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Hi everyone and welcome to the first post-release development diary for Imperator!
欢迎大家来到英白拉多发售后的第一篇每周开发日志!
As soon as the first patch, Demetrius, is ready, it will be released this week.
本周1.0.1“Demetrius”优化补丁只要一做好,就会立即发布。
For Imperator, some things will be similar to how we have developed games since we released CK2, and some will be new. We will aim to have two major updates each year, with accompanying big expansions, where we focus on flavor in the paid content, while having core systems primarily part of the free patch. We have been working on ideas for our first expansion, but before starting on that one, we are doing a big free patch, which contains a lot of free features for all of you.
本作的后续开发计划将与自CK2以来P社各作类似,但也有些新东西。我们计划每年发布两个重大更新,每次重大更新都有相应的DLC扩展包,后者注重于增加游戏风味。对于第一个扩展包怎么做我们已经有了一些想法,但在开始那个项目之前我们先要做好一个免费大补丁,为所有玩家带来许多免费功能。
This free patch has been in development since the release version was frozen in mid february, so it contains all the things the design team have been working on, while QA and Coders worked on stability, AI and polish for the release.
自从2月中旬游戏发售版本确定以来,这个免费补丁就一直在做了。在测试员和程序员们为最终发售打磨游戏稳定性,AI和优化的同时,开发团队的工作便是设计这个补丁。
Our first big patch called ‘Pompey’ will be out before the summer holidays, and will contain some new features, and lots of balance changes. We’ll talk about some of the balance changes in this development diary, and for a list of most new features go to the roadmap at https://forum.paradoxplaza.com/f ... nt-roadmap.1170956/
第一个大补丁叫做“庞培”,将在暑假前发布,包含许多新功能和平衡性改动。本次开发日志我们要深入讨论其中一部分平衡性改动,如果要一份完整(而简略)的新功能列表请察看我们之前发布的路线图
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