那到升3级时他就会比别的员工要的多.
就是不适用于惯坏了的员工
ps2:
员工随着经验增加会要价高一点。如果不想一直调
this._desiredSalary = (int)(staffRank.SalaryMin * 0.9f) + 100;
这一句换成
this._desiredSalary = (int)(staffRank.SalaryMin);
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