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[补丁] 2.00 Beta 4 补丁

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发表于 2019-2-20 07:16 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Version 2.00 Beta 4 (333569)
  • New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
  • Added options to set custom name for savegames and to delete savegames.
  • Added ware exchange between ships docked at the same station.
  • Added possibility to start/stop travel mode and SETA while map is open.
  • Added warnings about non-working venture modules due to station layout.
  • Added fighter wings directly subordinate to carriers.
  • Added display of partial skill stars to one third of a star accuracy.
  • Added preview of ship storage capacity after all planned trades to info menu.
  • Added trade menu warning that ware is not available after all planned trades.
  • Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
  • Added failure sound when invalid hotkey is used while map is displayed.
  • Added confirmation before closing station build menu if there are unsaved changes.
  • Added tooltip for greyed-out claim option to show reason.
  • Added full Japanese localisation (text only).
  • [Beta 2] Added more details about damage types to weapon and turret entries in Encyclopedia.
  • [Beta 2] Added skill-based variants for AutoMine behaviour.
  • [Beta 3] Removed duplicated equipment blueprints from trader menu.
  • Improved Xenon threat.
  • Improved turret aiming and target movement prediction.
  • Improved combat movement of frigates.
  • Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
  • Improved capital ship combat movement against small and medium targets.
  • Improved balancing of capital ship defensive and offensive capabilities.
  • Improved balancing of capital ship use of boost during combat.
  • Improved balancing of capital ship crews bailing when ship is attacked.
  • Improved balancing of missiles.
  • Improved balancing of ware prices and production profitability to emphasize smart business decisions.
  • Improved target acquisition for ships, particularly when attacking stations or capital ships.
  • Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
  • Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
  • Improved kinds of stations requested from station building missions.
  • Improved encyclopedia information for production and factions.
  • Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
  • Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
  • Improved playback logic for music tracks from previous games.
  • Improved performance when working with very large stations.
  • Improved menu performance.
  • [Beta 2] Improved trade evaluation for free traders.
  • [Beta 2] Improved firing logic of missile-armed fighters.
  • [Beta 2] Improved guided missile effectiveness.
  • [Beta 2] Improved loadout distribution on NPC ships.
  • [Beta 2] Improved combat movement of capital ships, particularly those with forward-mounted weapons.
  • [Beta 2] Improved balancing of resource requirements for L and XL travel engines.
  • [Beta 2] Improved auto-aim on primary weapons (problem introduced in 2.0 Beta 1).
  • [Beta 3] Improved default countermeasure storage capacities.
  • [Beta 3] Improved balancing of Xenon threat (problem introduced in 2.0 Beta 1).
  • Fixed issues with target elements in the HUD in certain cases (e.g. when using "external view" through the map while standing on a ship/station).
  • Fixed keyboard and gamepad selection not working in scrolling dropdown elements.
  • Fixed previous/next target hotkeys and enemy targets sometimes not working when flying captured venture ships.
  • Fixed previous/next surface element hotkey sometimes not working after loading a savegame.
  • Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
  • Fixed production modules sometimes not updating their animation when production starts/stops.
  • Fixed research wares being listed in economy statistics of the HQ.
  • Fixed storage types in encyclopedia not being localised.
  • Fixed turret modifications breaking ship info menu.
  • Fixed broken Logical Station Overview menu for stations missing a storage type and having no planned modules.
  • Fixed broken menu when firing crew and then hiring new people in the ship buy/upgrade menu.
  • Fixed missing title text in ship construction context menu in map.
  • Fixed ship assignment not being queued correctly (possibly upsetting existing trade deals).
  • Fixed deliver inventory mission not correctly placing the character in some situations.
  • Fixed Bring Item mission offers not being removed properly if destination station or NPC was killed.
  • Fixed several issues with Fleet Delivery mission.
  • Fixed Scan mission not checking for destruction of target station module.
  • Fixed Scan mission to require only normal scan rather than deep scan for station modules.
  • Fixed missing guidance to station module in Scan mission.
  • Fixed Passenger Transport missions to filter out incorrect stations.
  • Fixed Find Lockbox mission to ensure containers remain in mission area.
  • Fixed station ownership not being transferred in Build Station mission
  • Fixed trade and pirate guild mission offers not changing over time.
  • Fixed incorrect faction and other text for several dialog options and briefings in war missions.
  • Fixed introductory mission of war subscriptions getting stuck.
  • Fixed Holy Order outliers sometimes prematurely precipitating conflict with the Godrealm of the Paranid.
  • Fixed attacking ships repeatedly approaching and retreating from target before getting close to it.
  • Fixed ships moving out of pursuit distance to attack targets in their initial approach.
  • Fixed ships attacking stations flying at and firing upon station target box instead of station modules.
  • Fixed patrolling ships attacking build storage.
  • Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
  • Fixed builder ships wandering into hostile territory.
  • Fixed capital ship subordinates of carriers sometimes attempting to dock at their commander's ship.
  • Fixed station-based trading ships setting their current sector as their home sector rather than their station's sector.
  • Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
  • Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
  • Fixed formation skill checks not respecting the player being the pilot.
  • Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
  • Fixed squadron subordinates apparently trying to attack ships from their own faction.
  • Fixed player-owned ships sometimes inadvertently firing missiles depending on their weapon group setup.
  • Fixed turrets set to Attack my Current Enemy not firing when they should.
  • Fixed turrets set to Attack my Current Enemy firing when they shouldn't.
  • Fixed ships attacking stations stopping their attack after destroying a station module or surface element.
  • Fixed turrets on the player ship that are set to mining mode not firing on asteroids.
  • Fixed boarding ships not launching boarding pods in certain situations.
  • Fixed fleeing ships acquiring a target and attacking in certain situations.
  • Fixed ships attempting to disable a target deliberately destroying it instead.
  • Fixed ships with a Follow order not responding to certain situations.
  • Fixed player-owned ships attacking friendly ships while patrolling player-owned space.
  • Fixed non-police ships (including player-owned ships) sometimes responding to calls for police assistance.
  • Fixed non-Xenon races not constructing defence stations.
  • Fixed build storage of destroyed stations not being cleaned up.
  • Fixed NPCs rubber-banding for a long time after loading a savegame in certain situations.
  • Fixed NPCs getting stuck in elevator if player uses it while NPC is walking in it.
  • Fixed NPC marshalling animations during player docking/undocking.
  • Fixed multiple NPCs standing in the same position on some Argon bridges.
  • Fixed cases of duplicate interior rooms on stations.
  • Fixed frozen movement in bridges of docked capital ships.
  • Fixed cargo trades with Black Marketeer sometimes failing.
  • Fixed module hacking requirements not being respected.
  • Fixed area damage not being correctly applied in certain situations.
  • Fixed ships flying huge curves when going long distances.
  • Fixed multiple shipyards attempting to fulfil the same NPC ship build requests.
  • Fixed NPC ships sometimes requesting more subordinates to be built than they desired.
  • Fixed stations not claiming sector ownership if claiming module is built later.
  • Fixed turrets and shields not being added to station module when not part of a new module.
  • Fixed station module stats and achievements not triggering with the first module of a station.
  • Fixed station module recycling sometimes interrupting an ongoing build.
  • Fixed recycle times of station modules.
  • Fixed exploit where wares could be gained when recycling modules.
  • Fixed inability to remove last remaining module when planning a station.
  • Fixed not being able to cancel ship orders in some cases.
  • Fixed total build time being off by up to one minute for some objects.
  • Fixed onboard units not being factored into object value.
  • Fixed inconsistencies with station hull values.
  • Fixed stations not remembering their Drone/Unit supply settings.
  • Fixed small ships failing to exchange wares with ships they can dock at.
  • Fixed ships needlessly undocking to trade.
  • Fixed faction discounts and commissions not being removed when relations worsen.
  • Fixed transfer of crew from one role to another not being possible at shipyard/wharf/equipment dock if no other changes are made.
  • Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
  • Fixed lasertowers spawning in wrong location when deployed from Elite.
  • Fixed lasertowers potentially ending up in the exact same position in space.
  • Fixed objects attracted with the container magnet sometimes getting an unreasonable speed.
  • Fixed ships sometimes oscillating around target positions if SETA is active.
  • Fixed ships docked at other ships sometimes appearing twice in the elevator menu.
  • Fixed issue resulting in data leaks sometimes appearing inside station modules.
  • Fixed roll input in highways steering in the wrong direction.
  • Fixed inability to remap camera input control.
  • Fixed not being able to load certain user-provided files (e.g. custom logos) with non-ASCII file names.
  • Fixed floating geometry on the M-sized Beam Emitter Mk2.
  • Fixed rare freeze related to player ship control.
  • [Beta 2] Fixed NPC ships sometimes not leaving shipyards after being built.
  • [Beta 2] Fixed Discoverer doors not opening when newly built.
  • [Beta 2] Fixed incorrect shield configuration on Behemoth.
  • [Beta 2] Fixed engine positions on Xenon K so that they can now be destroyed.
  • [Beta 2] Fixed ship build menu showing wrong sustained DPS values when planning multiple weapons on new ship.
  • [Beta 2] Fixed shopping list items in the ship build menu not being editable.
  • [Beta 2] Fixed exchanging missiles and drones between ships and stations using Ware Exchange.
  • [Beta 2] Fixed police ships attempting to scan surface elements for illegal goods.
  • [Beta 2] Fixed police sometimes inspecting ships that are already being inspected by another police ship.
  • [Beta 2] Fixed squadron subordinates sometimes failing to call in support from their squadron.
  • [Beta 2] Fixed patrolling ships sometimes accidentally crossing jump gates.
  • [Beta 2] Fixed factions sometimes not using their intelligence data in preparation for invading.
  • [Beta 2] Fixed laser towers being dragged along by the launching ship in certain situations.
  • [Beta 2] Fixed laser towers continuing to track targets that are no longer valid.
  • [Beta 2] Fixed rare case causing ships to rotate erratically.
  • [Beta 2] Fixed a cause of ships trying to fly into the centre of stations without avoiding collisions.
  • [Beta 2] Fixed Black Marketeers sometimes being placed aboard Kha'ak stations.
  • [Beta 2] Fixed newly constructed NPC stations being given resources immediately.
  • [Beta 2] Fixed production showing wrong resources (again).
  • [Beta 2] Fixed stations provided by the player via the Build Station mission not having functioning managing NPCs.
  • [Beta 2] Fixed missions to board or destroy targets with certain criteria (problem introduced in 2.0 Beta 1).
  • [Beta 2] Fixed access to faction restriction and price factor of NPC shipyards (problem introduced in 2.00 Beta 1).
  • [Beta 2] Fixed failure to save if save folder path contains non-ASCII characters (problem introduced in 2.00 Beta 1).
  • [Beta 2] Fixed ship traders at player-owned shipyards (problem introduced in 2.00 Beta 1).
  • [Beta 2] Fixed player not getting paid by NPCs ordering ships at their shipyard (problem introduced in 2.0 Beta 1).
  • [Beta 3] Fixed weapons with slow bullets or missiles not firing.
  • [Beta 3] Fixed ships assigned to join player squad not getting new orders.
  • [Beta 3] Fixed mission chains being cancelled if target was destroyed before the mission started.
  • [Beta 3] Fixed Boarding mission not being cancelled if target was destroyed before the mission started.
  • [Beta 3] Fixed player not being paid by NPCs building ships at player shipyard (problem introduced in 2.0 Beta 1).
  • [Beta 3] Fixed NPC ships buying ammo and units from player shipyards not paying for them (problem introduced in 2.0 Beta 1).
  • [Beta 3] Fixed some variants of the Bring Item mission not correctly spawning the delivery character (problem introduced in 2.0 Beta 1).
  • [Beta 3] Fixed station build menu not opening after opening the map from within the menu (problem introduced in 2.0 Beta 1).
  • [Beta 3] Fixed opening the encyclopedia from the station and ship build menus (problem introduced in 2.0 Beta 2).
  • [Beta 4] Fixed NPC ships sometimes not firing forward-mounted missile launchers (problem introduced in 2.0 Beta 1).
  • [Beta 4] Fixed factions not being allowed to build fighter ships at allied faction shipyards (problem introduced in 2.0 Beta 1).
  • [Beta 4] Fixed factions building more defence stations than they should (problem introduced in 2.0 Beta 1).
  • [Beta 4] Fixed money transfer from NPC ship to player shipyard on repairing (problem introduced in 2.0 Beta 1).
  • [Beta 4] Fixed several causes of crashes.
The following issues in this version are known and may be fixed in a forthcoming update.
  • TBA
  • ------------------------------------------------------
  • 机翻:
新功能:拥有造船厂,码头和设备码头设施的玩家拥有的站点。
添加了为savegames设置自定义名称和删除savegames的选项。
在停靠在同一站的船舶之间增加了货物交换。
增加了在地图打开时启动/停止旅行模式和SETA的可能性。
由于工作站布局,添加了有关非工作风险模块的警告。
增加了直接隶属于航母的战斗机机翼。
添加了部分技能星的显示,达到星级精度的三分之一。
在所有计划交易到信息菜单后添加了船舶存储容量的预览。
添加了交易菜单警告,表示在所有计划交易后商品不可用。
添加了单独的删除所有订单和等待选项,将参数替换为删除所有订单。
在显示地图时使用无效热键时添加了失败声音。
如果有未保存的更改,请在关闭工作站构建菜单之前添加确认。
添加了灰色声明选项的工具提示以显示原因。
添加了完整的日语本地化(仅限文本)。
[Beta 2]在Encyclopedia中添加了有关武器和炮塔条目伤害类型的更多详细信息。
[Beta 2]为AutoMine行为添加了基于技能的变体。
[Beta 3]从交易者菜单中删除了重复的设备蓝图。
改进了氙气威胁。
改进的炮塔瞄准和目标运动预测。
改善了护卫舰的战斗运动。
改善了具有良好船长和船员的资本船的战斗运动,这些船只和船员没有对其他首都船只或车站的前向武器。
改善了针对中小目标的资本船战斗运动。
改善资本船防御和进攻能力的平衡。
改善了战斗期间资本船使用增压的平衡。
船舶受到攻击时,资本船员的平衡得到改善。
改善导弹平衡。
改善商品价格和生产盈利能力的平衡,以强调智能商业决策。
改进船舶的目标获取,特别是在攻击车站或首都舰船时。
在攻击更大目标的子组件时攻击船只所显示的改进的命令信息。
改进了弹药用完的船只的范围可以寻找一个已知的设备码头,可以从中重新储存。
改进了车站建设任务所要求的各种车站。
改进了生产和派系的百科全书信息。
改进了逻辑电台概览,以显示电台的建议预算,而不是帐户设置中当前所需的资金。
改进了quickload热键(默认为F9),因此它加载了最新保存的游戏,不一定是快速保存。
改进了以前游戏中音乐曲目的回放逻辑。
使用超大型工作站时性能得到改善。
改进了菜单性能。
[Beta 2]改善自由贸易商的贸易评估。
[Beta 2]改进了导弹武装战斗机的射击逻辑。
[Beta 2]提高导弹效能。
[Beta 2]改进了NPC船上的装载分布。
[Beta 2]改进了首都舰队的战斗运动,特别是那些装有前方武器的首都舰艇。
[Beta 2]改进了L和XL旅行引擎的资源需求平衡。
[Beta 2]改进了对主要武器的自动瞄准(2.0 Beta 1中引入的问题)。
[Beta 3]改进了默认对策存储容量。
[Beta 3]改进了Xenon威胁的平衡(2.0 Beta 1中引入的问题)。
修复了在某些情况下HUD中目标元素的问题(例如,当站在船/站上时通过地图使用“外部视图”)。
固定键盘和游戏手柄选择不适用于滚动下拉列表元素。
固定上一个/下一个目标热键和敌方目标有时在飞行捕获的风险船时不起作用。
修复了上传/下一个表面元素热键有时在加载存档游戏后无法正常工作。
修复了地图中自动驾驶仪快捷方式的行为(现在可以正确切换指导目标上的自动驾驶仪)。
固定生产模块有时在生产开始/停止时不更新动画。
固定研究产品列在总部的经济统计中。
修复了百科全书中未定位的存储类型。
固定炮塔修改打破船舶信息菜单。
修复了缺少存储类型且没有计划模块的工作站的损坏的逻辑站概述菜单。
在解雇船员然后在船舶购买/升级菜单中雇用新人时修复了损坏的菜单。
修复了地图中船舶构造上下文菜单中缺少的标题文本。
固定的船舶分配没有正确排队(可能扰乱现有的贸易协议)。
修复了在某些情况下未正确放置角色的交付库存任务。
已修复如果目的地站或NPC被杀,则无法正确删除物品任务。
修复了舰队交付任务的几个问题。
固定扫描任务不检查目标站模块的销毁。
修复扫描任务仅需要正常扫描而不是深度扫描站模块。
修复了扫描任务中站点模块的缺失指导。
固定乘客运输任务以过滤掉不正确的站点。
修复了Find Lockbox任务,以确保容器保留在任务区域。
固定电台所有权未在Build Station任务中转移
固定贸易和海盗行会任务提供不随时间变化。
修复了战争任务中几个对话选项和简报的不正确的阵营和其他文本。
修复了战争订阅陷入困境的入门任务。
固定的圣阶异常有时过早地与Paranid的Godrealm发生冲突。
修复攻击舰在接近目标之前反复接近目标并从目标撤退。
固定船只在初始进近时移出追击距离攻击目标。
固定船舶攻击飞行和射击车站目标箱而不是车站模块的车站。
固定巡逻船攻击建筑物存储。
修正当武器在多个活动武器组中时显示过多DPS的船只。
固定的建造者船只进入敌对领土。
固定资本船的运营商下属有时试图停靠在指挥官的船上。
基于固定站的贸易船将其当前的部门设置为其本地部门而不是其所在部门。
固定的船舶/站点操作受到停靠船舶的影响,该船舶/站点在玩家在场时不会脱离。
固定登机船失踪弹药试图无论如何都要禁用登机目标。
固定编队技能检查不尊重作为飞行员的玩家。
修复了另一个巡逻玩家拥有的船只追逐超出其参与范围的敌人的情况。
固定的中队下属显然试图从他们自己的派系攻击船只。
固定玩家拥有的船只有时会无意中发射导弹,具体取决于他们的武器组设置。
固定的炮塔设置为攻击我当前的敌人,他们不应该开火。
固定炮塔设置为攻击我当前的敌人射击时他们不应该。
修复了在摧毁站点模块或表面元素后攻击站点停止攻击的船只。
固定炮塔在玩家船上设置为采矿模式而不是在小行星上发射。
固定登船在某些情况下不启动登机舱。
修复了逃离船只获取目标并在某些情况下进行攻击的问题。
修复了试图禁用目标故意破坏目标的船只。
修复了跟随订单不响应某些情况的船舶。
固定玩家拥有的船只在巡逻玩家拥有的空间时攻击友方船只。
固定的非警察船(包括玩家拥有的船)有时会响应警察援助的要求。
修复了不构建防御站的非氙气种族。
修复了未被清理的被破坏站点的构建存储。
在某些情况下加载存档游戏后,长时间固定NPC橡皮筋。
修复了当NPC在其中行走时玩家使用它时NPC陷入电梯的问题。
修复了玩家对接/取消停靠期间的NPC编组动画。
修复了多个NPC站在一些氩桥上的相同位置。
修复了车站内部重复房间的情况。

修复了停靠的首都船桥的冻结运动。
黑色市场营销人员的固定货物交易有时会失败。
固定模块黑客攻击要求未受到尊重。
在某些情况下未正确应用固定区域损坏。
修复了长途飞行时飞行巨大弯道的船只。
修复多个造船厂试图完成相同的NPC船舶建造请求。
固定NPC船只有时要求建造比他们想要的更多的下属。
如果声明模块是稍后构建的,则固定站不要求扇区所有权。
当不属于新模块时,固定的转塔和防护罩不会添加到工作站模块。
固定站模块统计信息和成就不会与站的第一个模块触发。
固定站模块回收有时会中断正在进行的构建。
修复了站模块的循环时间。
修复了在回收模块时可以获得商品的漏洞利用。
修复了在规划工作站时无法移除上一个剩余模块的问题。
修复了在某些情况下无法取消船舶订单的问题。
修复了某些对象最多关闭一分钟的总构建时间。
修复了未被分解为对象值的板载单元。
修复了与船体值不一致的问题。
固定电台不记得他们的无人机/单位电源设置。
固定的小型船舶未能与可停靠的船舶交换货物。
固定船舶不必要地脱离交易。
当关系恶化时,固定的派系折扣和佣金不被删除。
如果没有进行其他更改,则固定将船员从一个角色转移到另一个角色,这在船厂/码头/设备码头是不可能的。
修复了无主中小船上EMP引起的信号泄漏,在扫描时声称它们为玩家。
修复了从Elite部署后在错误位置产生的lasertowers。
固定的lasertowers可能最终在空间中完全相同的位置。
被容器磁铁吸引的固定物体有时会产生不合理的速度。
如果SETA处于活动状态,固定船只有时会在目标位置周围振荡。
停靠在其他船只上的固定船只有时会在电梯菜单中出现两次。
修复了导致数据泄漏有时出现在站模块内的问题。
高速公路固定侧倾输入方向错误。
修复了无法重新映射相机输入控制的问题。
修复了无法使用非ASCII文件名加载某些用户提供的文件(例如自定义徽标)的问题。
修复了M尺寸的Beam Emitter Mk2上的浮动几何体

修复了与玩家船舶控制相关的罕见冻结。
    [Beta 2]固定的NPC船只在建造后有时不会离开造船厂。
    [Beta 2]固定发现者门在新建时未打开。
    [Beta 2]修复了Behemoth上不正确的盾牌配置。
    [Beta 2]修复了Xenon K上的引擎位置,以便它们现在可以被销毁。
    [Beta 2]固定船舶构建菜单在新船上规划多个武器时显示错误的持续DPS值。
    [Beta 2]船舶构建菜单中的固定购物清单项目不可编辑。
    [Beta 2]使用Ware Exchange固定在船舶和车站之间交换导弹和无人机。
    [Beta 2]固定警察船只试图扫描表面元素是否有非法物品。
    [Beta 2]固定警察有时检查已经被另一艘警察检查的船只。
    [Beta 2]固定中队下属有时未能从他们的中队呼叫支持。
    [Beta 2]固定巡逻舰有时会意外穿越跳闸。
    [Beta 2]固定派系有时不使用他们的情报数据准备入侵。
    [Beta 2]固定激光塔在某些情况下被发射船拖着。
    [Beta 2]固定激光塔继续跟踪不再有效的目标。
    [Beta 2]修复了导致船舶不规则旋转的罕见情况。
    [Beta 2]修复了船舶试图飞入车站中心而不避免碰撞的原因。
    [Beta 2]固定的黑人市场营销人员有时被安置在Kha'ak车站。
    [Beta 2]固定新建的NPC站立即获得资源。
    [Beta 2]固定生产显示错误的资源(再次)。
    [Beta 2]玩家通过Build Station任务提供的固定电台没有正常管理的NPC。
    [Beta 2]修复了以某些标准登上或销毁目标的任务(2.0 Beta 1中引入的问题)。
    [Beta 2]固定访问NPC造船厂的派系限制和价格因素(2.00 Beta 1中引入的问题)。
    [Beta 2]修复了保存文件夹路径包含非ASCII字符时保存失败的问题(2.00 Beta 1中引入的问题)。
    [Beta 2]在玩家拥有的造船厂固定船舶交易商(问题在2.00 Beta 1中引入)。
    [Beta 2]固定玩家没有通过NPC在船厂订购船只获得报酬(2.0 Beta 1中引入的问题)。
    [Beta 3]固定武器,子弹或导弹不发射。
    [Beta 3]固定的船只被指派加入球员小组没有获得新订单。
    [Beta 3]如果目标在任务开始前被摧毁,则固定任务链被取消。
    [Beta 3]如果目标在任务开始前被摧毁,则固定登机任务不会被取消。
    [Beta 3]固定玩家不是由NPC在玩家造船厂建造船只支付的(2.0 Beta 1中引入的问题)。
    [Beta 3]修复了NPC船只从玩家造船厂购买弹药和单位而不支付费用(2.0 Beta 1中引入的问题)。
    [Beta 3]修复了Bring Item任务的一些变体没有正确产生传递角色(2.0 Beta 1中引入的问题)。
    [Beta 3]从菜单中打开地图后,固定的站点构建菜单无法打开(2.0 Beta 1中引入的问题)。
    [Beta 3]修正了从车站和船舶构建菜单打开百科全书(2.0 Beta 2中引入的问题)。
    [Beta 4]固定的NPC舰艇有时不会发射前置导弹发射器(2.0 Beta 1中引入的问题)。
    [Beta 4]固定派系不允许在联盟派系造船厂建造战斗机(2.0 Beta 1中引入的问题)。
    [Beta 4]固定派系建立的防御站比他们应该多(2.0 Beta 1中引入的问题)。
    [Beta 4]修复从NPC船到玩家造船厂的固定汇款(2.0 Beta 1中引入的问题)。
    [Beta 4]修复了几个崩溃的原因。

此版本中的以下问题是已知的,可以在即将发布的更新中修复。

    TBA


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