超级玩家
 
- 贡献度
- 29
- 金元
- 7335
- 积分
- 850
- 精华
- 0
- 注册时间
- 2013-11-19
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<?xml version="1.0" encoding="utf-8"?>
<Items>
<Item id="god_crossbow"
name="GOD GUN"
body_name="bo_cross_bow_heavy"
mesh="crossbow_f"
culture="Culture.neutral_culture"
weight="2.0"
appearance="0.8"
difficulty="0"
Type="Crossbow"
AmmoOffset="0.0, 0.02131, 0.22975"
item_holsters="crossbow_back:bow_hip:mace_right_hip:bow_hip_2"
holster_position_shift="0.02,0,-0.4">
<ItemComponent>
<Weapon weapon_class="Crossbow"
ammo_class="Bolt"
ammo_limit="1000"
thrust_speed="1000"
speed_rating="1000"
missile_speed="1000"
weapon_length="90"
accuracy="1000000"
thrust_damage="1000"
thrust_damage_type="Pierce"
item_usage="crossbow"
physics_material="burning_jar"
center_of_mass="0,0,0.4"
item_modifier_group="crossbow">
<WeaponFlags RangedWeapon="true"
HasString="true"
CantReloadOnHorseback="true"
CanPenetrateShield="true"
NotUsableWithOneHand="true"
TwoHandIdleOnMount="true" />
</Weapon>
</ItemComponent>
<Flags />
</Item>
<Item id="god_bolt"
name="GOD BULLET"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="bolt_bl_e"
holster_mesh="bolt_bl_e_quiver"
holster_mesh_with_weapon="bolt_bl_e_quiver"
flying_mesh="bolt_bl_flying"
culture="Culture.empire"
weight="0.01"
appearance="1"
Type="Bolts"
item_holsters="quiver_bolts:quiver_bolts_2:quiver_back_middle:quiver_back_top">
<ItemComponent>
<Weapon weapon_class="Bolt"
stack_amount="1000"
thrust_speed="1000"
thrust_damage_type="Pierce"
speed_rating="1000"
missile_speed="1000"
weapon_length="37"
item_usage=""
passby_sound_code="event:/mission/combat/boulder/passby"
trail_particle_name="psys_game_burning_jar_trail"
rotation="180, 0, 0"
physics_material="burning_jar"
sticking_position="0,-0.37,0"
sticking_rotation="90,0,0"
center_of_mass="0,0,-0.1"
item_modifier_group="bolt">
<WeaponFlags AttachAmmoToVisual="true"
Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true"
Burning="true"
CanPenetrateShield="true"
MultiplePenetration="true"
LeavesTrail="true"
CanKnockDown="true"
MissileWithPhysics="true"
AffectsAreaBig="true" />
</Weapon>
</ItemComponent>
<Flags ForceAttachOffHandPrimaryItemBone="true" />
</Item>
</Items>
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