那些个n行的源代码是怎么揪出来的?莫非有人可以Clean rip?这种人才应该把ID公布一下嘛!
就是这些代码:SetRenderState(p,a,b)
RenderState22 1
SetVertexShader(p,a)
SetVertexShaderConstantF(p,a,b,c)
SetPixelShader(p,a)
SetTexture(p,a,b)
SetSamplerState(p,a,b,c)
SetSamplerState(p,a,b,c)
SetSamplerState(p,a,b,c)
SetSamplerState(p,a,b,c)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,D
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,a
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,v
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,e
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,i
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,s
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,n
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,o
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,t
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,c
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,o
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,m
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,i
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,n
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,g
SetRenderState(p,a,b)
RenderState22 1
SetVertexShaderConstantF(p,a,b,c)
SetTexture(p,a,b)
SetVertexDeclaration(p,a)
SetStreamSourceFreq(p,a,b)
SetStreamSourceFreq(p,a,b)
SetStreamSource(p,a,b,c,d)
DrawPrimitive(p,a,b,c)
FontIndex 1,. |