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本帖最后由 995409106 于 2018-11-8 07:51 编辑
Mono path[0] = 'D:/soft/steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'D:/soft/steam/steamapps/common/The Scroll Of Taiwu/Mono/etc'
PlayerConnection initialized from D:/soft/steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55487
Multi-casting "[IP] 175.10.106.221 [Port] 55487 [Flags] 2 [Guid] 691483930 [EditorId] 1166749422 [Version] 1048832 [Id] WindowsPlayer(LAPTOP-GSF39UEC) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55487]
PlayerConnection already initialized - listening to [0.0.0.0:55487]
Initialize engine version: 2018.2.13f1 (83fbdcd35118)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
Vendor:
VRAM: 1977 MB
Driver: 23.21.13.9135
Begin MonoManager ReloadAssembly
- Completed reload, in 0.124 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 5.927377 ms
[Manager] Version '0.12.2'. Initialize.
[Manager] Parsing mods.
[Manager] Reading file 'D:\soft\steam\steamapps\common\The Scroll Of Taiwu\Mods\CharacterFloatInfo\info.json'.
[Manager] Reading file 'D:\soft\steam\steamapps\common\The Scroll Of Taiwu\Mods\GongFaBook\info.json'.
[Manager] Reading file 'D:\soft\steam\steamapps\common\The Scroll Of Taiwu\Mods\LKX_GongFaSizeToOne\info.json'.
[Manager] Reading file 'D:\soft\steam\steamapps\common\The Scroll Of Taiwu\Mods\NpcScan\info.json'.
[Manager] Reading file 'D:\soft\steam\steamapps\common\The Scroll Of Taiwu\Mods\SaveBackup\info.json'.
[Manager] Reading file 'D:\soft\steam\steamapps\common\The Scroll Of Taiwu\Mods\simplePeople\info.json'.
[Manager] Reading file 'D:\soft\steam\steamapps\common\The Scroll Of Taiwu\Mods\TestMod\info.json'.
[Manager] Sorting mods.
[Manager] Loading mods.
[CharacterFloatInfo] Version '1.2.0'. Loading.
[CharacterFloatInfo] Active.
[GongFaBook] Version '1.0.6'. Loading.
[GongFaBook] Active.
[LKX_GongFaSizeToOne] Version '1.0.1'. Loading.
[LKX_GongFaSizeToOne] Active.
[NpcScan] Version '1.4.0'. Loading.
[NpcScan] Active.
[SaveBackup] Version '1.0.0'. Loading.
[SaveBackup] Active.
[TestMod] Version '1.0.4'. Loading.
[TestMod] one key booty mod start
[TestMod] Active.
[simplePeople] Version '1.0.3'. Loading.
[simplePeople] one key booty mod start
[simplePeople] Active.
[Manager] FINISH. FOUND 7 MODS. SUCCESSFUL LOADED 7 MODS.
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.555280 ms
System memory in use before: 67.2 MB.
System memory in use after: 66.9 MB.
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9933.
Total: 31.184782 ms (FindLiveObjects: 1.297229 ms CreateObjectMapping: 0.740511 ms MarkObjects: 29.110938 ms DeleteObjects: 0.035692 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.106251 ms
System memory in use before: 157.5 MB.
System memory in use after: 165.3 MB.
Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 170150.
Total: 242.715188 ms (FindLiveObjects: 11.618036 ms CreateObjectMapping: 4.283481 ms MarkObjects: 226.196234 ms DeleteObjects: 0.616614 ms)
[TestMod] System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.List`1[System.Int32[]]]]].get_Item (Int32 key) [0x000a8] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
at OneKeyFarm.Main+UIDate_ChangeTrunYONMassage_Patch.Postfix (System.Collections.Generic.List`1& __result) [0x00000] in <filename unknown>:0
开始装备功法演算
装备功法演算用时 2428ms
IndexOutOfRangeException: Array index is out of range.
at DateFile.MakeNewChildren (Int32 fatherId, Int32 motherId, Boolean setFather, Boolean setMother, Int32 gongId, Int32 gongLevel, Int32 baseActorId, System.Collections.Generic.List`1 childrenValue) [0x00000] in <filename unknown>:0
at AgeChanage+<AllActorAgeChanage>c__Iterator0.MoveNext () [0x000ed] in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\BattleSystem.cs:1185
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: I:/Scroll Of TaiWu/Scroll Of TaiWu 1.0/Assets/Scripts/BattleSystem.cs Line: 1185)
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