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Match v733
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- Fixed bug in man marking that allowed wingers to beat man easily
修正盯人时使边锋容易过防守队员的错误。
- Differentiated between set piece marking and open play marking so that players marking at set pieces follow their man through current phase of play
修改定位球盯人和运动战盯人。使在整个定位球时(个人理解包括定位球发球前)防守队员跟着被盯的进攻球员。
- Fixed making challenges not causing potential injuries, and rebalanced injuries across the board accordingly
修正抢断不引起受伤。受伤被全面得重新平衡。
- Toned down first touch a little for high velocity passes
在高速传球的情况下,停球被降低了一点。
- Made D-line push up a bit more, when playing high mentlity, when defending but ball in opp half
在球队高心态和球队防守但球在对方半场时,防守线向前移了一点。
- Made teams defend a bit narrower even when defending but ball in opp half
在球队防守但球在对方半场时,球队防守范围缩小。(不确定defend narrower什么意思)
- Made players a little more willing to shoot from edge of area when obvious opportunity arrives
当有明显的机会是,球员更乐意在大禁区边射门。
- Made a few more placed rather than blasted finishes
使追求角度的射门更多一些(与大力射门比较)
Match v734
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- Increased number of blocked shots slightly
少量增加被(防守队员)挡住的射门。
- Reduced effect of "hard tackling" setting slightly, rebalanced foul count
少量降低“凶狠抢断)的效果,重新平衡犯规次数。
- Increased likelyhood of yellow cards for persistant fouling
在持续犯规的情况下,黄牌的几率增加。
- Reverted v733 change for set piece marking for set pieces in non dangerous areas
参考v733第二条,当定位球在不危险的地方时,这种修改取消。
- Reworked effectiveness of first touch slightly
少量修改触球的效率。
- Fixed bug causing long kicks upfield to yield too many one on ones
修改产生太多的一对一机会的向前场长传错误。
- Fixed bug where defenders would sometimes hang back way to far on fight balls at other end of pitch
修正当在球靠近球场另一边的底线时,这一边半场的防守队员拖后太多。
- Made cultured players a little more adventurous when under pressure with ball
有素养的球员在持球感到防守压力时,会更爱冒险。
- Improved keeper saving range slightly
少量提高守门员的救球范围。
- Fixed a couple more bugs that cause player to stand around close to ball and not play it
修正一些当球员站在球旁却没有动作的错误。
- Encouraged shots from edge of area a little further
鼓励在大禁区边外一点的射门。
- Improved passer choice of pass a little
少量改进传球者的传球选择。
- Improved default player positions on field dependant on ball position slightly
少量改进取决于球位置的默认球员位置。
Match v735
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- Fixed assertion created by ball being moved to set pieces decision when its already there
修正当球已经在定位球罚球点时,评论说球正在被移过去的错误。
- Fixed instance of highlight cutting out when ball in area and not dead
修正当球在禁区时却没死球情况下的精彩镜头剪辑。
- Fixed ball physics bug causing certain long high shots to be on target
修正球的物理属性错误(防止一些又远又高的射门在球框范围内)
- Tweaked AI manager use of mentality, width, and depth team sliders to account for opposition
修改AI经理对心态,宽度和深度的使用。使在对不同对手时采用不同的心态,宽度和深度设置。
- Slight widening of pace and acceleration range created from attributes
少量增加从属性中产生的速度和爆发力范围。
- Fixed unrealistic injuries from v733 caused by dribbling or turning on ball
修正由v733产生的由盘带和带球旋转引起的不现实的伤病。
- Fixed bug where defence might push up due to fight ball in own danger area, risking a clear goalscoring chance if their man loses out
修正当在自己的危险区域争球时防线靠前而导致的失球(当己方队员争球失败时)的错误。
- Fixed bug causing occasional clearance into touch from midfield position
修正当中场球员解围时球被碰到的错误。(不知道意思对不对)
- Reduced ability of keepers to save and hold close range shots
降低守门员守住近距离射门的能力。(希望金手指一去不回)
- Fixed bug where player may stray into opposition half and risk being offside when opposition defence have all joined attack
修正当对方防守球员参加到进攻时,己方队员游离在对方半场而引起的越位危险。
- Fixed bug where corner taker can step back through ad hoardings when preparing for kick
修正罚角球队员在准备罚角球时会站在穿过广告板的地方。
- Tweaked player choice of direction facing when picking up possession of ball, especially around opp area
修改当己方控球时球员的面对的方向地选择,特别是在对方半场附近。
- Fixed bug where keeper may not come to claim loose ball in own area
修正有时守门员不去抢在己方半场没人控制的球。
- Increased likelyhood of defence shifting over to cover players drawn into challenges
增加防守时对己方去抢断球员的掩护。
- Fixed instance of assertion where play pauses indefinitely due to issue with player not picking up loose ball
修正当球员不去抢没人控制的球时球员不动的评论。
- Mistake now assigned to goalkeeper who handles outside area and loses ball due to being forced to drop it
现在增加守门员在禁区外持球但因对方抢断而失球的失误。
- Increased number of low whipped crosses
增加突然低平球传中的数量。(不确定whipped怎么翻)
- Improved default cross destination slightly
少量改进默认传中的落点。
- Increased number of simple passes to feet
增加简单的地平球的传球数量。
- Increased first time passes, shots when player ability and situation allows
当球员能力以及情况符合条件时,增加一次传球和射门的数量。
- Tweaked likelyhood of long shots in various situations including free kicks in wide areas
修改在不同情况下远射的可能性,包括在空旷的任意球时。
- Improved finishing from fairly close range
改进近距离的射门。
- Made players a little less eager to shoot early when clean through
球员在突破后早射门的渴望被减少。(不确定clean through怎么翻)
- Fixed bug where throw ins can send ball straight out down line
修正界外球被直接掷出底线的错误。
- Fixed medics standing "inside" ad hoardings
修正医务人员站在广告牌的“里面”。(强,这种细节都要管)
Match v736
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- Fixed bug where keeper who drops ball after 6 seconds can leave it to an incoming striker if it takes a slight deflection off him as he drops it
修正当守门员放下球(球被放下时偏离了守门员一点)6秒后会被对方前锋抢去的错误。
- Slight optimisation on code that also creates more small lapses of concentration by players generally
少量优化代码,使球员有更多的短时间注意力不集中的情况出现。
- Reduced number of ariel challenges logged for players who arent close enough to the ball
减少当球员离球不够进时争头球的数量。
- Slight improvement in facing when picking up possession of ball
少量改进当取得球的控制权时球员的面对方向。
- Fixed defenders dropping too deep when marking opponents around own area
修正当防守球员在己方半场盯人时退后太深的错误。
- Fixed strikers trying to round keeper prematurely creating unneccesary tight angle for shot
修正射手过早的尝试过守门员而导致的过小射门角度。
Match v737
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- Fixed bug where post match injury would be more severe than the condition drop at the time would have indicated
修正赛后伤病比当时的情况更严重的错误。(不确定是不是这样翻)
- Toned down one touch football slightly for the less technical players
减少技术不好球员的一次触球能力。
- Reworked identification of what is a "key pass"
修改“关键传球”的识别。
- Fixed possible flaw in keeper choice of saving point
修正守门员可能出现的对救球点选择上的失误。
- Fixed keeper leaving goalbound ball when he expects attacker to get to it but its within saving range
修正守门员不去救在救球范围内的反弹球(goalbound,有可能是被扑出的射门,或者是射在门框上反弹的球),因为他预期对方进攻球员能拿到球的错误。
- Fixed flaw in marking of ball player that sees defenders make uneven path towards their target point
修正在对持球人的盯人时,防守球员选择不规则的路线到目的地的错误。
- Tweaked off ball movement slightly
少量修改球的运动轨迹。
- Reduced passing ability of the very worst players
降低传球很差的球员的传球能力。
- Made players try to shoot slightly later when clean through if possible
当突破后,球员会在可能的情况下尝试更晚得射门。
- Players slightly more likely to place shots when clean through
突破后球员更有可能尝试追求角度的射门。
- Fixed slightly obscure freeze in match that can take 30 seconds or more to resolve
修正在比赛中会引起30秒或以上的隐晦的“停机”。
- Fixed bug in hitting the post point that sees ball rebound from slightly wrong place
修正在击中门柱后球从错误的地方反弹。
Match v738
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- Reduced instances of wild clearances from midfield areas
减少从中场大脚解围的情况。
- Improved full back marking of winger running with ball near danger area
改进边后卫对在危险区域带球的边锋的盯人。
- Reduced amount of whipped low crosses
减少突然低平传中的数量。
Match v739
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- Fixed 5 man wall for free kick near corner flag
修正任意球在角球点附近时的5人人墙。
- Fixed header off line not being included in highlights
修正越位后头球不包括在精彩镜头里的错误。
- Low condition has more effect on concentration levels
低的身体情况对注意力有更大的影响。
- Obvious through balls less likely to be ignored
明显的穿越球更不可能被忽视。
- Fixed bug where keeper can dribble ball out then ignore it if it stops dead and let in attacker
修正守门员把球带到对方进攻者脚下是忽略球的错误。
- Toned down instances of 3/4/5 players converging on ball player at once
减少3-5名球员一起去防守带球者的情况发生。
- Slowed down backpasses, and very short passes a little
减慢回传和短传的速度。
- Fixed bug in ball physics that could cause on target shots to hit crossbar instead
修正导致在球门范围内的射门会击中横梁的球的物理错误。
Match v740
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- Reduced deflections off players who are about to take control of ball
减少球对将要持球的球员的偏移。
- Fixed injured player from human team remaining on pitch for duration of game
修正玩家球队的受伤球员仍待在场上的错误。
- Made keepers dive a bit further
守门员的扑救范围扩大。
- Fixed defenders assuming team mate that makes a tackle is going to take control of ball
修正防守队员假设做出抢断的队员将控制球的错误。
- Further improved decision making of player through on goal
改进突破后准备射门球员的决断。
- Fixed keeper hesitating on picking up a loose ball near own goal
修正守门员犹豫是不是捡起靠近球门无人控制的球
- Fixed player moving towards still ball too slowly allowing opponent to get in first and intercept
修正球员向不动的球移动太慢而导致的对方球员抢到球的错误。
- Fixed bug that could stop players from kicking ball out for injury
修正导致在有人受伤时球员不会将球踢出界外的错误。
- Toned down long shot accuracy a little
远射精度降低一点点。
- Reduced number of risky passes across defence line
减少穿越防线的大胆传球的数量。
Match v741
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- Improved defence reactions to balls played over them or in behind them
改进对头顶球和身后球防守反应。
- Reduced accuracy of keeper kicks
降低守门员开球的精度。
- Fixed bug where keeper may not come for static ball in own area and allow easy goal
修正守门员不去抢在己方区域停止的球而导致失球的错误。
- Increased safety first approach a little for lower standard players
增加低标准球员的安全第一的处理。
Match v742 (9.2.0)
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- Fixed bug that caused keeper to potentially lose control of ball after he has held it for 6 seconds
修正导致守门员在持球6秒后失去球的控制的错误。 |
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